Setup standard cursors _after_ GLFW window initialization
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40
src/core.c
40
src/core.c
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@ -663,26 +663,6 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.axisCount = 6;
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#endif
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#if defined(PLATFORM_DESKTOP)
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// Initialize GLFW's standard cursors
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const int shapes[] = {
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MOUSE_CURSOR_ARROW,
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MOUSE_CURSOR_IBEAM,
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MOUSE_CURSOR_CROSSHAIR,
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MOUSE_CURSOR_POINTING_HAND,
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MOUSE_CURSOR_RESIZE_EW,
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MOUSE_CURSOR_RESIZE_NS,
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MOUSE_CURSOR_RESIZE_NWSE,
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MOUSE_CURSOR_RESIZE_NESW,
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MOUSE_CURSOR_RESIZE_ALL,
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MOUSE_CURSOR_NOT_ALLOWED
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};
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for (int i = 0; i < sizeof(CORE.Input.Mouse.standardCursors) / sizeof(CORE.Input.Mouse.standardCursors[0]); i += 1)
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{
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CORE.Input.Mouse.standardCursors[i] = glfwCreateStandardCursor(shapes[i]);
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}
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#endif
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#if defined(PLATFORM_ANDROID)
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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@ -776,6 +756,26 @@ void InitWindow(int width, int height, const char *title)
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#endif
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#endif
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#if defined(PLATFORM_DESKTOP)
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// Initialize GLFW's standard cursors
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const int shapes[] = {
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0x00036001, // MOUSE_CURSOR_ARROW
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0x00036002, // MOUSE_CURSOR_IBEAM
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0x00036003, // MOUSE_CURSOR_CROSSHAIR
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0x00036004, // MOUSE_CURSOR_POINTING_HAND
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0x00036005, // MOUSE_CURSOR_RESIZE_EW
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0x00036006, // MOUSE_CURSOR_RESIZE_NS
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0x00036007, // MOUSE_CURSOR_RESIZE_NWSE
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0x00036008, // MOUSE_CURSOR_RESIZE_NESW
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0x00036009, // MOUSE_CURSOR_RESIZE_ALL
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0x0003600A, // MOUSE_CURSOR_NOT_ALLOWED
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};
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for (int i = 0; i < sizeof(CORE.Input.Mouse.standardCursors) / sizeof(CORE.Input.Mouse.standardCursors[0]); i += 1)
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{
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CORE.Input.Mouse.standardCursors[i] = glfwCreateStandardCursor(shapes[i]);
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}
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#endif
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#if defined(PLATFORM_WEB)
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// Detect fullscreen change events
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emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
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22
src/raylib.h
22
src/raylib.h
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@ -619,23 +619,23 @@ typedef enum {
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// Mouse cursor types
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typedef enum {
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MOUSE_CURSOR_DEFAULT = 0,
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MOUSE_CURSOR_ARROW = 0x00036001,
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MOUSE_CURSOR_IBEAM = 0x00036002,
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MOUSE_CURSOR_CROSSHAIR = 0x00036003,
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MOUSE_CURSOR_POINTING_HAND = 0x00036004,
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MOUSE_CURSOR_DEFAULT = -1,
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MOUSE_CURSOR_ARROW = 0,
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MOUSE_CURSOR_IBEAM = 1,
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MOUSE_CURSOR_CROSSHAIR = 2,
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MOUSE_CURSOR_POINTING_HAND = 3,
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// The horizontal resize/move arrow shape.
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MOUSE_CURSOR_RESIZE_EW = 0x00036005,
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MOUSE_CURSOR_RESIZE_EW = 4,
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// The vertical resize/move arrow shape.
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MOUSE_CURSOR_RESIZE_NS = 0x00036006,
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MOUSE_CURSOR_RESIZE_NS = 5,
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// The top-left to bottom-right diagonal resize/move arrow shape.
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MOUSE_CURSOR_RESIZE_NWSE = 0x00036007,
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MOUSE_CURSOR_RESIZE_NWSE = 6,
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// The top-right to bottom-left diagonal resize/move arrow shape.
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MOUSE_CURSOR_RESIZE_NESW = 0x00036008,
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MOUSE_CURSOR_RESIZE_NESW = 7,
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// The omni-directional resize/move cursor shape.
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MOUSE_CURSOR_RESIZE_ALL = 0x00036009,
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MOUSE_CURSOR_RESIZE_ALL = 8,
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// The operation-not-allowed shape.
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MOUSE_CURSOR_NOT_ALLOWED = 0x0003600A,
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MOUSE_CURSOR_NOT_ALLOWED = 9
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} MouseCursor;
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// Gamepad number
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