From 3170f5d8c928551a8e95142998f39fd34267c123 Mon Sep 17 00:00:00 2001 From: MrDiver Date: Sun, 29 Aug 2021 17:46:58 +0200 Subject: [PATCH] extracted Matrix calculation in to static method and added skinning check --- src/models.c | 46 ++++++++++++++++++++++++++++++++-------------- 1 file changed, 32 insertions(+), 14 deletions(-) diff --git a/src/models.c b/src/models.c index 0eb1179ea..57e0ad9e5 100644 --- a/src/models.c +++ b/src/models.c @@ -5446,34 +5446,52 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_mesh *mesh, Model *outModel, Matrix cu } } -void LoadGLTFNode(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix currentTransform, int *primitiveIndex, const char *fileName) +static Matrix GetNodeTransformationMatrix(cgltf_node *node, Matrix current) { - // Apply the transforms if they exist (Will still be applied even if no mesh is present to support emptys and bone structures) - if(node->has_matrix){ + if (node->has_matrix) + { Matrix nodeTransform = { node->matrix[0], node->matrix[4], node->matrix[8], node->matrix[12], node->matrix[1], node->matrix[5], node->matrix[9], node->matrix[13], node->matrix[2], node->matrix[6], node->matrix[10], node->matrix[14], node->matrix[3], node->matrix[7], node->matrix[11], node->matrix[15] }; - currentTransform = MatrixMultiply(nodeTransform, currentTransform); + current= MatrixMultiply(nodeTransform, current); } - if(node->has_translation){ + if (node->has_translation) + { Matrix tl = MatrixTranslate(node->translation[0],node->translation[1],node->translation[2]); - currentTransform = MatrixMultiply(tl, currentTransform); + current = MatrixMultiply(tl, current); } - if(node->has_rotation){ + if (node->has_rotation) + { Matrix rot = QuaternionToMatrix((Quaternion){node->rotation[0],node->rotation[1],node->rotation[2],node->rotation[3]}); - currentTransform = MatrixMultiply(rot, currentTransform); + current = MatrixMultiply(rot, current); } - if(node->has_scale){ + if (node->has_scale) + { Matrix scale = MatrixScale(node->scale[0],node->scale[1],node->scale[2]); - currentTransform = MatrixMultiply(scale, currentTransform); - } - // Load mesh if it exists - if (node->mesh != NULL){ - LoadGLTFMesh(data, node->mesh, outModel, currentTransform, primitiveIndex, fileName); + current = MatrixMultiply(scale, current); } + return current; +} +void LoadGLTFNode(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix currentTransform, int *primitiveIndex, const char *fileName) +{ + // Apply the transforms if they exist (Will still be applied even if no mesh is present to support emptys and bone structures) + Matrix localTransform = GetNodeTransformationMatrix(node, MatrixIdentity()); + currentTransform = MatrixMultiply(localTransform, currentTransform); + // Load mesh if it exists + if (node->mesh != NULL) + { + // Check if skinning is enabled and load Mesh accordingly + Matrix vertexTransform = currentTransform; + if(node->skin != NULL && node->parent != NULL) + { + vertexTransform = localTransform; + TRACELOG(LOG_WARNING,"MODEL: GLTF Node %s is skinned but not root node! Parent transformations will be ignored (NODE_SKINNED_MESH_NON_ROOT)",node->name); + } + LoadGLTFMesh(data, node->mesh, outModel, vertexTransform, primitiveIndex, fileName); + } for (unsigned int i = 0; i < node->children_count; i++) LoadGLTFNode(data, node->children[i], outModel, currentTransform, primitiveIndex, fileName); }