example instanced shader

This commit is contained in:
Sean Pringle 2020-07-21 09:39:38 +10:00
parent 98c401d747
commit 31457b8cb6

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#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
layout (location = 12) in mat4 instance;
// Input uniform values
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
// NOTE: Add here your custom variables
void main()
{
// Send vertex attributes to fragment shader
fragPosition = vec3(instance * vec4(vertexPosition, 1.0));
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
mat3 normalMatrix = transpose(inverse(mat3(instance)));
fragNormal = normalize(normalMatrix * vertexNormal);
mat4 mvpi = mvp * instance;
// Calculate final vertex position
gl_Position = mvpi * vec4(vertexPosition, 1.0);
}