disable GLFW_AUTO_ICONIFY for all fullscreen modes
If the user requires this feature, they can replicate the behavior on their code side using a simple : `if ( ! IsWindowFocused() ) MinimizeWindow();`
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@ -1410,6 +1410,12 @@ int InitPlatform(void)
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// REF: https://github.com/raysan5/raylib/issues/1554
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// REF: https://github.com/raysan5/raylib/issues/1554
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glfwSetJoystickCallback(NULL);
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glfwSetJoystickCallback(NULL);
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// By default, when a fullscreen window looses focus, GLFW iconifies it and restores the desktop monitor resolution.
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// This default behavior can be emulated on user's side with a simple code : `if ( ! IsWindowFocused() ) MinimizeWindow();`
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// So we disable this GLFW default behavior and let the user decides by themself the behavior of their program :
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glfwWindowHint(GLFW_AUTO_ICONIFY, GLFW_FALSE);
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GLFWmonitor *monitor = NULL;
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GLFWmonitor *monitor = NULL;
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if (CORE.Window.fullscreen)
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if (CORE.Window.fullscreen)
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{
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{
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@ -1484,10 +1490,6 @@ int InitPlatform(void)
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// No-fullscreen window creation
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// No-fullscreen window creation
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bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0);
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bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0);
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost.
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// This hinting code will not work if the user already specified the correct monitor dimensions;
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// at this point we don't know the monitor's dimensions. (Though, how did the user then?)
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if (requestWindowedFullscreen) glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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// Default to at least one pixel in size, as creation with a zero dimension is not allowed.
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// Default to at least one pixel in size, as creation with a zero dimension is not allowed.
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int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1;
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int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1;
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