Update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2025-06-12 21:34:20 +00:00
parent cfd233468a
commit 310cc284cc
4 changed files with 2 additions and 14 deletions

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@ -620,11 +620,6 @@
"type": "Texture", "type": "Texture",
"name": "texture", "name": "texture",
"description": "Color buffer attachment texture" "description": "Color buffer attachment texture"
},
{
"type": "Texture",
"name": "depth",
"description": "Depth buffer attachment texture"
} }
] ]
}, },

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@ -620,11 +620,6 @@ return {
type = "Texture", type = "Texture",
name = "texture", name = "texture",
description = "Color buffer attachment texture" description = "Color buffer attachment texture"
},
{
type = "Texture",
name = "depth",
description = "Depth buffer attachment texture"
} }
} }
}, },

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@ -356,12 +356,11 @@ Struct 08: Texture (5 fields)
Field[3]: int height // Texture base height Field[3]: int height // Texture base height
Field[4]: int mipmaps // Mipmap levels, 1 by default Field[4]: int mipmaps // Mipmap levels, 1 by default
Field[5]: int format // Data format (PixelFormat type) Field[5]: int format // Data format (PixelFormat type)
Struct 09: RenderTexture (3 fields) Struct 09: RenderTexture (2 fields)
Name: RenderTexture Name: RenderTexture
Description: RenderTexture, fbo for texture rendering Description: RenderTexture, fbo for texture rendering
Field[1]: unsigned int id // OpenGL framebuffer object id Field[1]: unsigned int id // OpenGL framebuffer object id
Field[2]: Texture texture // Color buffer attachment texture Field[2]: Texture texture // Color buffer attachment texture
Field[3]: Texture depth // Depth buffer attachment texture
Struct 10: NPatchInfo (6 fields) Struct 10: NPatchInfo (6 fields)
Name: NPatchInfo Name: NPatchInfo
Description: NPatchInfo, n-patch layout info Description: NPatchInfo, n-patch layout info

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@ -119,10 +119,9 @@
<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" /> <Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
<Field type="int" name="format" desc="Data format (PixelFormat type)" /> <Field type="int" name="format" desc="Data format (PixelFormat type)" />
</Struct> </Struct>
<Struct name="RenderTexture" fieldCount="3" desc="RenderTexture, fbo for texture rendering"> <Struct name="RenderTexture" fieldCount="2" desc="RenderTexture, fbo for texture rendering">
<Field type="unsigned int" name="id" desc="OpenGL framebuffer object id" /> <Field type="unsigned int" name="id" desc="OpenGL framebuffer object id" />
<Field type="Texture" name="texture" desc="Color buffer attachment texture" /> <Field type="Texture" name="texture" desc="Color buffer attachment texture" />
<Field type="Texture" name="depth" desc="Depth buffer attachment texture" />
</Struct> </Struct>
<Struct name="NPatchInfo" fieldCount="6" desc="NPatchInfo, n-patch layout info"> <Struct name="NPatchInfo" fieldCount="6" desc="NPatchInfo, n-patch layout info">
<Field type="Rectangle" name="source" desc="Texture source rectangle" /> <Field type="Rectangle" name="source" desc="Texture source rectangle" />