Update raylib_api.* by CI
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@ -620,11 +620,6 @@
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"type": "Texture",
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"name": "texture",
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"description": "Color buffer attachment texture"
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},
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{
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"type": "Texture",
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"name": "depth",
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"description": "Depth buffer attachment texture"
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}
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]
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},
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@ -620,11 +620,6 @@ return {
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type = "Texture",
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name = "texture",
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description = "Color buffer attachment texture"
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},
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{
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type = "Texture",
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name = "depth",
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description = "Depth buffer attachment texture"
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}
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}
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},
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@ -356,12 +356,11 @@ Struct 08: Texture (5 fields)
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Field[3]: int height // Texture base height
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Field[4]: int mipmaps // Mipmap levels, 1 by default
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Field[5]: int format // Data format (PixelFormat type)
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Struct 09: RenderTexture (3 fields)
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Struct 09: RenderTexture (2 fields)
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Name: RenderTexture
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Description: RenderTexture, fbo for texture rendering
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Field[1]: unsigned int id // OpenGL framebuffer object id
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Field[2]: Texture texture // Color buffer attachment texture
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Field[3]: Texture depth // Depth buffer attachment texture
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Struct 10: NPatchInfo (6 fields)
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Name: NPatchInfo
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Description: NPatchInfo, n-patch layout info
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@ -119,10 +119,9 @@
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<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
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<Field type="int" name="format" desc="Data format (PixelFormat type)" />
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</Struct>
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<Struct name="RenderTexture" fieldCount="3" desc="RenderTexture, fbo for texture rendering">
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<Struct name="RenderTexture" fieldCount="2" desc="RenderTexture, fbo for texture rendering">
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<Field type="unsigned int" name="id" desc="OpenGL framebuffer object id" />
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<Field type="Texture" name="texture" desc="Color buffer attachment texture" />
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<Field type="Texture" name="depth" desc="Depth buffer attachment texture" />
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</Struct>
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<Struct name="NPatchInfo" fieldCount="6" desc="NPatchInfo, n-patch layout info">
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<Field type="Rectangle" name="source" desc="Texture source rectangle" />
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