Fix relative mouse data being really inconsistent in SDL
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@ -1025,7 +1025,7 @@ void PollInputEvents(void)
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CORE.Input.Mouse.currentWheelMove.y = 0;
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CORE.Input.Mouse.currentWheelMove.y = 0;
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// Register previous mouse position
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// Register previous mouse position
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if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
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if (platform.cursorRelative) CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
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else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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// Reset last gamepad button/axis registered state
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// Reset last gamepad button/axis registered state
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