Fix relative mouse data being really inconsistent in SDL

This commit is contained in:
electrolys 2024-10-26 19:02:30 -05:00
parent 0e1fc33c5c
commit 30f17a0ed4

View File

@ -1025,7 +1025,7 @@ void PollInputEvents(void)
CORE.Input.Mouse.currentWheelMove.y = 0; CORE.Input.Mouse.currentWheelMove.y = 0;
// Register previous mouse position // Register previous mouse position
if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; if (platform.cursorRelative) CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
// Reset last gamepad button/axis registered state // Reset last gamepad button/axis registered state