Fix wrong height used when using scissor mode with render texture of different height from window

This commit is contained in:
4yn 2020-06-08 16:08:52 +08:00
parent 87592e2625
commit 3057ee1822

View File

@ -1536,7 +1536,7 @@ void BeginScissorMode(int x, int y, int width, int height)
rlglDraw(); // Force drawing elements
rlEnableScissorTest();
rlScissor(x, GetScreenHeight() - (y + height), width, height);
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
}
// End scissor mode