Fix wrong height used when using scissor mode with render texture of different height from window
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@ -1536,7 +1536,7 @@ void BeginScissorMode(int x, int y, int width, int height)
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rlglDraw(); // Force drawing elements
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rlEnableScissorTest();
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rlScissor(x, GetScreenHeight() - (y + height), width, height);
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rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
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}
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// End scissor mode
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