reversions
This commit is contained in:
parent
ae1f0981bd
commit
3001a4adb3
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@ -76,8 +76,7 @@
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#define KEYBOARD_KEYS_MASK 511 // Mask for maximum number of keyboard keys
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#define MAX_KEYBOARD_KEYS (KEYBOARD_KEYS_MASK+1)// Maximum number of keyboard keys supported
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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332
src/rcore.c
332
src/rcore.c
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@ -346,10 +346,10 @@
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#endif
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// Flags operation macros
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#define FLAGS_SET(n, f) ( (n) |= (f) )
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#define FLAGS_CLEAR(n, f) ( (n) &= ~(f) )
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#define FLAGS_TOGGLE(n, f) ( (n) ^= (f) )
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#define FLAGS_CHECK(n, f) (( (n) & (f)) == (f) )
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#define FLAG_SET(n, f) ((n) |= (f))
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#define FLAG_CLEAR(n, f) ((n) &= ~(f))
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#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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#define FLAG_CHECK(n, f) ((n) & (f))
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -436,7 +436,9 @@ typedef struct CoreData {
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#endif
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struct {
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int exitKey; // Default exit key
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char keyState[MAX_KEYBOARD_KEYS]; // Registers frame key state
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char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
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char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
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char repeatKeyState[MAX_KEYBOARD_KEYS]; // Registers repeat frame key state
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
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int keyPressedQueueCount; // Input keys queue count
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@ -3744,40 +3746,36 @@ void OpenURL(const char *url)
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
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//----------------------------------------------------------------------------------
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#define KEY_STATE_DOWN 1 // Flag for key held down
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#define KEY_STATE_PRESSED ( 2 | KEY_STATE_DOWN) // Flag for key pressed down on frame
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#define KEY_STATE_RELEASED 4 // Flag for key released on frame
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#define KEY_STATE_REPEATED ( 8 | KEY_STATE_DOWN) // Flag for key text repeat
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#define KEY_STATE(key) CORE.Input.Keyboard.keyState[key & KEYBOARD_KEYS_MASK] // Safely accesses key state
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#define KEY_SAFE(key) (((key) >= 0) && ((key) < sizeof(CORE.Input.Keyboard.currentKeyState)))
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// Check if a key has been pressed once
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bool IsKeyPressed(int key)
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{
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return FLAGS_CHECK(KEY_STATE(key), KEY_STATE_PRESSED);
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return IsKeyDown(key) && (CORE.Input.Keyboard.previousKeyState[key] == 0);
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}
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// Check if a key is being pressed (key held down)
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bool IsKeyDown(int key)
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{
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return FLAGS_CHECK(KEY_STATE(key), KEY_STATE_DOWN);
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return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 1);
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}
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// Check if a key has been released once
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bool IsKeyReleased(int key)
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{
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return FLAGS_CHECK(KEY_STATE(key), KEY_STATE_RELEASED);
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return IsKeyUp(key) && (CORE.Input.Keyboard.previousKeyState[key] == 1);
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}
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// Check if a key is NOT being pressed (key not held down)
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bool IsKeyUp(int key)
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{
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return !IsKeyDown(key);
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return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 0);
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}
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// Check if a key is being repeated (when held down)
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bool IsKeyRepeated(int key)
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{
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return FLAGS_CHECK(KEY_STATE(key), KEY_STATE_REPEATED);
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return KEY_SAFE(key) && (CORE.Input.Keyboard.repeatKeyState[key] == 1);
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}
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// Get the last key pressed
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@ -5159,15 +5157,6 @@ void SwapScreenBuffer(void)
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#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM
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}
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// Clear frame only key states
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static void ClearKeyStates(int count)
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{
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for (int key = 0; key < count; key++)
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{
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FLAGS_CLEAR(KEY_STATE(key), ~KEY_STATE_DOWN);
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}
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}
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// Register all input events
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void PollInputEvents(void)
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{
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@ -5188,7 +5177,13 @@ void PollInputEvents(void)
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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ClearKeyStates(MAX_KEYBOARD_KEYS);
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// Register previous keys states
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
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{
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CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
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CORE.Input.Keyboard.repeatKeyState[i] = 0;
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}
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PollKeyboardEvents();
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// Register previous mouse states
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@ -5215,7 +5210,12 @@ void PollInputEvents(void)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
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ClearKeyStates(MAX_KEYBOARD_KEYS);
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// Register previous keys states
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
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{
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CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
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CORE.Input.Keyboard.repeatKeyState[i] = 0;
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}
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// Register previous mouse states
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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@ -5397,7 +5397,11 @@ void PollInputEvents(void)
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#if defined(PLATFORM_ANDROID)
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// Register previous keys states
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// NOTE: Android supports up to 260 keys
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ClearKeyStates(260);
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for (int i = 0; i < 260; i++)
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{
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CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
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CORE.Input.Keyboard.repeatKeyState[i] = 0;
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}
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// Android ALooper_pollAll() variables
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int pollResult = 0;
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@ -5590,14 +5594,18 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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{
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if (key < 0) return; // Security check, macOS fn key generates -1
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if ((action == GLFW_RELEASE)
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#if !defined(PLATFORM_WEB) // WARNING: Check if CAPS/NUM key modifiers are not enabled
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&& !((key == KEY_CAPS_LOCK) && FLAGS_CHECK(mods, GLFW_MOD_CAPS_LOCK))
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&& !((key == KEY_NUM_LOCK) && FLAGS_CHECK(mods, GLFW_MOD_NUM_LOCK))
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
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else CORE.Input.Keyboard.currentKeyState[key] = 1;
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if (action == GLFW_REPEAT) CORE.Input.Keyboard.repeatKeyState[key] = 1;
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#if !defined(PLATFORM_WEB)
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
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#endif
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) KEY_STATE(key) = KEY_STATE_RELEASED;
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else if (action == GLFW_PRESS) KEY_STATE(key) = KEY_STATE_PRESSED;
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else if (action == GLFW_REPEAT) KEY_STATE(key) = KEY_STATE_REPEATED;
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// Check if there is space available in the key queue
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if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
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@ -6054,13 +6062,13 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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// NOTE: Android key action is 0 for down and 1 for up
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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{
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KEY_STATE(keycode) = KEY_STATE_PRESSED;
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CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP) KEY_STATE(keycode) = KEY_STATE_RELEASED;
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else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) KEY_STATE(keycode) = KEY_STATE_REPEATED;
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else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.repeatKeyState[keycode] = 1;
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else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up
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if (keycode == AKEYCODE_POWER)
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{
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@ -6363,7 +6371,7 @@ static void ProcessKeyboard(void)
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bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call
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// Reset pressed keys array (it will be filled below)
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) KEY_STATE(i) = 0;
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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// Fill all read bytes (looking for keys)
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for (int i = 0; i < bufferByteCount; i++)
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@ -6373,7 +6381,7 @@ static void ProcessKeyboard(void)
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if (keysBuffer[i] == 0x1b)
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{
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// Check if ESCAPE key has been pressed to stop program
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if (bufferByteCount == 1) KEY_STATE(CORE.Input.Keyboard.exitKey) = KEY_STATE_PRESSED;
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if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1;
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else
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{
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if (keysBuffer[i + 1] == 0x5b) // Special function key
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@ -6383,18 +6391,18 @@ static void ProcessKeyboard(void)
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// Process special function keys (F1 - F12)
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switch (keysBuffer[i + 3])
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{
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case 0x41: KEY_STATE(290) = KEY_STATE_PRESSED; break; // raylib KEY_F1
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case 0x42: KEY_STATE(291) = KEY_STATE_PRESSED; break; // raylib KEY_F2
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case 0x43: KEY_STATE(292) = KEY_STATE_PRESSED; break; // raylib KEY_F3
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case 0x44: KEY_STATE(293) = KEY_STATE_PRESSED; break; // raylib KEY_F4
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case 0x45: KEY_STATE(294) = KEY_STATE_PRESSED; break; // raylib KEY_F5
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case 0x37: KEY_STATE(295) = KEY_STATE_PRESSED; break; // raylib KEY_F6
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case 0x38: KEY_STATE(296) = KEY_STATE_PRESSED; break; // raylib KEY_F7
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case 0x39: KEY_STATE(297) = KEY_STATE_PRESSED; break; // raylib KEY_F8
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case 0x30: KEY_STATE(298) = KEY_STATE_PRESSED; break; // raylib KEY_F9
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case 0x31: KEY_STATE(299) = KEY_STATE_PRESSED; break; // raylib KEY_F10
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case 0x33: KEY_STATE(300) = KEY_STATE_PRESSED; break; // raylib KEY_F11
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case 0x34: KEY_STATE(301) = KEY_STATE_PRESSED; break; // raylib KEY_F12
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case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1
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case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2
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case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3
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case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4
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case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5
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case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6
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case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7
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case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8
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case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9
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case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10
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case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11
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case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12
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default: break;
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}
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@ -6405,10 +6413,10 @@ static void ProcessKeyboard(void)
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{
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switch (keysBuffer[i + 2])
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{
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case 0x41: KEY_STATE(265) = KEY_STATE_PRESSED; break; // raylib KEY_UP
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case 0x42: KEY_STATE(264) = KEY_STATE_PRESSED; break; // raylib KEY_DOWN
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case 0x43: KEY_STATE(262) = KEY_STATE_PRESSED; break; // raylib KEY_RIGHT
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case 0x44: KEY_STATE(263) = KEY_STATE_PRESSED; break; // raylib KEY_LEFT
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case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP
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case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN
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case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT
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case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT
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default: break;
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}
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@ -6421,14 +6429,14 @@ static void ProcessKeyboard(void)
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}
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else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
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{
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KEY_STATE(257) = KEY_STATE_PRESSED;
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CORE.Input.Keyboard.currentKeyState[257] = 1;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
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{
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KEY_STATE(259) = KEY_STATE_PRESSED;
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CORE.Input.Keyboard.currentKeyState[259] = 1;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
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CORE.Input.Keyboard.keyPressedQueueCount++;
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@ -6438,9 +6446,9 @@ static void ProcessKeyboard(void)
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// Translate lowercase a-z letters to A-Z
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if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
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{
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KEY_STATE((int)keysBuffer[i] - 32) = KEY_STATE_PRESSED;
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CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1;
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}
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else KEY_STATE((int)keysBuffer[i]) = KEY_STATE_PRESSED;
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else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue
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CORE.Input.Keyboard.keyPressedQueueCount++;
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@ -6448,11 +6456,11 @@ static void ProcessKeyboard(void)
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}
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// Check exit key (same functionality as GLFW3 KeyCallback())
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if (IsKeyDown(CORE.Input.Keyboard.exitKey)) CORE.Window.shouldClose = true;
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
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#if defined(SUPPORT_SCREEN_CAPTURE)
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// Check screen capture key (raylib key: KEY_F12)
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if (IsKeyDown(301))
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if (CORE.Input.Keyboard.currentKeyState[301] == 1)
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{
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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@ -6479,7 +6487,7 @@ static void InitEvdevInput(void)
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}
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// Reset keyboard key state
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) KEY_STATE(i) = 0;
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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// Open the linux directory of "/dev/input"
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directory = opendir(DEFAULT_EVDEV_PATH);
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@ -6502,14 +6510,14 @@ static void InitEvdevInput(void)
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}
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// Identifies a input device and configures it for use if appropriate
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static void ConfigureEvdevDevice(char *device)
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static void ConfigureEvdevDevice(char* device)
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{
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#define BITS_PER_LONG (8*sizeof(long))
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#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
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#define OFF(x) ((x)%BITS_PER_LONG)
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#define BIT(x) (1UL<<OFF(x))
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#define LONG(x) ((x)/BITS_PER_LONG)
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#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
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#define BITS_PER_LONG (8*sizeof(long))
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#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
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#define OFF(x) ((x)%BITS_PER_LONG)
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#define BIT(x) (1UL<<OFF(x))
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#define LONG(x) ((x)/BITS_PER_LONG)
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#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
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struct input_absinfo absinfo = { 0 };
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unsigned long evBits[NBITS(EV_MAX)] = { 0 };
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@ -6522,12 +6530,12 @@ static void ConfigureEvdevDevice(char *device)
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int freeWorkerId = -1;
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int fd = -1;
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InputEventWorker *worker = NULL;
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InputEventWorker* worker = NULL;
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// Open the device and allocate worker
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//-------------------------------------------------------------------------------------------------------
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// Find a free spot in the workers array
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
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for (int i = 0; i < sizeof(CORE.Input.eventWorker) / sizeof(InputEventWorker); ++i)
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{
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if (CORE.Input.eventWorker[i].threadId == 0)
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{
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@ -6559,7 +6567,7 @@ static void ConfigureEvdevDevice(char *device)
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// Grab number on the end of the devices name "event<N>"
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int devNum = 0;
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char *ptrDevName = strrchr(device, 't');
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char* ptrDevName = strrchr(device, 't');
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worker->eventNum = -1;
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if (ptrDevName != NULL)
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|
|
@ -6662,13 +6670,13 @@ static void ConfigureEvdevDevice(char *device)
|
|||
{
|
||||
// Looks like an interesting device
|
||||
TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device,
|
||||
worker->isMouse? "mouse " : "",
|
||||
worker->isMultitouch? "multitouch " : "",
|
||||
worker->isTouch? "touchscreen " : "",
|
||||
worker->isGamepad? "gamepad " : "");
|
||||
worker->isMouse ? "mouse " : "",
|
||||
worker->isMultitouch ? "multitouch " : "",
|
||||
worker->isTouch ? "touchscreen " : "",
|
||||
worker->isGamepad ? "gamepad " : "");
|
||||
|
||||
// Create a thread for this device
|
||||
int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker);
|
||||
int error = pthread_create(&worker->threadId, NULL, &EventThread, (void*)worker);
|
||||
if (error != 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error);
|
||||
|
|
@ -6680,13 +6688,13 @@ static void ConfigureEvdevDevice(char *device)
|
|||
// Find touchscreen with the highest index
|
||||
int maxTouchNumber = -1;
|
||||
|
||||
for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
|
||||
for (int i = 0; i < sizeof(CORE.Input.eventWorker) / sizeof(InputEventWorker); ++i)
|
||||
{
|
||||
if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum;
|
||||
}
|
||||
|
||||
// Find touchscreens with lower indexes
|
||||
for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
|
||||
for (int i = 0; i < sizeof(CORE.Input.eventWorker) / sizeof(InputEventWorker); ++i)
|
||||
{
|
||||
if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber))
|
||||
{
|
||||
|
|
@ -6749,30 +6757,30 @@ static void PollKeyboardEvents(void)
|
|||
keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode
|
||||
|
||||
// Make sure we got a valid keycode
|
||||
if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS))
|
||||
if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
|
||||
{
|
||||
// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
|
||||
// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
|
||||
// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
|
||||
KEY_STATE(keycode) = (event.value >= 1) ? KEY_STATE_PRESSED : KEY_STATE_RELEASED;
|
||||
CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1) ? 1 : 0;
|
||||
if (event.value >= 1)
|
||||
{
|
||||
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
|
||||
CORE.Input.Keyboard.keyPressedQueueCount++;
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_SCREEN_CAPTURE)
|
||||
#if defined(SUPPORT_SCREEN_CAPTURE)
|
||||
// Check screen capture key (raylib key: KEY_F12)
|
||||
if (IsKeyDown(301))
|
||||
if (CORE.Input.Keyboard.currentKeyState[301] == 1)
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (IsKeyDown(CORE.Input.Keyboard.exitKey) CORE.Window.shouldClose = true;
|
||||
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
|
||||
|
||||
TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode);
|
||||
TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP" : "DOWN", event.code, keycode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6780,10 +6788,10 @@ static void PollKeyboardEvents(void)
|
|||
}
|
||||
|
||||
// Input device events reading thread
|
||||
static void *EventThread(void *arg)
|
||||
static void* EventThread(void* arg)
|
||||
{
|
||||
struct input_event event = { 0 };
|
||||
InputEventWorker *worker = (InputEventWorker *)arg;
|
||||
InputEventWorker* worker = (InputEventWorker*)arg;
|
||||
|
||||
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
||||
bool gestureUpdate = false; // Flag to note gestures require to update
|
||||
|
|
@ -6823,8 +6831,8 @@ static void *EventThread(void *arg)
|
|||
// Basic movement
|
||||
if (event.code == ABS_X)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||
CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||
CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x) * CORE.Window.screen.width / worker->absRange.width; // Scale according to absRange
|
||||
CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x) * CORE.Window.screen.width / worker->absRange.width; // Scale according to absRange
|
||||
|
||||
touchAction = 2; // TOUCH_ACTION_MOVE
|
||||
gestureUpdate = true;
|
||||
|
|
@ -6832,8 +6840,8 @@ static void *EventThread(void *arg)
|
|||
|
||||
if (event.code == ABS_Y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||
CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||
CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y) * CORE.Window.screen.height / worker->absRange.height; // Scale according to absRange
|
||||
CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y) * CORE.Window.screen.height / worker->absRange.height; // Scale according to absRange
|
||||
|
||||
touchAction = 2; // TOUCH_ACTION_MOVE
|
||||
gestureUpdate = true;
|
||||
|
|
@ -6844,12 +6852,12 @@ static void *EventThread(void *arg)
|
|||
|
||||
if (event.code == ABS_MT_POSITION_X)
|
||||
{
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x) * CORE.Window.screen.width / worker->absRange.width; // Scale according to absRange
|
||||
}
|
||||
|
||||
if (event.code == ABS_MT_POSITION_Y)
|
||||
{
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y) * CORE.Window.screen.height / worker->absRange.height; // Scale according to absRange
|
||||
}
|
||||
|
||||
if (event.code == ABS_MT_TRACKING_ID)
|
||||
|
|
@ -6911,10 +6919,10 @@ static void *EventThread(void *arg)
|
|||
if (!CORE.Input.Mouse.cursorHidden)
|
||||
{
|
||||
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
|
||||
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
|
||||
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width / CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width / CORE.Input.Mouse.scale.x;
|
||||
|
||||
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
|
||||
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
|
||||
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height / CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height / CORE.Input.Mouse.scale.y;
|
||||
}
|
||||
|
||||
// Update touch point count
|
||||
|
|
@ -6986,11 +6994,11 @@ static void InitGamepad(void)
|
|||
}
|
||||
|
||||
// Process Gamepad (/dev/input/js0)
|
||||
static void *GamepadThread(void *arg)
|
||||
static void* GamepadThread(void* arg)
|
||||
{
|
||||
#define JS_EVENT_BUTTON 0x01 // Button pressed/released
|
||||
#define JS_EVENT_AXIS 0x02 // Joystick axis moved
|
||||
#define JS_EVENT_INIT 0x80 // Initial state of device
|
||||
#define JS_EVENT_BUTTON 0x01 // Button pressed/released
|
||||
#define JS_EVENT_AXIS 0x02 // Joystick axis moved
|
||||
#define JS_EVENT_INIT 0x80 // Initial state of device
|
||||
|
||||
struct js_event {
|
||||
unsigned int time; // event timestamp in milliseconds
|
||||
|
|
@ -7031,7 +7039,7 @@ static void *GamepadThread(void *arg)
|
|||
if (gamepadEvent.number < MAX_GAMEPAD_AXIS)
|
||||
{
|
||||
// NOTE: Scaling of gamepadEvent.value to get values between -1..1
|
||||
CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768;
|
||||
CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value / 32768;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7045,13 +7053,13 @@ static void *GamepadThread(void *arg)
|
|||
|
||||
#if defined(PLATFORM_DRM)
|
||||
// Search matching DRM mode in connector's mode list
|
||||
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
|
||||
static int FindMatchingConnectorMode(const drmModeConnector* connector, const drmModeModeInfo* mode)
|
||||
{
|
||||
if (NULL == connector) return -1;
|
||||
if (NULL == mode) return -1;
|
||||
|
||||
// safe bitwise comparison of two modes
|
||||
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b))
|
||||
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b))
|
||||
|
||||
for (size_t i = 0; i < connector->count_modes; i++)
|
||||
{
|
||||
|
|
@ -7063,11 +7071,11 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
|
|||
|
||||
return -1;
|
||||
|
||||
#undef BINCMP
|
||||
#undef BINCMP
|
||||
}
|
||||
|
||||
// Search exactly matching DRM connector mode in connector's list
|
||||
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
||||
static int FindExactConnectorMode(const drmModeConnector* connector, uint width, uint height, uint fps, bool allowInterlaced)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
|
||||
|
||||
|
|
@ -7075,7 +7083,7 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width,
|
|||
|
||||
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
|
||||
{
|
||||
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
|
||||
const drmModeModeInfo* const mode = &CORE.Window.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
|
||||
|
||||
|
|
@ -7089,7 +7097,7 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width,
|
|||
}
|
||||
|
||||
// Search the nearest matching DRM connector mode in connector's list
|
||||
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
||||
static int FindNearestConnectorMode(const drmModeConnector* connector, uint width, uint height, uint fps, bool allowInterlaced)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
|
||||
|
||||
|
|
@ -7098,7 +7106,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
int nearestIndex = -1;
|
||||
for (int i = 0; i < CORE.Window.connector->count_modes; i++)
|
||||
{
|
||||
const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i];
|
||||
const drmModeModeInfo* const mode = &CORE.Window.connector->modes[i];
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
|
||||
(mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
|
||||
|
|
@ -7141,7 +7149,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
// NOTE: Loading happens over AutomationEvent *events
|
||||
// TODO: This system should probably be redesigned
|
||||
static void LoadAutomationEvents(const char *fileName)
|
||||
static void LoadAutomationEvents(const char* fileName)
|
||||
{
|
||||
// Load events file (binary)
|
||||
/*
|
||||
|
|
@ -7161,7 +7169,7 @@ static void LoadAutomationEvents(const char *fileName)
|
|||
*/
|
||||
|
||||
// Load events file (text)
|
||||
FILE *repFile = fopen(fileName, "rt");
|
||||
FILE* repFile = fopen(fileName, "rt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
|
|
@ -7176,7 +7184,7 @@ static void LoadAutomationEvents(const char *fileName)
|
|||
else if (buffer[0] == 'e')
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
|
||||
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
|
||||
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
|
@ -7193,7 +7201,7 @@ static void LoadAutomationEvents(const char *fileName)
|
|||
}
|
||||
|
||||
// Export recorded events into a file
|
||||
static void ExportAutomationEvents(const char *fileName)
|
||||
static void ExportAutomationEvents(const char* fileName)
|
||||
{
|
||||
unsigned char fileId[4] = "rEP ";
|
||||
|
||||
|
|
@ -7207,7 +7215,7 @@ static void ExportAutomationEvents(const char *fileName)
|
|||
*/
|
||||
|
||||
// Export events as text
|
||||
FILE *repFile = fopen(fileName, "wt");
|
||||
FILE* repFile = fopen(fileName, "wt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
|
|
@ -7219,7 +7227,7 @@ static void ExportAutomationEvents(const char *fileName)
|
|||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
|
||||
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
|
||||
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
|
||||
}
|
||||
|
||||
fclose(repFile);
|
||||
|
|
@ -7233,7 +7241,7 @@ static void RecordAutomationEvent(unsigned int frame)
|
|||
for (int key = 0; key < MAX_KEYBOARD_KEYS; key++)
|
||||
{
|
||||
// INPUT_KEY_UP (only saved once)
|
||||
if (IsKeyReleased(key))
|
||||
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_UP;
|
||||
|
|
@ -7246,7 +7254,7 @@ static void RecordAutomationEvent(unsigned int frame)
|
|||
}
|
||||
|
||||
// INPUT_KEY_DOWN
|
||||
if (IsKeyDown(key))
|
||||
if (CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_DOWN;
|
||||
|
|
@ -7420,7 +7428,7 @@ static void RecordAutomationEvent(unsigned int frame)
|
|||
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = axis;
|
||||
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis] * 32768.0f);
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
|
|
@ -7452,51 +7460,51 @@ static void PlayAutomationEvent(unsigned int frame)
|
|||
switch (events[i].type)
|
||||
{
|
||||
// Input events
|
||||
case INPUT_KEY_UP: KEY_STATE(events[i].params[0]) = KEY_STATE_RELEASED; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: KEY_STATE(events[i].params[0]) = KEY_STATE_PRESSED; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: KEY_STATE(events[i].params[0]) = KEY_STATE_RELEASED; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: KEY_STATE(events[i].params[0]) = KEY_STATE_PRESSED; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
|
||||
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
|
||||
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2] / 32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
|
||||
// Window events
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
|
||||
|
||||
// Custom events
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
|
||||
default: break;
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7506,20 +7514,20 @@ static void PlayAutomationEvent(unsigned int frame)
|
|||
#if !defined(SUPPORT_MODULE_RTEXT)
|
||||
// Formatting of text with variables to 'embed'
|
||||
// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times
|
||||
const char *TextFormat(const char *text, ...)
|
||||
const char* TextFormat(const char* text, ...)
|
||||
{
|
||||
#ifndef MAX_TEXTFORMAT_BUFFERS
|
||||
#define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting
|
||||
#define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting
|
||||
#endif
|
||||
#ifndef MAX_TEXT_BUFFER_LENGTH
|
||||
#define MAX_TEXT_BUFFER_LENGTH 1024 // Maximum size of static text buffer
|
||||
#define MAX_TEXT_BUFFER_LENGTH 1024 // Maximum size of static text buffer
|
||||
#endif
|
||||
|
||||
// We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations
|
||||
static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
||||
static int index = 0;
|
||||
|
||||
char *currentBuffer = buffers[index];
|
||||
char* currentBuffer = buffers[index];
|
||||
memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using
|
||||
|
||||
va_list args;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user