Fixed #1455
Fixed writing out of array bounds Adjusted FPS comment to match value Deleted unused function at the end, which has never been in use in the history of this file
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@ -30,7 +30,7 @@ int main(void)
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int framesCounter = 0;
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int framesCounter = 0;
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SetTargetFPS(10); // Set our game to run at 60 frames-per-second
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SetTargetFPS(10); // Set our game to run at 10 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -65,9 +65,8 @@ int main(void)
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if (IsKeyPressed(KEY_BACKSPACE))
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if (IsKeyPressed(KEY_BACKSPACE))
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{
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{
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letterCount--;
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letterCount--;
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name[letterCount] = '\0';
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if (letterCount < 0) letterCount = 0;
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if (letterCount < 0) letterCount = 0;
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name[letterCount] = '\0';
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}
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}
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}
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}
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else if (GetMouseCursor() != MOUSE_CURSOR_DEFAULT) SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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else if (GetMouseCursor() != MOUSE_CURSOR_DEFAULT) SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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@ -113,15 +112,3 @@ int main(void)
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return 0;
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return 0;
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}
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}
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// Check if any key is pressed
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// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
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bool IsAnyKeyPressed()
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{
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bool keyPressed = false;
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int key = GetKeyPressed();
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if ((key >= 32) && (key <= 126)) keyPressed = true;
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return keyPressed;
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}
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