scale perspective top calc for near culing plane

This commit is contained in:
Sean Pringle 2020-07-14 17:51:57 +10:00
parent bf429a0058
commit 2f781a0cc9

View File

@ -1443,7 +1443,7 @@ void BeginMode3D(Camera3D camera)
if (camera.type == CAMERA_PERSPECTIVE)
{
// Setup perspective projection
double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
double right = top*aspect;
rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);