changed the code to gesture

This commit is contained in:
Visvamitha 2025-10-09 22:48:26 +05:30
parent 769aa6ce05
commit 2f30624900

163
game.py
View File

@ -1,101 +1,132 @@
from raylibpy import * from raylibpy import *
import math import math
# Grid setup # ---------- Constants ----------
ROWS = 3 ROWS = 3
COLS = 3 COLS = 3
TILE_SIZE = 120 TILE_SIZE = 120
MARGIN = 20 MARGIN = 20
SWIPE_MIN_DISTANCE = 30.0 # Minimum distance to detect swipe
# Board: 0 means empty tile, others are numbered # Animation settings
board = [] ANIM_SPEED = 0.3 # interpolation speed
FPS = 60
# ---------- Tile Class ----------
class Tile:
def __init__(self, value, row, col):
self.value = value
self.row = row
self.col = col
self.x = MARGIN + col * TILE_SIZE
self.y = MARGIN + row * TILE_SIZE
self.target_row = row
self.target_col = col
def update(self):
target_x = MARGIN + self.target_col * TILE_SIZE
target_y = MARGIN + self.target_row * TILE_SIZE
# Smooth interpolation
self.x += (target_x - self.x) * ANIM_SPEED * FPS / 60
self.y += (target_y - self.y) * ANIM_SPEED * FPS / 60
def draw(self):
color = LIGHTGRAY if self.value != 0 else GRAY
draw_rectangle(int(self.x), int(self.y), TILE_SIZE - 4, TILE_SIZE - 4, color)
if self.value != 0:
text = str(self.value).encode('utf-8')
tw = measure_text(text, 30)
draw_text(text, int(self.x + TILE_SIZE / 2 - tw / 2),
int(self.y + TILE_SIZE / 2 - 15), 30, BLACK)
# ---------- Board ----------
tiles = []
def init_board(): def init_board():
global board global tiles
board = [i + 1 for i in range(ROWS * COLS - 1)] + [0] # 1..8 + 0 empty tiles = []
n = ROWS * COLS
def idx_row(idx): values = [i + 1 for i in range(n - 1)] + [0]
return idx // COLS for idx, val in enumerate(values):
r = idx // COLS
def idx_col(idx): c = idx % COLS
return idx % COLS tiles.append(Tile(val, r, c))
def draw_board():
for i, value in enumerate(board):
r, c = idx_row(i), idx_col(i)
x = MARGIN + c * TILE_SIZE
y = MARGIN + r * TILE_SIZE
if value == 0:
draw_rectangle(x, y, TILE_SIZE - 4, TILE_SIZE - 4, DARKGRAY)
else:
draw_rectangle(x, y, TILE_SIZE - 4, TILE_SIZE - 4, LIGHTGRAY)
draw_text(str(value), x + TILE_SIZE // 2 - 10, y + TILE_SIZE // 2 - 12, 24, BLACK)
def find_empty(): def find_empty():
return board.index(0) for idx, t in enumerate(tiles):
if t.value == 0:
return idx
return -1
def swap_tiles(tile1, tile2):
tile1.target_row, tile1.target_col, tile2.target_row, tile2.target_col = tile2.target_row, tile2.target_col, tile1.target_row, tile1.target_col
tile1.row, tile1.col, tile2.row, tile2.col = tile2.row, tile2.col, tile1.row, tile1.col
def move_empty(direction): def move_empty(direction):
empty = find_empty() empty_idx = find_empty()
er, ec = idx_row(empty), idx_col(empty) er = tiles[empty_idx].row
ec = tiles[empty_idx].col
tr, tc = er, ec tr, tc = er, ec
if direction == 0: tr -= 1 # Up
if direction == 0: tr = er - 1 # up elif direction == 1: tr += 1 # Down
elif direction == 1: tr = er + 1 # down elif direction == 2: tc -= 1 # Left
elif direction == 2: tc = ec - 1 # left elif direction == 3: tc += 1 # Right
elif direction == 3: tc = ec + 1 # right
if tr < 0 or tr >= ROWS or tc < 0 or tc >= COLS: if tr < 0 or tr >= ROWS or tc < 0 or tc >= COLS:
return # out of bounds return
# Find target tile
target = tr * COLS + tc for t in tiles:
board[empty], board[target] = board[target], board[empty] if t.row == tr and t.col == tc:
swap_tiles(t, tiles[empty_idx])
break
# ---------- Main Loop ----------
def main(): def main():
screenW = MARGIN * 2 + COLS * TILE_SIZE screenW = MARGIN * 2 + COLS * TILE_SIZE
screenH = MARGIN * 2 + ROWS * TILE_SIZE screenH = MARGIN * 2 + ROWS * TILE_SIZE
init_window(screenW, screenH, b"Ultra Smooth Puzzle with Gestures")
init_window(screenW, screenH, b"Puzzle Swipe Test (Python)") set_target_fps(FPS)
set_target_fps(60)
init_board() init_board()
# Swipe variables swipe_start = None
touch_start = Vector2(0, 0)
touch_end = Vector2(0, 0)
touching = False
while not window_should_close(): while not window_should_close():
# Detect touch or mouse drag pos = get_mouse_position()
# ---------- Mouse swipe detection ----------
if is_mouse_button_pressed(MOUSE_LEFT_BUTTON): if is_mouse_button_pressed(MOUSE_LEFT_BUTTON):
touching = True swipe_start = pos
touch_start = get_mouse_position()
if touching and is_mouse_button_released(MOUSE_LEFT_BUTTON): if is_mouse_button_released(MOUSE_LEFT_BUTTON) and swipe_start:
touching = False swipe_end = pos
touch_end = get_mouse_position() dx = swipe_end.x - swipe_start.x
dy = swipe_end.y - swipe_start.y
dx = touch_end.x - touch_start.x
dy = touch_end.y - touch_start.y
dist = math.sqrt(dx * dx + dy * dy) dist = math.sqrt(dx * dx + dy * dy)
if dist >= 8.0:
if dist >= SWIPE_MIN_DISTANCE:
# Determine swipe direction
if abs(dx) > abs(dy): if abs(dx) > abs(dy):
if dx > 0: move_empty(3 if dx > 0 else 2)
move_empty(3) # right
else:
move_empty(2) # left
else: else:
if dy > 0: move_empty(1 if dy > 0 else 0)
move_empty(1) # down swipe_start = None
else:
move_empty(0) # up
# ---------- Gesture detection ----------
if is_gesture_detected(GESTURE_SWIPE_RIGHT):
move_empty(3)
elif is_gesture_detected(GESTURE_SWIPE_LEFT):
move_empty(2)
elif is_gesture_detected(GESTURE_SWIPE_UP):
move_empty(0)
elif is_gesture_detected(GESTURE_SWIPE_DOWN):
move_empty(1)
# ---------- Update tiles ----------
for t in tiles:
t.update()
# ---------- Draw ----------
begin_drawing() begin_drawing()
clear_background(RAYWHITE) clear_background(RAYWHITE)
draw_text(b"Swipe or drag to move empty tile", 10, 10, 18, DARKGRAY) draw_text(b"Swipe tiles! (Mouse or Gesture)", 10, 10, 18, DARKGRAY)
draw_board() for t in tiles:
t.draw()
end_drawing() end_drawing()
close_window() close_window()