From 2e8b922c83a56541c023d2941a82c044649c1f52 Mon Sep 17 00:00:00 2001 From: Mossieur-Patate Date: Wed, 27 Nov 2024 14:22:04 +0100 Subject: [PATCH] Update raylib_to_parse.h: GetKeyName prototype --- projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | 1 + 1 file changed, 1 insertion(+) diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 3467e21db..2ff4c9cb3 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -216,6 +216,7 @@ RLAPI bool IsKeyUp(int key); // Check if a key RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) +RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard) // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available