Added method allowing external OpenGL rendering on-top of raylib
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4c0f359eb2
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11
src/core.c
11
src/core.c
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@ -1263,7 +1263,7 @@ void BeginDrawing(void)
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}
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// End canvas drawing and swap buffers (double buffering)
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// End canvas drawing and swap buffers (double buffering)
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void EndDrawing(void)
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void EndDrawingEx(void(*fn)())
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{
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{
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#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
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#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
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// On RPI native mode we have no system mouse cursor, so,
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// On RPI native mode we have no system mouse cursor, so,
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@ -1273,6 +1273,9 @@ void EndDrawing(void)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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if (fn != NULL)
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fn();
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#if defined(SUPPORT_GIF_RECORDING)
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#if defined(SUPPORT_GIF_RECORDING)
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#define GIF_RECORD_FRAMERATE 10
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#define GIF_RECORD_FRAMERATE 10
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@ -1324,6 +1327,12 @@ void EndDrawing(void)
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}
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}
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}
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}
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// End canvas drawing and swap buffers (double buffering)
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void EndDrawing()
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{
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return EndDrawingEx(NULL);
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}
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// Initialize 2D mode with custom camera (2D)
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// Initialize 2D mode with custom camera (2D)
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void BeginMode2D(Camera2D camera)
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void BeginMode2D(Camera2D camera)
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{
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{
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@ -909,7 +909,8 @@ RLAPI void DisableCursor(void); // Disables cu
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// Drawing-related functions
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void EndDrawingEx(void(*fn)()); // End canvas drawing and swap buffers (double buffering). This method adds a spot for additional rendering on-top of Raylib render.
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RLAPI void EndDrawing(); // End canvas drawing and swap buffers (double buffering)
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RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
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RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
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RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
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