Simple function FadeBetween to interpolate between two colours. Small demo in existing example.
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@ -12,6 +12,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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#define MOUSE_SCALE_MARK_SIZE 12
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@ -31,6 +32,11 @@ int main(void)
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bool mouseScaleReady = false;
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bool mouseScaleMode = false;
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Color from = LIME;
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Color to = GREEN;
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Color color = from;
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float t = 0.0f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -39,6 +45,8 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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double time = GetTime();
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mousePosition = GetMousePosition();
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if (CheckCollisionPointRec(mousePosition, rec) &&
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@ -59,6 +67,9 @@ int main(void)
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if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
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if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
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t = 0.5f * sin(time * 4.0f) + 0.5f;
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color = FadeBetween(from, to, t);
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
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}
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//----------------------------------------------------------------------------------
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@ -71,7 +82,7 @@ int main(void)
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DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
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DrawRectangleRec(rec, Fade(GREEN, 0.5f));
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DrawRectangleRec(rec, color);
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if (mouseScaleReady)
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{
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@ -1276,6 +1276,7 @@ RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, V
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// Color/pixel related functions
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RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color FadeBetween(Color from, Color to, float t); // Returns color interpolated between two inputs by t 0.0f to 1.0f
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RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
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RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
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@ -3552,6 +3552,22 @@ Color Fade(Color color, float alpha)
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
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}
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// Returns color interpolated between two inputs by t 0.0f to 1.0f
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Color FadeBetween(Color from, Color to, float t)
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{
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if (t < 0.0f) t = 0.0f;
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if (t > 1.0f) t = 1.0f;
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Color out;
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out.r = (unsigned char) (((1.0f - t) * from.r) + (t * to.r));
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out.g = (unsigned char) (((1.0f - t) * from.g) + (t * to.g));
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out.b = (unsigned char) (((1.0f - t) * from.b) + (t * to.b));
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out.a = (unsigned char) (((1.0f - t) * from.a) + (t * to.a));
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return out;
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}
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// Returns hexadecimal value for a Color
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int ColorToInt(Color color)
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{
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