Simple function FadeBetween to interpolate between two colours. Small demo in existing example.
This commit is contained in:
parent
b54d96205f
commit
2c969641a6
|
|
@ -12,6 +12,7 @@
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
#define MOUSE_SCALE_MARK_SIZE 12
|
#define MOUSE_SCALE_MARK_SIZE 12
|
||||||
|
|
||||||
|
|
@ -31,6 +32,11 @@ int main(void)
|
||||||
bool mouseScaleReady = false;
|
bool mouseScaleReady = false;
|
||||||
bool mouseScaleMode = false;
|
bool mouseScaleMode = false;
|
||||||
|
|
||||||
|
Color from = LIME;
|
||||||
|
Color to = GREEN;
|
||||||
|
Color color = from;
|
||||||
|
float t = 0.0f;
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
@ -39,6 +45,8 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
double time = GetTime();
|
||||||
|
|
||||||
mousePosition = GetMousePosition();
|
mousePosition = GetMousePosition();
|
||||||
|
|
||||||
if (CheckCollisionPointRec(mousePosition, rec) &&
|
if (CheckCollisionPointRec(mousePosition, rec) &&
|
||||||
|
|
@ -59,6 +67,9 @@ int main(void)
|
||||||
if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
|
if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
|
||||||
if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
|
if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
|
||||||
|
|
||||||
|
t = 0.5f * sin(time * 4.0f) + 0.5f;
|
||||||
|
color = FadeBetween(from, to, t);
|
||||||
|
|
||||||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
|
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
|
||||||
}
|
}
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -71,7 +82,7 @@ int main(void)
|
||||||
|
|
||||||
DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
|
DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
|
||||||
|
|
||||||
DrawRectangleRec(rec, Fade(GREEN, 0.5f));
|
DrawRectangleRec(rec, color);
|
||||||
|
|
||||||
if (mouseScaleReady)
|
if (mouseScaleReady)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1276,6 +1276,7 @@ RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, V
|
||||||
|
|
||||||
// Color/pixel related functions
|
// Color/pixel related functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||||
|
RLAPI Color FadeBetween(Color from, Color to, float t); // Returns color interpolated between two inputs by t 0.0f to 1.0f
|
||||||
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
|
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
|
||||||
RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
|
RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
|
||||||
RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
|
RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
|
||||||
|
|
|
||||||
|
|
@ -3552,6 +3552,22 @@ Color Fade(Color color, float alpha)
|
||||||
return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
|
return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Returns color interpolated between two inputs by t 0.0f to 1.0f
|
||||||
|
Color FadeBetween(Color from, Color to, float t)
|
||||||
|
{
|
||||||
|
if (t < 0.0f) t = 0.0f;
|
||||||
|
if (t > 1.0f) t = 1.0f;
|
||||||
|
|
||||||
|
Color out;
|
||||||
|
|
||||||
|
out.r = (unsigned char) (((1.0f - t) * from.r) + (t * to.r));
|
||||||
|
out.g = (unsigned char) (((1.0f - t) * from.g) + (t * to.g));
|
||||||
|
out.b = (unsigned char) (((1.0f - t) * from.b) + (t * to.b));
|
||||||
|
out.a = (unsigned char) (((1.0f - t) * from.a) + (t * to.a));
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
// Returns hexadecimal value for a Color
|
// Returns hexadecimal value for a Color
|
||||||
int ColorToInt(Color color)
|
int ColorToInt(Color color)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user