Fixed little bug

This commit is contained in:
victorfisac 2017-07-15 16:44:56 +02:00
parent a999de7fd3
commit 2b5bdc0324
3 changed files with 5 additions and 9 deletions

View File

@ -46,7 +46,7 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [models] example - pbr material");
// Define the camera to look into our 3d world

View File

@ -24,16 +24,12 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
// Load skybox model and shader
#define PATH_SKYBOX_VS "resources/shaders/skybox.vs" // Path to skybox vertex shader
#define PATH_SKYBOX_FS "resources/shaders/skybox.fs" // Path to skybox fragment shader
#define PATH_TEXTURES_HDR "resources/pinetree.hdr" // Path to HDR image
// Load skybox model and shader
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube, false);
skybox.material.shader = LoadShader(PATH_SKYBOX_VS, PATH_SKYBOX_FS);
skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
Texture2D texHDR = LoadTexture(PATH_TEXTURES_HDR);
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
skybox.material.maps[TEXMAP_CUBEMAP].tex = rlGenMapCubemap(texHDR, 512);
SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ TEXMAP_CUBEMAP }, 1);

View File

@ -74,7 +74,7 @@ vec2 ParallaxMapping(vec2 texCoords, vec3 viewDir);
vec3 ComputeMaterialProperty(MaterialProperty property)
{
vec result = vec3(0.0, 0.0, 0.0);
vec3 result = vec3(0.0, 0.0, 0.0);
if (property.useSampler == 1) result = texture(property.sampler, texCoord).rgb;
else result = property.color;