Fix identation issues

This commit is contained in:
Hristo Stamenov 2021-01-27 23:10:11 +02:00
parent 0fce9f3201
commit 2b02adcefa

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@ -3932,20 +3932,20 @@ static Model LoadGLTF(const char *fileName)
int bufferSize = model.meshes[primitiveIndex].vertexCount * 3 * sizeof(float); int bufferSize = model.meshes[primitiveIndex].vertexCount * 3 * sizeof(float);
model.meshes[primitiveIndex].vertices = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].vertices = RL_MALLOC(bufferSize);
model.meshes[primitiveIndex].animVertices = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].animVertices = RL_MALLOC(bufferSize);
LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices); LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices);
memcpy(model.meshes[primitiveIndex].animVertices, model.meshes[primitiveIndex].vertices, bufferSize); memcpy(model.meshes[primitiveIndex].animVertices, model.meshes[primitiveIndex].vertices, bufferSize);
} }
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal)
{ {
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
int bufferSize = acc->count*3*sizeof(float); int bufferSize = acc->count*3*sizeof(float);
model.meshes[primitiveIndex].normals = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].normals = RL_MALLOC(bufferSize);
model.meshes[primitiveIndex].animNormals = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].animNormals = RL_MALLOC(bufferSize);
LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].normals); LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].normals);
memcpy(model.meshes[primitiveIndex].animNormals, model.meshes[primitiveIndex].normals, bufferSize); memcpy(model.meshes[primitiveIndex].animNormals, model.meshes[primitiveIndex].normals, bufferSize);
} }
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord)
{ {
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
@ -3966,33 +3966,31 @@ static Model LoadGLTF(const char *fileName)
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
if(acc->component_type == cgltf_component_type_r_16u) if(acc->component_type == cgltf_component_type_r_16u)
{ {
model.meshes[primitiveIndex].boneIds = RL_MALLOC(sizeof(int) * acc->count * 4); model.meshes[primitiveIndex].boneIds = RL_MALLOC(sizeof(int) * acc->count * 4);
short* bones = RL_MALLOC(sizeof(short) * acc->count * 4); short* bones = RL_MALLOC(sizeof(short) * acc->count * 4);
LOAD_ACCESSOR(short, 4, acc, bones); LOAD_ACCESSOR(short, 4, acc, bones);
for(int a = 0; a < acc->count * 4; a ++) for(int a = 0; a < acc->count * 4; a ++)
{ {
cgltf_node* skinJoint = data->skins->joints[bones[a]]; cgltf_node* skinJoint = data->skins->joints[bones[a]];
for(int k = 0; k < data->nodes_count; k++) for(int k = 0; k < data->nodes_count; k++)
{ {
if(&(data->nodes[k]) == skinJoint) if(&(data->nodes[k]) == skinJoint)
{ {
model.meshes[primitiveIndex].boneIds[a] = k; model.meshes[primitiveIndex].boneIds[a] = k;
break; break;
} }
} }
// model.meshes[primitiveIndex].boneIds[a] = (int)bones[a]; }
} RL_FREE(bones);
}
RL_FREE(bones);
}
else else
{ {
// TODO: Support other size of bone index? // TODO: Support other size of bone index?
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF bones in unexpected format", fileName); TRACELOG(LOG_WARNING, "MODEL: [%s] glTF bones in unexpected format", fileName);
} }
} }
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights)
@ -4104,68 +4102,68 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
} }
for (unsigned int j = 0; j < output->frameCount; j++) for (unsigned int j = 0; j < output->frameCount; j++)
output->framePoses[j] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform)); output->framePoses[j] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform));
for (unsigned int frame = 0; frame < output->frameCount; frame++) for (unsigned int frame = 0; frame < output->frameCount; frame++)
{ {
for (unsigned int i = 0; i < data->nodes_count; i++) for (unsigned int i = 0; i < data->nodes_count; i++)
{ {
output->framePoses[frame][i].translation = Vector3Zero(); output->framePoses[frame][i].translation = Vector3Zero();
output->framePoses[frame][i].rotation = QuaternionIdentity(); output->framePoses[frame][i].rotation = QuaternionIdentity();
output->framePoses[frame][i].rotation = QuaternionNormalize(output->framePoses[frame][i].rotation); output->framePoses[frame][i].rotation = QuaternionNormalize(output->framePoses[frame][i].rotation);
output->framePoses[frame][i].scale = Vector3One(); output->framePoses[frame][i].scale = Vector3One();
} }
} }
for(int channelId = 0; channelId < animation->channels_count; channelId++) for(int channelId = 0; channelId < animation->channels_count; channelId++)
{ {
cgltf_animation_channel* channel = animation->channels + channelId; cgltf_animation_channel* channel = animation->channels + channelId;
cgltf_animation_sampler* sampler = channel->sampler; cgltf_animation_sampler* sampler = channel->sampler;
int boneId = channel->target_node - data->nodes; int boneId = channel->target_node - data->nodes;
for(int frame = 0; frame < output->frameCount; frame++) for(int frame = 0; frame < output->frameCount; frame++)
{ {
if(channel->target_path == cgltf_animation_path_type_translation) { if(channel->target_path == cgltf_animation_path_type_translation) {
Vector3 translation; Vector3 translation;
if(cgltf_accessor_read_float(sampler->output, frame, (float*)&translation, 3)) if(cgltf_accessor_read_float(sampler->output, frame, (float*)&translation, 3))
{ {
output->framePoses[frame][boneId].translation = translation; output->framePoses[frame][boneId].translation = translation;
} }
else if (output->frameCount == 2) else if (output->frameCount == 2)
{ {
memcpy(&translation, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 3 * sizeof(float)); memcpy(&translation, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 3 * sizeof(float));
output->framePoses[frame][boneId].translation = translation; output->framePoses[frame][boneId].translation = translation;
} }
} }
if(channel->target_path == cgltf_animation_path_type_rotation) { if(channel->target_path == cgltf_animation_path_type_rotation) {
Quaternion rotation; Quaternion rotation;
if(cgltf_accessor_read_float(sampler->output, frame, (float*)&rotation, 4)) if(cgltf_accessor_read_float(sampler->output, frame, (float*)&rotation, 4))
{ {
output->framePoses[frame][boneId].rotation = rotation; output->framePoses[frame][boneId].rotation = rotation;
output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation); output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation);
} }
else if (output->frameCount == 2) else if (output->frameCount == 2)
{ {
memcpy(&rotation, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 4 * sizeof(float)); memcpy(&rotation, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 4 * sizeof(float));
output->framePoses[frame][boneId].rotation = rotation; output->framePoses[frame][boneId].rotation = rotation;
output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation); output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation);
} }
} }
if(channel->target_path == cgltf_animation_path_type_scale) { if(channel->target_path == cgltf_animation_path_type_scale) {
Vector3 scale; Vector3 scale;
if(cgltf_accessor_read_float(sampler->output, frame, (float*)&scale, 4)) if(cgltf_accessor_read_float(sampler->output, frame, (float*)&scale, 4))
{ {
output->framePoses[frame][boneId].scale = scale; output->framePoses[frame][boneId].scale = scale;
} }
else if (output->frameCount == 2) else if (output->frameCount == 2)
{ {
memcpy(&scale, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 3 * sizeof(float)); memcpy(&scale, frame == 0 ? &(sampler->output->min) : &(sampler->output->max), 3 * sizeof(float));
output->framePoses[frame][boneId].scale = scale; output->framePoses[frame][boneId].scale = scale;
} }
} }
} }
} }
// Build frameposes // Build frameposes
for (unsigned int frame = 0; frame < output->frameCount; frame++) for (unsigned int frame = 0; frame < output->frameCount; frame++)