Load bone names from IQM file if available
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@ -4438,6 +4438,12 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
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unsigned int num_extensions, ofs_extensions;
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} IQMHeader;
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typedef struct IQMJoint {
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unsigned int name;
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int parent;
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float translate[3], rotate[4], scale[3];
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} IQMJoint;
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typedef struct IQMPose {
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int parent;
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unsigned int mask;
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@ -4491,6 +4497,10 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
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//fread(framedata, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short), 1, iqmFile);
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memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
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// joints
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IQMJoint* joints = RL_MALLOC(iqmHeader->num_joints * sizeof(IQMJoint));
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memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints * sizeof(IQMJoint));
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for (unsigned int a = 0; a < iqmHeader->num_anims; a++)
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{
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animations[a].frameCount = anim[a].num_frames;
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@ -4501,7 +4511,9 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
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for (unsigned int j = 0; j < iqmHeader->num_poses; j++)
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{
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strcpy(animations[a].bones[j].name, "ANIMJOINTNAME");
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// If animations and skeleton are in the same file, copy bone names to anim
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if(iqmHeader->num_joints > 0)
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memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH * sizeof(char));
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animations[a].bones[j].parent = poses[j].parent;
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}
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@ -4615,6 +4627,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int
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RL_FREE(fileData);
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RL_FREE(joints);
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RL_FREE(framedata);
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RL_FREE(poses);
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RL_FREE(anim);
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