Merge branch 'master' into master

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Ray 2025-10-17 17:11:20 +02:00 committed by GitHub
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30 changed files with 1729 additions and 397 deletions

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@ -519,6 +519,7 @@ CORE = \
core/core_directory_files \ core/core_directory_files \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_highdpi_testbed \
core/core_input_actions \ core/core_input_actions \
core/core_input_gamepad \ core/core_input_gamepad \
core/core_input_gestures \ core/core_input_gestures \
@ -528,11 +529,12 @@ CORE = \
core/core_input_mouse_wheel \ core/core_input_mouse_wheel \
core/core_input_multitouch \ core/core_input_multitouch \
core/core_input_virtual_controls \ core/core_input_virtual_controls \
core/core_monitor_change \ core/core_monitor_detector \
core/core_random_sequence \ core/core_random_sequence \
core/core_random_values \ core/core_random_values \
core/core_render_texture \ core/core_render_texture \
core/core_scissor_test \ core/core_scissor_test \
core/core_screen_recording \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
core/core_storage_values \ core/core_storage_values \
core/core_text_file_loading \ core/core_text_file_loading \
@ -571,7 +573,7 @@ SHAPES = \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_simple_particles \ shapes/shapes_simple_particles \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \ shapes/shapes_starfield_effect \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle
@ -631,7 +633,6 @@ MODELS = \
models/models_cubicmap_rendering \ models/models_cubicmap_rendering \
models/models_first_person_maze \ models/models_first_person_maze \
models/models_geometric_shapes \ models/models_geometric_shapes \
models/models_geometry_textures_cube \
models/models_heightmap_rendering \ models/models_heightmap_rendering \
models/models_loading \ models/models_loading \
models/models_loading_gltf \ models/models_loading_gltf \
@ -642,6 +643,7 @@ MODELS = \
models/models_orthographic_projection \ models/models_orthographic_projection \
models/models_point_rendering \ models/models_point_rendering \
models/models_rlgl_solar_system \ models/models_rlgl_solar_system \
models/models_rotating_cube \
models/models_skybox_rendering \ models/models_skybox_rendering \
models/models_tesseract_view \ models/models_tesseract_view \
models/models_textured_cube \ models/models_textured_cube \

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@ -519,6 +519,7 @@ CORE = \
core/core_directory_files \ core/core_directory_files \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_highdpi_testbed \
core/core_input_actions \ core/core_input_actions \
core/core_input_gamepad \ core/core_input_gamepad \
core/core_input_gestures \ core/core_input_gestures \
@ -528,11 +529,12 @@ CORE = \
core/core_input_mouse_wheel \ core/core_input_mouse_wheel \
core/core_input_multitouch \ core/core_input_multitouch \
core/core_input_virtual_controls \ core/core_input_virtual_controls \
core/core_monitor_change \ core/core_monitor_detector \
core/core_random_sequence \ core/core_random_sequence \
core/core_random_values \ core/core_random_values \
core/core_render_texture \ core/core_render_texture \
core/core_scissor_test \ core/core_scissor_test \
core/core_screen_recording \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
core/core_storage_values \ core/core_storage_values \
core/core_text_file_loading \ core/core_text_file_loading \
@ -571,7 +573,7 @@ SHAPES = \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_simple_particles \ shapes/shapes_simple_particles \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \ shapes/shapes_starfield_effect \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle
@ -631,7 +633,6 @@ MODELS = \
models/models_cubicmap_rendering \ models/models_cubicmap_rendering \
models/models_first_person_maze \ models/models_first_person_maze \
models/models_geometric_shapes \ models/models_geometric_shapes \
models/models_geometry_textures_cube \
models/models_heightmap_rendering \ models/models_heightmap_rendering \
models/models_loading \ models/models_loading \
models/models_loading_gltf \ models/models_loading_gltf \
@ -642,6 +643,7 @@ MODELS = \
models/models_orthographic_projection \ models/models_orthographic_projection \
models/models_point_rendering \ models/models_point_rendering \
models/models_rlgl_solar_system \ models/models_rlgl_solar_system \
models/models_rotating_cube \
models/models_skybox_rendering \ models/models_skybox_rendering \
models/models_tesseract_view \ models/models_tesseract_view \
models/models_textured_cube \ models/models_textured_cube \
@ -762,6 +764,9 @@ core/core_drop_files: core/core_drop_files.c
core/core_high_dpi: core/core_high_dpi.c core/core_high_dpi: core/core_high_dpi.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_highdpi_testbed: core/core_highdpi_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_actions: core/core_input_actions.c core/core_input_actions: core/core_input_actions.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -791,7 +796,7 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_monitor_change: core/core_monitor_change.c core/core_monitor_detector: core/core_monitor_detector.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_random_sequence: core/core_random_sequence.c core/core_random_sequence: core/core_random_sequence.c
@ -806,6 +811,9 @@ core/core_render_texture: core/core_render_texture.c
core/core_scissor_test: core/core_scissor_test.c core/core_scissor_test: core/core_scissor_test.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_screen_recording: core/core_screen_recording.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -917,7 +925,7 @@ shapes/shapes_simple_particles: shapes/shapes_simple_particles.c
shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_starfield: shapes/shapes_starfield.c shapes/shapes_starfield_effect: shapes/shapes_starfield_effect.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
@ -1151,10 +1159,6 @@ models/models_first_person_maze: models/models_first_person_maze.c
models/models_geometric_shapes: models/models_geometric_shapes.c models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_geometry_textures_cube: models/models_geometry_textures_cube.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_heightmap_rendering: models/models_heightmap_rendering.c models/models_heightmap_rendering: models/models_heightmap_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/heightmap.png@resources/heightmap.png --preload-file models/resources/heightmap.png@resources/heightmap.png
@ -1198,6 +1202,10 @@ models/models_point_rendering: models/models_point_rendering.c
models/models_rlgl_solar_system: models/models_rlgl_solar_system.c models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_rotating_cube: models/models_rotating_cube.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
models/models_skybox_rendering: models/models_skybox_rendering.c models/models_skybox_rendering: models/models_skybox_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \

View File

@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 184] ## EXAMPLES COLLECTION [TOTAL: 185]
### category: core [43] ### category: core [44]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@ -49,7 +49,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) | | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) | | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_monitor_change](core/core_monitor_change.c) | <img src="core/core_monitor_change.png" alt="core_monitor_change" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) | | [core_monitor_detector](core/core_monitor_detector.c) | <img src="core/core_monitor_detector.png" alt="core_monitor_detector" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) | | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) | | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
@ -66,7 +66,8 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) | | [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) | | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) | | [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | | [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
### category: shapes [31] ### category: shapes [31]
@ -100,12 +101,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) | | [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | | [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) | | [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | | [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [[Balamurugan R]](https://github.com/[Bala050814]) | | [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [[Balamurugan R]](https://github.com/[Bala050814]) |
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | | [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shapes_starfield](shapes/shapes_starfield.c) | <img src="shapes/shapes_starfield.png" alt="shapes_starfield" width="80"> | ⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | | [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
### category: textures [26] ### category: textures [26]
@ -192,7 +193,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) | | [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) | | [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) | | [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | <img src="models/models_geometry_textures_cube.png" alt="models_geometry_textures_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | | [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
### category: shaders [30] ### category: shaders [30]

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@ -0,0 +1,70 @@
/*******************************************************************************************
*
* raylib [core] example - highdpi testbed
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Ramon Santamaria (@raysan5) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed");
// TODO: Load resources / Initialize variables at this point
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables / Implement example logic at this point
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Draw everything that requires to be drawn at this point
DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED);
DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED);
DrawText("example base code template", 260, 400, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// TODO: Unload all loaded resources at this point
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - monitor change * raylib [core] example - monitor detector
* *
* Example complexity rating: [] 1/4 * Example complexity rating: [] 1/4
* *
@ -19,8 +19,8 @@
#define MAX_MONITORS 10 #define MAX_MONITORS 10
// Monitor Details // Monitor info
typedef struct Monitor { typedef struct MonitorInfo {
Vector2 position; Vector2 position;
const char *name; const char *name;
int width; int width;
@ -28,7 +28,7 @@ typedef struct Monitor {
int physicalWidth; int physicalWidth;
int physicalHeight; int physicalHeight;
int refreshRate; int refreshRate;
} Monitor; } MonitorInfo;
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
@ -40,9 +40,9 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
Monitor monitors[MAX_MONITORS] = { 0 }; MonitorInfo monitors[MAX_MONITORS] = { 0 };
InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor change"); InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor detector");
int currentMonitorIndex = GetCurrentMonitor(); int currentMonitorIndex = GetCurrentMonitor();
int monitorCount = 0; int monitorCount = 0;
@ -67,7 +67,7 @@ int main(void)
monitorCount = GetMonitorCount(); monitorCount = GetMonitorCount();
for (int i = 0; i < monitorCount; i++) for (int i = 0; i < monitorCount; i++)
{ {
monitors[i] = (Monitor){ monitors[i] = (MonitorInfo){
GetMonitorPosition(i), GetMonitorPosition(i),
GetMonitorName(i), GetMonitorName(i),
GetMonitorWidth(i), GetMonitorWidth(i),

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@ -0,0 +1,70 @@
/*******************************************************************************************
*
* raylib [core] example - screen recording
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Ramon Santamaria (@raysan5) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - screen recording");
// TODO: Load resources / Initialize variables at this point
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables / Implement example logic at this point
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Draw everything that requires to be drawn at this point
DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED);
DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED);
DrawText("example base code template", 260, 400, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// TODO: Unload all loaded resources at this point
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -31,7 +31,7 @@ core;core_world_screen;★★☆☆;1.3;1.4;2015;2025;"Ramon Santamaria";@raysan
core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5 core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
core;core_window_letterbox;★★☆☆;2.5;4.0;2019;2025;"Anata";@anatagawa core;core_window_letterbox;★★☆☆;2.5;4.0;2019;2025;"Anata";@anatagawa
core;core_window_should_close;★☆☆☆;4.2;4.2;2013;2025;"Ramon Santamaria";@raysan5 core;core_window_should_close;★☆☆☆;4.2;4.2;2013;2025;"Ramon Santamaria";@raysan5
core;core_monitor_change;★☆☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu core;core_monitor_detector;★☆☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
core;core_custom_logging;★★★☆;2.5;2.5;2018;2025;"Pablo Marcos Oltra";@pamarcos core;core_custom_logging;★★★☆;2.5;2.5;2018;2025;"Pablo Marcos Oltra";@pamarcos
core;core_drop_files;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5 core;core_drop_files;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
core;core_random_values;★☆☆☆;1.1;1.1;2014;2025;"Ramon Santamaria";@raysan5 core;core_random_values;★☆☆☆;1.1;1.1;2014;2025;"Ramon Santamaria";@raysan5
@ -48,7 +48,9 @@ core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamari
core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5 core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
core;core_text_file_loading;★☆☆☆;5.5;5.6;0;0;"Aanjishnu Bhattacharyya";@NimComPoo-04 core;core_highdpi_testbed;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
core;core_screen_recording;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
@ -74,7 +76,12 @@ shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joeche
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605 shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
shapes;shapes_pie_chart;★☆☆☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf shapes;shapes_pie_chart;★★★☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814
shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
@ -140,7 +147,7 @@ models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Hold
models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5 shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
@ -185,9 +192,3 @@ others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flas
others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5 others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2024;2024;"[Balamurugan R]";@[Bala050814]
shapes;shapes_simple_particles;★☆☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shapes;shapes_starfield;★☆☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates

View File

@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - geometry textures cube * raylib [models] example - rotating cube
* *
* Example complexity rating: [] 1/4 * Example complexity rating: [] 1/4
* *
@ -27,11 +27,11 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube"); InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };
camera.position = (Vector3){ 0.0f, 0.0f, 4.0f }; camera.position = (Vector3){ 0.0f, 3.0f, 3.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f; camera.fovy = 45.0f;
@ -58,6 +58,7 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
rotation += 1.0f; rotation += 1.0f;
//----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -67,7 +68,11 @@ int main(void)
BeginMode3D(camera); BeginMode3D(camera);
DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE); // Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color
DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f },
rotation, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
DrawGrid(10, 1.0f);
EndMode3D(); EndMode3D();
@ -81,6 +86,7 @@ int main(void)
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture UnloadTexture(texture); // Unload texture
UnloadModel(model); // Unload model UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -6,16 +6,17 @@
* *
* Example originally created with raylib 5.6 * Example originally created with raylib 5.6
* *
* Example contributed by [Balamurugan R] (@[Bala050814]]) and reviewed by [Ray] (@raysan5) * Example contributed by Balamurugan R (@Bala050814]) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2024 [Balamurugan R] (@[Bala050814]) * Copyright (c) 2025 Balamurugan R (@Bala050814)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "raymath.h" #include "raymath.h"
// Define the maximum number of positions to store in the trail // Define the maximum number of positions to store in the trail
@ -46,14 +47,14 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
Vector2 mousePosition = GetMousePosition(); Vector2 mousePosition = GetMousePosition();
// 1. Shift all existing positions backward by one slot in the array // Shift all existing positions backward by one slot in the array
// The last element (the oldest position) is dropped. // The last element (the oldest position) is dropped
for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--) for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
{ {
trailPositions[i] = trailPositions[i - 1]; trailPositions[i] = trailPositions[i - 1];
} }
// 2. Store the new, current mouse position at the start of the array (Index 0) // Store the new, current mouse position at the start of the array (Index 0)
trailPositions[0] = mousePosition; trailPositions[0] = mousePosition;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -61,24 +62,23 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
// Use BLACK for a darker background to make the colored trail pop
ClearBackground(BLACK); ClearBackground(BLACK);
// 3. Draw the trail by looping through the history array // Draw the trail by looping through the history array
for (int i = 0; i < MAX_TRAIL_LENGTH; i++) for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
{ {
// Ensure we skip drawing if the array hasn't been fully filled on startup // Ensure we skip drawing if the array hasn't been fully filled on startup
if (trailPositions[i].x != 0.0f || trailPositions[i].y != 0.0f) if ((trailPositions[i].x != 0.0f) || (trailPositions[i].y != 0.0f))
{ {
// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old) // Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH; float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
// Fade effect: oldest positions are more transparent // Fade effect: oldest positions are more transparent
// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio // Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
Color trailColor = Fade(SKYBLUE, ratio * 0.5f + 0.5f); Color trailColor = Fade(SKYBLUE, ratio*0.5f + 0.5f);
// Size effect: oldest positions are smaller // Size effect: oldest positions are smaller
float trailRadius = 15.0f * ratio; float trailRadius = 15.0f*ratio;
DrawCircleV(trailPositions[i], trailRadius, trailColor); DrawCircleV(trailPositions[i], trailRadius, trailColor);
} }
@ -87,8 +87,7 @@ int main(void)
// Draw a distinct white circle for the current mouse position (Index 0) // Draw a distinct white circle for the current mouse position (Index 0)
DrawCircleV(mousePosition, 15.0f, WHITE); DrawCircleV(mousePosition, 15.0f, WHITE);
DrawText("Move the mouse to see the trail effect!", DrawText("Move the mouse to see the trail effect!", 10, screenHeight - 30, 20, LIGHTGRAY);
10, screenHeight - 30, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -96,9 +95,6 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// No resources loaded, nothing to unload.
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@ -2,7 +2,7 @@
* *
* raylib [shapes] example - pie chart * raylib [shapes] example - pie chart
* *
* Example complexity rating: [] 1/4 * Example complexity rating: [] 3/4
* *
* Example originally created with raylib 5.5, last time updated with raylib 5.6 * Example originally created with raylib 5.5, last time updated with raylib 5.6
* *
@ -22,6 +22,8 @@
#define RAYGUI_IMPLEMENTATION #define RAYGUI_IMPLEMENTATION
#include "raygui.h" #include "raygui.h"
#define MAX_PIE_SLICES 10 // Max pie slices
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -34,15 +36,14 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - pie chart"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - pie chart");
#define MAX_SLICES 10
int sliceCount = 7; int sliceCount = 7;
float donutInnerRadius = 25.0f; float donutInnerRadius = 25.0f;
float values[MAX_SLICES] = {300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f}; //initial slice values float values[MAX_PIE_SLICES] = { 300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f }; // Initial slice values
char labels[MAX_SLICES][32]; char labels[MAX_PIE_SLICES][32] = { 0 };
bool editingLabel[MAX_SLICES] = {false}; bool editingLabel[MAX_PIE_SLICES] = { 0 };
for (int i = 0; i < MAX_SLICES; i++) for (int i = 0; i < MAX_PIE_SLICES; i++)
snprintf(labels[i], 32, "Slice %i", i + 1); snprintf(labels[i], 32, "Slice %02i", i + 1);
bool showValues = true; bool showValues = true;
bool showPercentages = false; bool showPercentages = false;
@ -50,7 +51,32 @@ int main(void)
int hoveredSlice = -1; int hoveredSlice = -1;
Rectangle scrollPanelBounds = {0}; Rectangle scrollPanelBounds = {0};
Vector2 scrollContentOffset = {0}; Vector2 scrollContentOffset = {0};
Rectangle view = {0}; Rectangle view = { 0 };
// UI layout parameters
const int panelWidth = 270;
const int panelMargin = 5;
// UI Panel top-left anchor
const Vector2 panelPos = {
(float)screenWidth - panelMargin - panelWidth,
(float)panelMargin
};
// UI Panel rectangle
const Rectangle panelRect = {
panelPos.x, panelPos.y,
(float)panelWidth,
(float)screenHeight - 2.0f*panelMargin
};
// Pie chart geometry
const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
const Vector2 center = { canvas.width/2.0f, canvas.height/2.0f};
const float radius = 205.0f;
// Total value for percentage calculations
float totalValue = 0.0f;
SetTargetFPS(60); SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -60,32 +86,9 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
//UI layout parameters
const int panelWidth = 270;
const int panelMargin = 5;
// UI Panel top-left anchor
const Vector2 panelPos = {
(float)screenWidth - panelMargin - panelWidth,
(float)panelMargin
};
// UI Panel rectangle
const Rectangle panelRect = {
panelPos.x, panelPos.y,
(float)panelWidth,
(float)screenHeight - 2.0f*panelMargin
};
// Pie chart geometry
const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
const Vector2 center = {canvas.width / 2.0f, canvas.height / 2.0f};
const float radius = 205.0f;
// Calculate total value for percentage calculations // Calculate total value for percentage calculations
float totalValue = 0.0f; totalValue = 0.0f;
for (int i = 0; i < sliceCount; i++) for (int i = 0; i < sliceCount; i++) totalValue += values[i];
totalValue += values[i];
// Check for mouse hover over slices // Check for mouse hover over slices
hoveredSlice = -1; // Reset hovered slice hoveredSlice = -1; // Reset hovered slice
@ -94,23 +97,24 @@ int main(void)
{ {
float dx = mousePos.x - center.x; float dx = mousePos.x - center.x;
float dy = mousePos.y - center.y; float dy = mousePos.y - center.y;
float distance = sqrtf(dx * dx + dy * dy); float distance = sqrtf(dx*dx + dy*dy);
if (distance <= radius) // Inside the pie radius if (distance <= radius) // Inside the pie radius
{ {
float angle = atan2f(dy, dx) * RAD2DEG; float angle = atan2f(dy, dx)*RAD2DEG;
if (angle < 0) if (angle < 0) angle += 360;
angle += 360;
float currentAngle = 0.0f; float currentAngle = 0.0f;
for (int i = 0; i < sliceCount; i++) for (int i = 0; i < sliceCount; i++)
{ {
float sweep = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f; float sweep = (totalValue > 0)? (values[i]/totalValue)*360.0f : 0.0f;
if (angle >= currentAngle && angle < (currentAngle + sweep))
if ((angle >= currentAngle) && (angle < (currentAngle + sweep)))
{ {
hoveredSlice = i; hoveredSlice = i;
break; break;
} }
currentAngle += sweep; currentAngle += sweep;
} }
} }
@ -120,116 +124,96 @@ int main(void)
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw the pie chart on the canvas // Draw the pie chart on the canvas
//------------------------------------------------------------------------------ float startAngle = 0.0f;
float startAngle = 0.0f; for (int i = 0; i < sliceCount; i++)
for (int i = 0; i < sliceCount; i++)
{
float sweepAngle = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
float midAngle = startAngle + sweepAngle / 2.0f; // Middle angle for label positioning
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
float currentRadius = radius;
// Make the hovered slice pop out by adding 5 pixels to its radius
if (i == hoveredSlice)
currentRadius += 5.0f;
// Draw the pie slice using raylib's DrawCircleSector function
DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
// Draw the label for the current slice
if (values[i] > 0)
{ {
char labelText[64]; float sweepAngle = (totalValue > 0)? (values[i]/totalValue)*360.0f : 0.0f;
if (showValues && showPercentages) float midAngle = startAngle + sweepAngle/2.0f; // Middle angle for label positioning
snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i] / totalValue) * 100.0f);
else if (showValues)
snprintf(labelText, 64, "%.1f", values[i]);
else if (showPercentages)
snprintf(labelText, 64, "%.0f%%", (values[i] / totalValue) * 100.0f);
else
labelText[0] = '\0';
Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 18, 1); Color color = ColorFromHSV((float)i/sliceCount*360.0f, 0.75f, 0.9f);
float labelRadius = radius * 0.7f; float currentRadius = radius;
Vector2 labelPos = {
center.x + cosf(midAngle * DEG2RAD) * labelRadius - textSize.x / 2, // Make the hovered slice pop out by adding 5 pixels to its radius
center.y + sinf(midAngle * DEG2RAD) * labelRadius - textSize.y / 2}; if (i == hoveredSlice) currentRadius += 20.0f;
DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 18, WHITE);
} // Draw the pie slice using raylib's DrawCircleSector function
DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
// Draw the label for the current slice
if (values[i] > 0)
{
char labelText[64] = { 0 };
if (showValues && showPercentages) snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i]/totalValue)*100.0f);
else if (showValues) snprintf(labelText, 64, "%.1f", values[i]);
else if (showPercentages) snprintf(labelText, 64, "%.0f%%", (values[i]/totalValue)*100.0f);
else labelText[0] = '\0';
Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 20, 1);
float labelRadius = radius*0.7f;
Vector2 labelPos = { center.x + cosf(midAngle*DEG2RAD)*labelRadius - textSize.x/2.0f,
center.y + sinf(midAngle*DEG2RAD)*labelRadius - textSize.y/2.0f };
DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 20, WHITE);
}
if(showDonut)
{
// Draw inner circle to create donut effect // Draw inner circle to create donut effect
DrawCircle(center.x, center.y, donutInnerRadius, RAYWHITE); // TODO: This is a hacky solution, better use DrawRing()
if (showDonut) DrawCircle(center.x, center.y, donutInnerRadius, RAYWHITE);
startAngle += sweepAngle;
} }
startAngle += sweepAngle; // UI control panel
} DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f));
//------------------------------------------------------------------------------ DrawRectangleLinesEx(panelRect, 1.0f, GRAY);
// UI control panel GuiSpinner((Rectangle){ panelPos.x + 95, (float)panelPos.y + 12, 125, 25 }, "Slices ", &sliceCount, 1, MAX_PIE_SLICES, false);
//------------------------------------------------------------------------------ GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 40, 20, 20 }, "Show Values", &showValues);
DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f)); GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 70, 20, 20 }, "Show Percentages", &showPercentages);
DrawRectangleLinesEx(panelRect, 1.0f, GRAY); GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 100, 20, 20 }, "Make Donut", &showDonut);
int currentY = (int)panelPos.y + 12; // Start a bit lower for margin if (showDonut) GuiDisable();
GuiSliderBar((Rectangle){ panelPos.x + 80, (float)panelPos.y + 12 + 130, panelRect.width - 100, 30 },
"Inner Radius", NULL, &donutInnerRadius, 5.0f, radius - 10.0f);
GuiEnable();
GuiSpinner((Rectangle){ panelPos.x + 95, (float)currentY, 125, 25 }, "Slices ", &sliceCount, 1, MAX_SLICES, false); GuiLine((Rectangle){ panelPos.x + 10, (float)panelPos.y + 12 + 170, panelRect.width - 20, 1 }, NULL);
currentY += 40;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Values", &showValues); // Scrollable area for slice editors
currentY += 30; scrollPanelBounds = (Rectangle){
panelPos.x + panelMargin,
(float)panelPos.y + 12 + 190,
panelRect.width - panelMargin*2,
panelRect.y + panelRect.height - panelPos.y + 12 + 190 - panelMargin
};
int contentHeight = sliceCount*35;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Percentages", &showPercentages); GuiScrollPanel(scrollPanelBounds, NULL,
currentY += 30; (Rectangle){ 0, 0, panelRect.width - 25, (float)contentHeight },
&scrollContentOffset, &view);
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Make Donut", &showDonut); const float contentX = view.x + scrollContentOffset.x; // Left of content
currentY += 30; const float contentY = view.y + scrollContentOffset.y; // Top of content
if(showDonut) BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
{
GuiSliderBar((Rectangle){ panelPos.x + 80, (float)currentY, panelRect.width - 100, 30 },
"Inner Radius", NULL, &donutInnerRadius, 5.0f, radius - 10.0f);
currentY += 40;
}
GuiLine((Rectangle){ panelPos.x + 10, (float)currentY, panelRect.width - 20, 1 }, NULL); for (int i = 0; i < sliceCount; i++)
currentY += 20; {
const int rowY = (int)(contentY + 5 + i*35);
// Color indicator
Color color = ColorFromHSV((float)i/sliceCount*360.0f, 0.75f, 0.9f);
DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
// Scrollable area for slice editors // Label textbox
scrollPanelBounds = (Rectangle){ panelPos.x+panelMargin, (float)currentY, panelRect.width-panelMargin*2, panelRect.y + panelRect.height - currentY - panelMargin }; if (GuiTextBox((Rectangle){ contentX + 45, (float)rowY, 75, 30 }, labels[i], 32, editingLabel[i])) editingLabel[i] = !editingLabel[i];
int contentHeight = sliceCount * 35;
GuiScrollPanel(scrollPanelBounds, NULL, GuiSliderBar((Rectangle){ contentX + 130, (float)rowY, 110, 30 }, NULL, NULL, &values[i], 0.0f, 1000.0f);
(Rectangle){ 0, 0, panelRect.width - 25, (float)contentHeight }, }
&scrollContentOffset, &view);
const float contentX = view.x + scrollContentOffset.x; // left of content EndScissorMode();
const float contentY = view.y + scrollContentOffset.y; // top of content
BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
for (int i = 0; i < sliceCount; i++)
{
const int rowY = (int)(contentY + 5 + i * 35);
// Color indicator
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
// Label textbox
if (GuiTextBox((Rectangle){contentX + 45, (float)rowY, 75, 30}, labels[i], 32, editingLabel[i]))
editingLabel[i] = !editingLabel[i];
GuiSliderBar((Rectangle){contentX + 130, (float)rowY, 110, 30},
NULL, NULL, &values[i], 0.0f, 1000.0f);
}
EndScissorMode();
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@ -31,11 +31,6 @@ typedef struct {
float length; float length;
} Branch; } Branch;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -64,13 +59,12 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
float theta = angle*DEG2RAD; float theta = angle*DEG2RAD;
int maxBranches = (int)(powf(2, floorf(treeDepth))); int maxBranches = (int)(powf(2, floorf(treeDepth)));
Branch branches[1024] = { 0 }; Branch branches[1030] = { 0 };
int count = 0; int count = 0;
Vector2 initialEnd = CalculateBranchEnd(start, 0.0f, length); Vector2 initialEnd = { start.x + length*sinf(0.0f), start.y - length*cosf(0.0f) };
branches[count++] = (Branch){start, initialEnd, 0.0f, length}; branches[count++] = (Branch){start, initialEnd, 0.0f, length};
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
@ -84,14 +78,16 @@ int main(void)
{ {
Vector2 branchStart = branch.end; Vector2 branchStart = branch.end;
Vector2 branchEnd1 = CalculateBranchEnd(branchStart, branch.angle + theta, nextLength); float angle1 = branch.angle + theta;
Vector2 branchEnd2 = CalculateBranchEnd(branchStart, branch.angle - theta, nextLength); Vector2 branchEnd1 = { branchStart.x + nextLength*sinf(angle1), branchStart.y - nextLength*cosf(angle1) };
branches[count++] = (Branch){branchStart, branchEnd1, angle1, nextLength};
branches[count++] = (Branch){branchStart, branchEnd1, branch.angle + theta, nextLength};
branches[count++] = (Branch){branchStart, branchEnd2, branch.angle - theta, nextLength}; float angle2 = branch.angle - theta;
Vector2 branchEnd2 = { branchStart.x + nextLength*sinf(angle2), branchStart.y - nextLength*cosf(angle2) };
branches[count++] = (Branch){branchStart, branchEnd2, angle2, nextLength};
} }
} }
//----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
@ -103,8 +99,8 @@ int main(void)
Branch branch = branches[i]; Branch branch = branches[i];
if (branch.length >= 2) if (branch.length >= 2)
{ {
if (!bezier) DrawLineEx(branch.start, branch.end, thick, RED); if (bezier) DrawLineBezier(branch.start, branch.end, thick, RED);
else DrawLineBezier(branch.start, branch.end, thick, RED); else DrawLineEx(branch.start, branch.end, thick, RED);
} }
} }
@ -133,9 +129,4 @@ int main(void)
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
}
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length)
{
return (Vector2){ start.x + length*sinf(angle), start.y - length*cosf(angle) };
} }

View File

@ -2,7 +2,7 @@
* *
* raylib [shapes] example - simple particles * raylib [shapes] example - simple particles
* *
* Example complexity rating: [] 1/4 * Example complexity rating: [] 2/4
* *
* Example originally created with raylib 5.6, last time updated with raylib 5.6 * Example originally created with raylib 5.6, last time updated with raylib 5.6
* *
@ -20,7 +20,7 @@
#include <stdlib.h> // Required for: calloc(), free() #include <stdlib.h> // Required for: calloc(), free()
#include <math.h> // Required for: cosf(), sinf() #include <math.h> // Required for: cosf(), sinf()
#define MAX_PARTICLES 3000 // Max number particles #define MAX_PARTICLES 3000 // Max number of particles
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -100,6 +100,7 @@ int main(void)
// Update the parameters of each particle // Update the parameters of each particle
UpdateParticles(&circularBuffer, screenWidth, screenHeight); UpdateParticles(&circularBuffer, screenWidth, screenHeight);
// Remove dead particles from the circular buffer // Remove dead particles from the circular buffer
UpdateCircularBuffer(&circularBuffer); UpdateCircularBuffer(&circularBuffer);
@ -217,46 +218,53 @@ static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int
switch (circularBuffer->buffer[i].type) switch (circularBuffer->buffer[i].type)
{ {
case WATER: case WATER:
{
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x; circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x;
circularBuffer->buffer[i].velocity.y += 0.2f; // Gravity circularBuffer->buffer[i].velocity.y += 0.2f; // Gravity
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y; circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
break; } break;
case SMOKE: case SMOKE:
{
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x; circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x;
circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y; circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
circularBuffer->buffer[i].radius += 0.5f; // Increment radius: smoke expands circularBuffer->buffer[i].radius += 0.5f; // Increment radius: smoke expands
circularBuffer->buffer[i].color.a -= 4; // Decrement alpha: smoke fades circularBuffer->buffer[i].color.a -= 4; // Decrement alpha: smoke fades
if (circularBuffer->buffer[i].color.a < 4) // If alpha transparent, particle dies
circularBuffer->buffer[i].alive = false; // If alpha transparent, particle dies
break; if (circularBuffer->buffer[i].color.a < 4) circularBuffer->buffer[i].alive = false;
} break;
case FIRE: case FIRE:
{
// Add a little horizontal oscillation to fire particles // Add a little horizontal oscillation to fire particles
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x + cosf(circularBuffer->buffer[i].lifeTime*215.0f); circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x + cosf(circularBuffer->buffer[i].lifeTime*215.0f);
circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y; circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
circularBuffer->buffer[i].radius -= 0.15f; // Decrement radius: fire shrinks circularBuffer->buffer[i].radius -= 0.15f; // Decrement radius: fire shrinks
circularBuffer->buffer[i].color.g -= 3; // Decrement green: fire turns reddish starting from yellow circularBuffer->buffer[i].color.g -= 3; // Decrement green: fire turns reddish starting from yellow
if (circularBuffer->buffer[i].radius <= 0.02f) // If radius too small, particle dies
circularBuffer->buffer[i].alive = false; // If radius too small, particle dies
break; if (circularBuffer->buffer[i].radius <= 0.02f) circularBuffer->buffer[i].alive = false;
} break;
default: break; default: break;
} }
// Disable particle when out of screen // Disable particle when out of screen
Vector2 center = circularBuffer->buffer[i].position; Vector2 center = circularBuffer->buffer[i].position;
float radius = circularBuffer->buffer[i].radius; float radius = circularBuffer->buffer[i].radius;
if ((center.x < -radius) || (center.x > screenWidth + radius) ||
(center.y < -radius) || (center.y > screenHeight + radius)) if ((center.x < -radius) || (center.x > (screenWidth + radius)) ||
(center.y < -radius) || (center.y > (screenHeight + radius)))
{
circularBuffer->buffer[i].alive = false; circularBuffer->buffer[i].alive = false;
}
} }
} }
static void UpdateCircularBuffer(CircularBuffer *circularBuffer) static void UpdateCircularBuffer(CircularBuffer *circularBuffer)
{ {
// Update circular buffer: advance tail over dead particles // Update circular buffer: advance tail over dead particles
while ((circularBuffer->tail != circularBuffer->head) && while ((circularBuffer->tail != circularBuffer->head) && !circularBuffer->buffer[circularBuffer->tail].alive)
!circularBuffer->buffer[circularBuffer->tail].alive)
{ {
circularBuffer->tail = (circularBuffer->tail + 1)%MAX_PARTICLES; circularBuffer->tail = (circularBuffer->tail + 1)%MAX_PARTICLES;
} }

View File

@ -1,8 +1,8 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - starfield * raylib [shapes] example - starfield effect
* *
* Example complexity rating: [] 1/4 * Example complexity rating: [] 2/4
* *
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev * Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
* *
@ -31,7 +31,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect");
Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f); Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
@ -45,9 +45,10 @@ int main(void)
Vector2 starsScreenPos[STAR_COUNT] = { 0 }; Vector2 starsScreenPos[STAR_COUNT] = { 0 };
// Setup the stars with a random position // Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++) { for (int i = 0; i < STAR_COUNT; i++)
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5); {
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5); stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].z = 1.0f; stars[i].z = 1.0f;
} }
@ -59,39 +60,36 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Change speed based on mouse
// Change speed based on number keys float mouseMove = GetMouseWheelMove();
for (int i = 0; i <= 9; i++) { if ((int)mouseMove != 0) speed += 2.0f*mouseMove/9.0f;
if (IsKeyPressed(KEY_ZERO + i)) { if (speed < 0.0f) speed = 0.1f;
speed = 2.0f * (float)i / 9.0f; else if (speed > 2.0f) speed = 2.0f;
}
}
// Toggle lines / points with space bar // Toggle lines / points with space bar
if (IsKeyPressed(KEY_SPACE)) { if (IsKeyPressed(KEY_SPACE)) drawLines = !drawLines;
drawLines = !drawLines;
}
float dt = GetFrameTime(); float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++) { for (int i = 0; i < STAR_COUNT; i++)
{
// Update star's timer // Update star's timer
stars[i].z -= dt * speed; stars[i].z -= dt*speed;
// Calculate the screen position // Calculate the screen position
starsScreenPos[i] = (Vector2) { starsScreenPos[i] = (Vector2){
screenWidth*.5f + stars[i].x / stars[i].z, screenWidth*0.5f + stars[i].x/stars[i].z,
screenHeight*.5f + stars[i].y / stars[i].z, screenHeight*0.5f + stars[i].y/stars[i].z,
}; };
// If the star is too old, or offscreen, it dies and we make a new random one // If the star is too old, or offscreen, it dies and we make a new random one
if (stars[i].z < 0.0f if ((stars[i].z < 0.0f) || (starsScreenPos[i].x < 0) || (starsScreenPos[i].y < 0.0f) ||
|| starsScreenPos[i].x < 0 || starsScreenPos[i].y < 0.0f (starsScreenPos[i].x > screenWidth) || (starsScreenPos[i].y > screenHeight))
|| starsScreenPos[i].x > screenWidth || starsScreenPos[i].y > screenHeight) { {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5); stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5); stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].z = 1.0f; stars[i].z = 1.0f;
} }
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@ -100,42 +98,47 @@ int main(void)
ClearBackground(bgColor); ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++) { for (int i = 0; i < STAR_COUNT; i++)
if (drawLines) { {
if (drawLines)
{
// Get the time a little while ago for this star, but clamp it // Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f); float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed // If it's different enough from the current time, we proceed
if (t - stars[i].z > 1e-3) { if ((t - stars[i].z) > 1e-3)
{
// Calculate the screen position of the old point // Calculate the screen position of the old point
Vector2 startPos = (Vector2) { Vector2 startPos = (Vector2){
screenWidth*.5f + stars[i].x / t, screenWidth*0.5f + stars[i].x/t,
screenHeight*.5f + stars[i].y / t, screenHeight*0.5f + stars[i].y/t,
}; };
// Draw a line connecting the old point to the current point // Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], RAYWHITE); DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
} }
} }
else { else
{
// Make the radius grow as the star ages // Make the radius grow as the star ages
float radius = Lerp(stars[i].z, 1.0f, 5.0f); float radius = Lerp(stars[i].z, 1.0f, 5.0f);
// Draw the circle // Draw the circle
DrawCircleV(starsScreenPos[i], radius, RAYWHITE); DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
} }
} }
DrawText(TextFormat("[MOUSE WHEEL] Current Speed: %.0f", 9.0f*speed/2.0f), 10, 40, 20, RAYWHITE);
DrawText(TextFormat("[SPACE] Current draw mode: %s", drawLines ? "Lines" : "Circles"), 10, 70, 20, RAYWHITE);
DrawFPS(10, 10); DrawFPS(10, 10);
DrawText(TextFormat("Current Speed: %.0f [Number keys to change]", 9.0f * speed / 2.0f), 10, 30, 20, RAYWHITE);
DrawText(TextFormat("Drawing %s [Space to change]", drawLines ? "Lines" : "Circles"), 10, 50, 20, RAYWHITE);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -33,7 +33,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip");
Vector2 points[120] = { 0 }; Vector2 points[122] = { 0 };
Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f }; Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f };
float segments = 6.0f; float segments = 6.0f;
float insideRadius = 100.0f; float insideRadius = 100.0f;
@ -69,17 +69,22 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2) for (int i = 0; i < pointCount; i++)
{ {
float angle1 = i*angleStep; Vector2 a = points[i*2];
Color color = ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f); Vector2 b = points[i*2 + 1];
DrawTriangle(points[i2 + 2], points[i2 + 1], points[i2], color); Vector2 c = points[i*2 + 2];
if (outline) DrawTriangleLines(points[i2], points[i2 + 1], points[i2 + 2], BLACK); Vector2 d = points[i*2 + 3];
float angle2 = angle1 + angleStep/2.0f; float angle1 = i*angleStep;
color = ColorFromHSV(angle2*RAD2DEG, 1.0f, 1.0f); DrawTriangle(c, b, a, ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f));
DrawTriangle(points[i2 + 3], points[i2 + 1], points[i2 + 2], color); DrawTriangle(d, b, c, ColorFromHSV((angle1 + angleStep/2)*RAD2DEG, 1.0f, 1.0f));
if (outline) DrawTriangleLines(points[i2 + 2], points[i2 + 1], points[i2 + 3], BLACK);
if (outline)
{
DrawTriangleLines(a, b, c, BLACK);
DrawTriangleLines(c, b, d, BLACK);
}
} }
DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 }); DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });

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@ -53,9 +53,9 @@
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<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>models_geometry_textures_cube</RootNamespace> <RootNamespace>models_rotating_cube</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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@ -553,7 +553,7 @@
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View File

@ -53,9 +53,9 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
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<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>shapes_starfield</RootNamespace> <RootNamespace>shapes_starfield_effect</RootNamespace>
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View File

@ -357,11 +357,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_basic_voxel", "examp
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_dashed_line", "examples\shapes_dashed_line.vcxproj", "{8E132D5A-2C00-48D0-8747-97E41356F26F}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_dashed_line", "examples\shapes_dashed_line.vcxproj", "{8E132D5A-2C00-48D0-8747-97E41356F26F}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometry_textures_cube", "examples\models_geometry_textures_cube.vcxproj", "{A4662163-83E7-4309-8CAA-B0BF13655FE6}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rotating_cube", "examples\models_rotating_cube.vcxproj", "{A4662163-83E7-4309-8CAA-B0BF13655FE6}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_ascii_rendering", "examples\shaders_ascii_rendering.vcxproj", "{5F4B766F-DD52-4B53-B6C3-BC7611E17F20}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_ascii_rendering", "examples\shaders_ascii_rendering.vcxproj", "{5F4B766F-DD52-4B53-B6C3-BC7611E17F20}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_monitor_change", "examples\core_monitor_change.vcxproj", "{FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_monitor_detector", "examples\core_monitor_detector.vcxproj", "{FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "web_basic_window", "examples\web_basic_window.vcxproj", "{A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "web_basic_window", "examples\web_basic_window.vcxproj", "{A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC}"
EndProject EndProject
@ -385,10 +385,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_clock_of_clocks", "e
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_mouse_trail", "examples\shapes_mouse_trail.vcxproj", "{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_mouse_trail", "examples\shapes_mouse_trail.vcxproj", "{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_starfield", "examples\shapes_starfield.vcxproj", "{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_starfield_effect", "examples\shapes_starfield_effect.vcxproj", "{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_highdpi_testbed", "examples\core_highdpi_testbed.vcxproj", "{1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_screen_recording", "examples\core_screen_recording.vcxproj", "{9DE2FC01-A839-4F89-8319-9071D4C54821}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_text_file_loading", "examples\core_text_file_loading.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_text_file_loading", "examples\core_text_file_loading.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|ARM64 = Debug.DLL|ARM64 Debug.DLL|ARM64 = Debug.DLL|ARM64
@ -4795,34 +4799,58 @@ Global
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x64.Build.0 = Release|x64 {EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x64.Build.0 = Release|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.ActiveCfg = Release|Win32 {EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.ActiveCfg = Release|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.Build.0 = Release|Win32 {EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.Build.0 = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|ARM64.Build.0 = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|x64.ActiveCfg = Debug|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|x64.Build.0 = Debug|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|x86.ActiveCfg = Debug|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Debug|x86.Build.0 = Debug|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|x64.Build.0 = Release.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|ARM64.ActiveCfg = Release|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|ARM64.Build.0 = Release|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|x64.ActiveCfg = Release|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|x64.Build.0 = Release|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|x86.ActiveCfg = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F}.Release|x86.Build.0 = Release|Win32
EndGlobalSection {9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
GlobalSection(SolutionProperties) = preSolution {9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
HideSolutionNode = FALSE {9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
EndGlobalSection {9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|ARM64.ActiveCfg = Debug|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|ARM64.Build.0 = Debug|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|x64.ActiveCfg = Debug|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|x64.Build.0 = Debug|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|x86.ActiveCfg = Debug|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Debug|x86.Build.0 = Debug|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|x64.Build.0 = Release.DLL|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|ARM64.ActiveCfg = Release|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|ARM64.Build.0 = Release|ARM64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x64.ActiveCfg = Release|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x64.Build.0 = Release|x64
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x86.ActiveCfg = Release|Win32
{9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution GlobalSection(NestedProjects) = preSolution
{6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
{278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
@ -4986,7 +5014,7 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@ -5014,9 +5042,10 @@ Global
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F} = {278D8859-20B1-428F-8448-064F46E1F021} {AC215730-2B5F-4498-B7F5-5DB80AEFCA5F} = {278D8859-20B1-428F-8448-064F46E1F021}
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2} = {278D8859-20B1-428F-8448-064F46E1F021} {0835E6BF-0170-4E99-A55C-E06E1EF4C3B2} = {278D8859-20B1-428F-8448-064F46E1F021}
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {278D8859-20B1-428F-8448-064F46E1F021} {EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {278D8859-20B1-428F-8448-064F46E1F021}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection {9DE2FC01-A839-4F89-8319-9071D4C54821} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
GlobalSection(ExtensibilityGlobals) = postSolution EndGlobalSection
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
EndGlobal EndGlobalSection
EndGlobal

View File

@ -1130,11 +1130,12 @@ void PollInputEvents(void)
// Register previous touch states // Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Reset touch positions // Reset touch positions to invalid state
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ -1, -1 };
// Map touch position to mouse position for convenience // Map touch position to mouse position for convenience
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; // NOTE: For DRM touchscreen devices, this mapping is disabled to avoid false touch detection
// CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
// Handle the mouse/touch/gestures events: // Handle the mouse/touch/gestures events:
PollMouseEvents(); PollMouseEvents();
@ -2262,7 +2263,8 @@ static void PollMouseEvents(void)
} }
else CORE.Input.Mouse.currentPosition.x += event.value; else CORE.Input.Mouse.currentPosition.x += event.value;
CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; // NOTE: For DRM touchscreen, do not simulate touch from mouse movement
// CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
touchAction = 2; // TOUCH_ACTION_MOVE touchAction = 2; // TOUCH_ACTION_MOVE
} }
@ -2275,7 +2277,8 @@ static void PollMouseEvents(void)
} }
else CORE.Input.Mouse.currentPosition.y += event.value; else CORE.Input.Mouse.currentPosition.y += event.value;
CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; // NOTE: For DRM touchscreen, do not simulate touch from mouse movement
// CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
touchAction = 2; // TOUCH_ACTION_MOVE touchAction = 2; // TOUCH_ACTION_MOVE
} }

View File

@ -785,8 +785,8 @@ RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode);
RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program
RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program
RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform, requires shader program id
RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute, requires shader program id
RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform
RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix
RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices
@ -4238,121 +4238,121 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
// Compile custom shader and return shader id // Compile custom shader and return shader id
unsigned int rlCompileShader(const char *shaderCode, int type) unsigned int rlCompileShader(const char *shaderCode, int type)
{ {
unsigned int shader = 0; unsigned int shaderId = 0;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
shader = glCreateShader(type); shaderId = glCreateShader(type);
glShaderSource(shader, 1, &shaderCode, NULL); glShaderSource(shaderId, 1, &shaderCode, NULL);
GLint success = 0; GLint success = 0;
glCompileShader(shader); glCompileShader(shaderId);
glGetShaderiv(shader, GL_COMPILE_STATUS, &success); glGetShaderiv(shaderId, GL_COMPILE_STATUS, &success);
if (success == GL_FALSE) if (success == GL_FALSE)
{ {
switch (type) switch (type)
{ {
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shaderId); break;
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shaderId); break;
//case GL_GEOMETRY_SHADER: //case GL_GEOMETRY_SHADER:
#if defined(GRAPHICS_API_OPENGL_43) #if defined(GRAPHICS_API_OPENGL_43)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shaderId); break;
#elif defined(GRAPHICS_API_OPENGL_33) #elif defined(GRAPHICS_API_OPENGL_33)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
#endif #endif
default: break; default: break;
} }
int maxLength = 0; int maxLength = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength > 0) if (maxLength > 0)
{ {
int length = 0; int length = 0;
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); char *log = (char *)RL_CALLOC(maxLength, sizeof(char));
glGetShaderInfoLog(shader, maxLength, &length, log); glGetShaderInfoLog(shaderId, maxLength, &length, log);
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shaderId, log);
RL_FREE(log); RL_FREE(log);
} }
// Unload object allocated by glCreateShader(), // Unload object allocated by glCreateShader(),
// despite failing in the compilation process // despite failing in the compilation process
glDeleteShader(shader); glDeleteShader(shaderId);
shader = 0; shaderId = 0;
} }
else else
{ {
switch (type) switch (type)
{ {
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shaderId); break;
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shaderId); break;
//case GL_GEOMETRY_SHADER: //case GL_GEOMETRY_SHADER:
#if defined(GRAPHICS_API_OPENGL_43) #if defined(GRAPHICS_API_OPENGL_43)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shaderId); break;
#elif defined(GRAPHICS_API_OPENGL_33) #elif defined(GRAPHICS_API_OPENGL_33)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
#endif #endif
default: break; default: break;
} }
} }
#endif #endif
return shader; return shaderId;
} }
// Load custom shader strings and return program id // Load custom shader strings and return program id
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
{ {
unsigned int program = 0; unsigned int programId = 0;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
GLint success = 0; GLint success = 0;
program = glCreateProgram(); programId = glCreateProgram();
glAttachShader(program, vShaderId); glAttachShader(programId, vShaderId);
glAttachShader(program, fShaderId); glAttachShader(programId, fShaderId);
// NOTE: Default attribute shader locations must be Bound before linking // NOTE: Default attribute shader locations must be Bound before linking
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCE_TX, RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCE_TX); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCE_TX, RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCE_TX);
#ifdef RL_SUPPORT_MESH_GPU_SKINNING #ifdef RL_SUPPORT_MESH_GPU_SKINNING
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS);
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); glBindAttribLocation(programId, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS);
#endif #endif
// NOTE: If some attrib name is no found on the shader, it locations becomes -1 // NOTE: If some attrib name is no found on the shader, it locations becomes -1
glLinkProgram(program); glLinkProgram(programId);
// NOTE: All uniform variables are intitialised to 0 when a program links // NOTE: All uniform variables are intitialised to 0 when a program links
glGetProgramiv(program, GL_LINK_STATUS, &success); glGetProgramiv(programId, GL_LINK_STATUS, &success);
if (success == GL_FALSE) if (success == GL_FALSE)
{ {
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", programId);
int maxLength = 0; int maxLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength > 0) if (maxLength > 0)
{ {
int length = 0; int length = 0;
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); char *log = (char *)RL_CALLOC(maxLength, sizeof(char));
glGetProgramInfoLog(program, maxLength, &length, log); glGetProgramInfoLog(programId, maxLength, &length, log);
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", programId, log);
RL_FREE(log); RL_FREE(log);
} }
glDeleteProgram(program); glDeleteProgram(programId);
program = 0; programId = 0;
} }
else else
{ {
@ -4361,10 +4361,10 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
//GLint binarySize = 0; //GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", programId);
} }
#endif #endif
return program; return programId;
} }
// Unload shader program // Unload shader program
@ -4378,6 +4378,7 @@ void rlUnloadShaderProgram(unsigned int id)
} }
// Get shader location uniform // Get shader location uniform
// NOTE: First parameter refers to shader program id
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
{ {
int location = -1; int location = -1;
@ -4391,6 +4392,7 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
} }
// Get shader location attribute // Get shader location attribute
// NOTE: First parameter refers to shader program id
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
{ {
int location = -1; int location = -1;
@ -4516,37 +4518,37 @@ void rlSetShader(unsigned int id, int *locs)
// Load compute shader program // Load compute shader program
unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) unsigned int rlLoadComputeShaderProgram(unsigned int shaderId)
{ {
unsigned int program = 0; unsigned int programId = 0;
#if defined(GRAPHICS_API_OPENGL_43) #if defined(GRAPHICS_API_OPENGL_43)
GLint success = 0; GLint success = 0;
program = glCreateProgram(); programId = glCreateProgram();
glAttachShader(program, shaderId); glAttachShader(programId, shaderId);
glLinkProgram(program); glLinkProgram(programId);
// NOTE: All uniform variables are intitialised to 0 when a program links // NOTE: All uniform variables are intitialised to 0 when a program links
glGetProgramiv(program, GL_LINK_STATUS, &success); glGetProgramiv(programId, GL_LINK_STATUS, &success);
if (success == GL_FALSE) if (success == GL_FALSE)
{ {
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", programId);
int maxLength = 0; int maxLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength > 0) if (maxLength > 0)
{ {
int length = 0; int length = 0;
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); char *log = (char *)RL_CALLOC(maxLength, sizeof(char));
glGetProgramInfoLog(program, maxLength, &length, log); glGetProgramInfoLog(programId, maxLength, &length, log);
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", programId, log);
RL_FREE(log); RL_FREE(log);
} }
glDeleteProgram(program); glDeleteProgram(programId);
program = 0; programId = 0;
} }
else else
{ {
@ -4555,13 +4557,13 @@ unsigned int rlLoadComputeShaderProgram(unsigned int shaderId)
//GLint binarySize = 0; //GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", programId);
} }
#else #else
TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43");
#endif #endif
return program; return programId;
} }
// Dispatch compute shader (equivalent to *draw* for graphics pilepine) // Dispatch compute shader (equivalent to *draw* for graphics pilepine)

View File

@ -44,7 +44,7 @@ Example elements validated:
| core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_monitor_change | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_monitor_detector | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -61,6 +61,9 @@ Example elements validated:
| core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_directory_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_directory_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -87,6 +90,11 @@ Example elements validated:
| shapes_triangle_strip | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_triangle_strip | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_vector_angle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_vector_angle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_pie_chart | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_pie_chart | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_clock_of_clocks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_mouse_trail | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_simple_particles | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_starfield_effect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -152,7 +160,7 @@ Example elements validated:
| models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_geometry_textures_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -197,9 +205,3 @@ Example elements validated:
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_clock_of_clocks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_mouse_trail | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_simple_particles | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_starfield | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -20,6 +20,8 @@ Example elements validated:
``` ```
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]| | **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:| |:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -69,7 +69,7 @@
#define REXM_MAX_RESOURCE_PATHS 256 #define REXM_MAX_RESOURCE_PATHS 256
// Create local commit with changes on example renaming // Create local commit with changes on example renaming
#define RENAME_AUTO_COMMIT_CREATION //#define RENAME_AUTO_COMMIT_CREATION
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -224,6 +224,7 @@ int main(int argc, char *argv[])
char exRebuildRequested[16] = { 0 }; // Example category/full rebuild request char exRebuildRequested[16] = { 0 }; // Example category/full rebuild request
int opCode = OP_NONE; // Operation code: 0-None(Help), 1-Create, 2-Add, 3-Rename, 4-Remove int opCode = OP_NONE; // Operation code: 0-None(Help), 1-Create, 2-Add, 3-Rename, 4-Remove
bool showUsage = false; // Flag to show usage help
bool verbose = false; // Flag for verbose log info bool verbose = false; // Flag for verbose log info
// Command-line usage mode: command args processing // Command-line usage mode: command args processing
@ -231,12 +232,14 @@ int main(int argc, char *argv[])
if (argc > 1) if (argc > 1)
{ {
// Supported commands: // Supported commands:
// help : Provides command-line usage information (default)
// create <new_example_name> : Creates an empty example, from internal template // create <new_example_name> : Creates an empty example, from internal template
// add <example_name> : Add existing example, category extracted from name // add <example_name> : Add existing example, category extracted from name
// rename <old_examples_name> <new_example_name> : Rename an existing example // rename <old_examples_name> <new_example_name> : Rename an existing example
// remove <example_name> : Remove an existing example // remove <example_name> : Remove an existing example
// validate : Validate examples collection // build <example_name> : Build example for Desktop and Web platforms
// validate : Validate examples collection, generates report
// update : Validate and update examples collection, generates report
if (strcmp(argv[1], "create") == 0) if (strcmp(argv[1], "create") == 0)
{ {
// Check for valid upcoming argument // Check for valid upcoming argument
@ -410,11 +413,18 @@ int main(int argc, char *argv[])
} }
} }
} }
// Check for verbose log mode request // Process command line options arguments
for (int i = 1; i < argc; i++) for (int i = 1; i < argc; i++)
{ {
if ((strcmp(argv[i], "-v") == 0) || (strcmp(argv[i], "--verbose") == 0)) verbose = true; if ((strcmp(argv[i], "-h") == 0) || (strcmp(argv[i], "--help") == 0))
{
showUsage = true;
}
else if ((strcmp(argv[i], "-v") == 0) || (strcmp(argv[i], "--verbose") == 0))
{
verbose = true;
}
} }
} }
@ -1372,7 +1382,6 @@ int main(int argc, char *argv[])
default: // Help default: // Help
{ {
// Supported commands: // Supported commands:
// help : Provides command-line usage information
// create <new_example_name> : Creates an empty example, from internal template // create <new_example_name> : Creates an empty example, from internal template
// add <example_name> : Add existing example, category extracted from name // add <example_name> : Add existing example, category extracted from name
// rename <old_examples_name> <new_example_name> : Rename an existing example // rename <old_examples_name> <new_example_name> : Rename an existing example
@ -1394,7 +1403,6 @@ int main(int argc, char *argv[])
printf(" > rexm <command> <example_name> [<example_rename>]\n\n"); printf(" > rexm <command> <example_name> [<example_rename>]\n\n");
printf("COMMANDS:\n\n"); printf("COMMANDS:\n\n");
printf(" help : Provides command-line usage information\n");
printf(" create <new_example_name> : Creates an empty example, from internal template\n"); printf(" create <new_example_name> : Creates an empty example, from internal template\n");
printf(" add <example_name> : Add existing example, category extracted from name\n"); printf(" add <example_name> : Add existing example, category extracted from name\n");
printf(" Supported categories: core, shapes, textures, text, models\n"); printf(" Supported categories: core, shapes, textures, text, models\n");
@ -1403,6 +1411,9 @@ int main(int argc, char *argv[])
printf(" build <example_name> : Build example for Desktop and Web platforms\n"); printf(" build <example_name> : Build example for Desktop and Web platforms\n");
printf(" validate : Validate examples collection, generates report\n"); printf(" validate : Validate examples collection, generates report\n");
printf(" update : Validate and update examples collection, generates report\n\n"); printf(" update : Validate and update examples collection, generates report\n\n");
printf("OPTIONS:\n\n");
printf(" -h, --help : Show tool version and command line usage help\n");
printf(" -v, --verbose : Verbose mode, show additional logs on processes\n");
printf("\nEXAMPLES:\n\n"); printf("\nEXAMPLES:\n\n");
printf(" > rexm add shapes_custom_stars\n"); printf(" > rexm add shapes_custom_stars\n");
printf(" Add and updates new example provided <shapes_custom_stars>\n\n"); printf(" Add and updates new example provided <shapes_custom_stars>\n\n");