Update rcore.c

This commit is contained in:
Nickolas McDonald 2023-08-19 21:58:07 -04:00
parent a14176e89d
commit 298b8711a3

View File

@ -3751,31 +3751,47 @@ void OpenURL(const char *url)
// Check if a key has been pressed once // Check if a key has been pressed once
bool IsKeyPressed(int key) bool IsKeyPressed(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1); if (!KEY_SAFE(key)) return false;
bool pressed = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
return pressed;
} }
// Check if a key is being pressed (key held down) // Check if a key is being pressed (key held down)
bool IsKeyDown(int key) bool IsKeyDown(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 1); if (!KEY_SAFE(key)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false;
} }
// Check if a key has been released once // Check if a key has been released once
bool IsKeyReleased(int key) bool IsKeyReleased(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0); if (!KEY_SAFE(key)) return false;
bool released = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
return released;
} }
// Check if a key is NOT being pressed (key not held down) // Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key) bool IsKeyUp(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 0); if (!KEY_SAFE(key)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false;
} }
// Check if a key has been repeated // Check if a key has been repeated
bool IsKeyRepeated(int key) bool IsKeyRepeated(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.repeatKeyState[key] == 1); if (!KEY_SAFE(key)) return false;
if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true;
else return false;
} }
// Get the last key pressed // Get the last key pressed