Update rcore.c
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a14176e89d
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src/rcore.c
26
src/rcore.c
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@ -3751,31 +3751,47 @@ void OpenURL(const char *url)
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// Check if a key has been pressed once
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// Check if a key has been pressed once
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bool IsKeyPressed(int key)
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bool IsKeyPressed(int key)
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{
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{
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return KEY_SAFE(key) && (CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1);
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if (!KEY_SAFE(key)) return false;
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bool pressed = false;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
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return pressed;
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}
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}
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// Check if a key is being pressed (key held down)
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// Check if a key is being pressed (key held down)
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bool IsKeyDown(int key)
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bool IsKeyDown(int key)
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{
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{
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return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 1);
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if (!KEY_SAFE(key)) return false;
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if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
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else return false;
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}
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}
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// Check if a key has been released once
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// Check if a key has been released once
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bool IsKeyReleased(int key)
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bool IsKeyReleased(int key)
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{
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{
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return KEY_SAFE(key) && (CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0);
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if (!KEY_SAFE(key)) return false;
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bool released = false;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
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return released;
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}
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}
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// Check if a key is NOT being pressed (key not held down)
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// Check if a key is NOT being pressed (key not held down)
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bool IsKeyUp(int key)
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bool IsKeyUp(int key)
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{
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{
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return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 0);
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if (!KEY_SAFE(key)) return false;
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if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
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else return false;
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}
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}
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// Check if a key has been repeated
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// Check if a key has been repeated
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bool IsKeyRepeated(int key)
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bool IsKeyRepeated(int key)
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{
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{
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return KEY_SAFE(key) && (CORE.Input.Keyboard.repeatKeyState[key] == 1);
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if (!KEY_SAFE(key)) return false;
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if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true;
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else return false;
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}
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}
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// Get the last key pressed
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// Get the last key pressed
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