Minor clean up, revert makefile change, include submodules directly in rcore
This commit is contained in:
parent
59ee375370
commit
296e5c1dcd
15
src/Makefile
15
src/Makefile
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@ -630,21 +630,8 @@ else
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endif
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endif
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# Compile all modules with their prerequisites
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# Compile all modules with their prerequisites
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# Compile core module
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RCORE_SUBMODULE=rcore_desktop.c
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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RCORE_SUBMODULE=rcore_android.c
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RCORE_SUBMODULE=rcore_drm.c
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RCORE_SUBMODULE=rcore_web.c
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endif
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rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h rcore.h
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rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h rcore.h
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$(CC) -c $< $(RCORE_SUBMODULE) $(CFLAGS) $(INCLUDE_PATHS)
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$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
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# Compile rglfw module
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# Compile rglfw module
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rglfw.o : rglfw.c
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rglfw.o : rglfw.c
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45
src/rcore.c
45
src/rcore.c
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@ -199,6 +199,18 @@ RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported s
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CoreData CORE = { 0 }; // Global CORE state context
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CoreData CORE = { 0 }; // Global CORE state context
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#if defined(PLATFORM_DESKTOP)
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#include "rcore_desktop.c"
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#elif defined(PLATFORM_WEB)
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#include "rcore_web.c"
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#elif defined(PLATFOM_DRM)
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#include "rcore_drm.c"
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#elif defined(PLATFOM_ANDROID)
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#include "rcore_android.c"
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#else
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// Software rendering backend, user needs to provide buffer ;)
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#endif
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#if defined(SUPPORT_SCREEN_CAPTURE)
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#if defined(SUPPORT_SCREEN_CAPTURE)
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static int screenshotCounter = 0; // Screenshots counter
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static int screenshotCounter = 0; // Screenshots counter
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#endif
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#endif
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@ -315,25 +327,6 @@ static void SetupViewport(int width, int height); // Set viewport for a pr
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static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
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static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
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static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
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static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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#if !defined(PLATFORM_WEB)
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static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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#endif
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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// Input callbacks events
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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#endif
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#if defined(PLATFORM_DRM)
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#if defined(PLATFORM_DRM)
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static void InitKeyboard(void); // Initialize raw keyboard system
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static void InitKeyboard(void); // Initialize raw keyboard system
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static void RestoreKeyboard(void); // Restore keyboard system
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static void RestoreKeyboard(void); // Restore keyboard system
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@ -3367,11 +3360,6 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi
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}
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}
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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{
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TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
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}
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// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
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// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
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// NOTE: Window resizing not allowed by default
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// NOTE: Window resizing not allowed by default
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@ -3415,15 +3403,6 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified)
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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}
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}
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#if !defined(PLATFORM_WEB)
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// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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{
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if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
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else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
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}
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#endif
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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{
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{
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@ -1,6 +1,8 @@
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#ifndef RCORE_H
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#ifndef RCORE_H
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#define RCORE_H
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#define RCORE_H
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#define PLATFORM_DESKTOP
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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@ -26,6 +28,8 @@
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*/
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*/
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#include "raylib.h"
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#include "raylib.h"
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#include "rlgl.h"
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#include "raymath.h"
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@ -81,6 +85,11 @@
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#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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#define FLAG_CHECK(n, f) ((n) & (f))
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#define FLAG_CHECK(n, f) ((n) & (f))
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// TODO: HACK: Added flag if not provided by GLFW when using external library
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// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
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#if !defined(GLFW_MOUSE_PASSTHROUGH)
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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#include <stdlib.h>
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#include <stdlib.h>
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#include "raylib.h"
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#include "rlgl.h"
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#include "rcore.h"
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#include "rcore.h"
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow()
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#include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow()
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#endif
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#endif
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// TODO: HACK: Added flag if not provided by GLFW when using external library
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// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
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#if !defined(GLFW_MOUSE_PASSTHROUGH)
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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#endif
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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// Window callbacks events
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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// Input callbacks events
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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// Initialize window and OpenGL context
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, const char *title)
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void InitWindow(int width, int height, const char *title)
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{
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{
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glfwFocusWindow(CORE.Window.handle);
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glfwFocusWindow(CORE.Window.handle);
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}
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}
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// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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{
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if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
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else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
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}
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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{
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TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
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}
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383
src/rcore_drm.c
383
src/rcore_drm.c
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@ -1,6 +1,5 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "raylib.h"
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#include "rcore.h"
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#include "rcore.h"
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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glfwInitAllocator(&allocator);
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*/
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#if defined(__APPLE__)
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glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
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#endif
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if (!glfwInit())
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
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return false;
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}
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glfwDefaultWindowHints(); // Set default windows hints
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
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//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
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//glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits
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//glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// Check window creation flags
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
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else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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// NOTE: Some GLFW flags are not supported on HTML5
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// Resize window content area based on the monitor content scale.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
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#if defined(__APPLE__)
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|
||||||
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
|
||||||
|
|
||||||
// Mouse passthrough
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
|
|
||||||
else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
|
||||||
{
|
|
||||||
// NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs
|
|
||||||
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
|
||||||
glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version
|
|
||||||
// with backward compatibility to older OpenGL versions.
|
|
||||||
// For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context.
|
|
||||||
|
|
||||||
// Check selection OpenGL version
|
|
||||||
if (rlGetVersion() == RL_OPENGL_21)
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
|
|
||||||
}
|
|
||||||
else if (rlGetVersion() == RL_OPENGL_33)
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
|
|
||||||
// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
|
|
||||||
#if defined(__APPLE__)
|
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
|
|
||||||
#else
|
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
|
|
||||||
#endif
|
|
||||||
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
|
|
||||||
}
|
|
||||||
else if (rlGetVersion() == RL_OPENGL_43)
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
|
|
||||||
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
|
|
||||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
|
|
||||||
#else
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
|
|
||||||
#else
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
// NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.
|
|
||||||
// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
|
|
||||||
// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
|
|
||||||
// REF: https://github.com/raysan5/raylib/issues/1554
|
|
||||||
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
// Find monitor resolution
|
|
||||||
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
|
|
||||||
if (!monitor)
|
|
||||||
{
|
|
||||||
TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
|
|
||||||
|
|
||||||
CORE.Window.display.width = mode->width;
|
|
||||||
CORE.Window.display.height = mode->height;
|
|
||||||
|
|
||||||
// Set screen width/height to the display width/height if they are 0
|
|
||||||
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
|
|
||||||
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
|
|
||||||
#endif // PLATFORM_DESKTOP
|
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
|
||||||
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
|
|
||||||
CORE.Window.display.width = CORE.Window.screen.width;
|
|
||||||
CORE.Window.display.height = CORE.Window.screen.height;
|
|
||||||
#endif // PLATFORM_WEB
|
|
||||||
|
|
||||||
if (CORE.Window.fullscreen)
|
|
||||||
{
|
|
||||||
// remember center for switchinging from fullscreen to window
|
|
||||||
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
|
|
||||||
{
|
|
||||||
// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed.
|
|
||||||
// Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11.
|
|
||||||
CORE.Window.position.x = CORE.Window.display.width/4;
|
|
||||||
CORE.Window.position.y = CORE.Window.display.height/4;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
|
|
||||||
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
|
|
||||||
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
|
|
||||||
|
|
||||||
// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
|
|
||||||
int count = 0;
|
|
||||||
const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
|
|
||||||
|
|
||||||
// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
if ((unsigned int)modes[i].width >= CORE.Window.screen.width)
|
|
||||||
{
|
|
||||||
if ((unsigned int)modes[i].height >= CORE.Window.screen.height)
|
|
||||||
{
|
|
||||||
CORE.Window.display.width = modes[i].width;
|
|
||||||
CORE.Window.display.height = modes[i].height;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
||||||
|
|
||||||
// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
|
|
||||||
// for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3),
|
|
||||||
// framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched
|
|
||||||
// by the sides to fit all monitor space...
|
|
||||||
|
|
||||||
// Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight
|
|
||||||
// It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset)
|
|
||||||
// Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale
|
|
||||||
// TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed...
|
|
||||||
// HighDPI monitors are properly considered in a following similar function: SetupViewport()
|
|
||||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
||||||
|
|
||||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
|
|
||||||
|
|
||||||
// NOTE: Full-screen change, not working properly...
|
|
||||||
//glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
|
|
||||||
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
|
|
||||||
{
|
|
||||||
glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
// No-fullscreen window creation
|
|
||||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
|
|
||||||
|
|
||||||
if (CORE.Window.handle)
|
|
||||||
{
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width;
|
|
||||||
CORE.Window.render.height = CORE.Window.screen.height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!CORE.Window.handle)
|
|
||||||
{
|
|
||||||
glfwTerminate();
|
|
||||||
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// glfwCreateWindow title doesn't work with emscripten.
|
|
||||||
#if defined(PLATFORM_WEB)
|
|
||||||
emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Set window callback events
|
|
||||||
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
|
|
||||||
#if !defined(PLATFORM_WEB)
|
|
||||||
glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback);
|
|
||||||
#endif
|
|
||||||
glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
|
|
||||||
glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
|
|
||||||
glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
|
|
||||||
|
|
||||||
// Set input callback events
|
|
||||||
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
|
|
||||||
glfwSetCharCallback(CORE.Window.handle, CharCallback);
|
|
||||||
glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback);
|
|
||||||
glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes
|
|
||||||
glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback);
|
|
||||||
glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(CORE.Window.handle);
|
|
||||||
|
|
||||||
#if !defined(PLATFORM_WEB)
|
|
||||||
glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
|
|
||||||
|
|
||||||
glfwSwapInterval(0); // No V-Sync by default
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
|
|
||||||
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
|
|
||||||
// to be activated on web platforms since VSync is enforced there.
|
|
||||||
#if !defined(PLATFORM_WEB)
|
|
||||||
if (CORE.Window.flags & FLAG_VSYNC_HINT)
|
|
||||||
{
|
|
||||||
// WARNING: It seems to hit a critical render path in Intel HD Graphics
|
|
||||||
glfwSwapInterval(1);
|
|
||||||
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int fbWidth = CORE.Window.screen.width;
|
|
||||||
int fbHeight = CORE.Window.screen.height;
|
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
|
||||||
{
|
|
||||||
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
|
|
||||||
// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
|
||||||
#if !defined(__APPLE__)
|
|
||||||
glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
|
|
||||||
|
|
||||||
// Screen scaling matrix is required in case desired screen area is different from display area
|
|
||||||
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
|
|
||||||
|
|
||||||
// Mouse input scaling for the new screen size
|
|
||||||
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
CORE.Window.render.width = fbWidth;
|
|
||||||
CORE.Window.render.height = fbHeight;
|
|
||||||
CORE.Window.currentFbo.width = fbWidth;
|
|
||||||
CORE.Window.currentFbo.height = fbHeight;
|
|
||||||
|
|
||||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
||||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
||||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
||||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
||||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
||||||
|
|
||||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
|
||||||
CORE.Window.fullscreen = true;
|
CORE.Window.fullscreen = true;
|
||||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||||
|
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
CORE.Window.fd = -1;
|
CORE.Window.fd = -1;
|
||||||
CORE.Window.connector = NULL;
|
CORE.Window.connector = NULL;
|
||||||
CORE.Window.modeIndex = -1;
|
CORE.Window.modeIndex = -1;
|
||||||
|
|
@ -669,7 +336,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
EGLint samples = 0;
|
EGLint samples = 0;
|
||||||
EGLint sampleBuffer = 0;
|
EGLint sampleBuffer = 0;
|
||||||
|
|
@ -683,15 +349,11 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
const EGLint framebufferAttribs[] =
|
const EGLint framebufferAttribs[] =
|
||||||
{
|
{
|
||||||
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
||||||
#endif
|
|
||||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
||||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
||||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
||||||
#endif
|
|
||||||
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
||||||
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||||
|
|
@ -706,15 +368,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
EGL_NONE
|
EGL_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
|
||||||
EGLint numConfigs = 0;
|
EGLint numConfigs = 0;
|
||||||
|
|
||||||
// Get an EGL device connection
|
// Get an EGL device connection
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
|
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
|
||||||
#else
|
|
||||||
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
||||||
#endif
|
|
||||||
if (CORE.Window.device == EGL_NO_DISPLAY)
|
if (CORE.Window.device == EGL_NO_DISPLAY)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||||
|
|
@ -729,7 +386,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs))
|
if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs))
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
||||||
|
|
@ -782,10 +438,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
// Get an appropriate EGL framebuffer configuration
|
|
||||||
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Set rendering API
|
// Set rendering API
|
||||||
eglBindAPI(EGL_OPENGL_ES_API);
|
eglBindAPI(EGL_OPENGL_ES_API);
|
||||||
|
|
@ -797,31 +449,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
// Create an EGL window surface
|
// Create an EGL window surface
|
||||||
//---------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
|
||||||
EGLint displayFormat = 0;
|
|
||||||
|
|
||||||
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
|
|
||||||
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
|
|
||||||
eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
|
||||||
|
|
||||||
// At this point we need to manage render size vs screen size
|
|
||||||
// NOTE: This function use and modify global module variables:
|
|
||||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
|
||||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
|
||||||
// -> CORE.Window.screenScale
|
|
||||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
||||||
|
|
||||||
ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
|
|
||||||
//ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size
|
|
||||||
|
|
||||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
|
|
||||||
#endif // PLATFORM_ANDROID
|
|
||||||
|
|
||||||
#if defined(PLATFORM_DRM)
|
|
||||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
||||||
if (EGL_NO_SURFACE == CORE.Window.surface)
|
if (EGL_NO_SURFACE == CORE.Window.surface)
|
||||||
{
|
{
|
||||||
|
|
@ -835,7 +466,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||||
// -> CORE.Window.screenScale
|
// -> CORE.Window.screenScale
|
||||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||||
#endif // PLATFORM_DRM
|
|
||||||
|
|
||||||
// There must be at least one frame displayed before the buffers are swapped
|
// There must be at least one frame displayed before the buffers are swapped
|
||||||
//eglSwapInterval(CORE.Window.device, 1);
|
//eglSwapInterval(CORE.Window.device, 1);
|
||||||
|
|
@ -858,15 +488,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||||
}
|
}
|
||||||
#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
|
||||||
|
|
||||||
// Load OpenGL extensions
|
// Load OpenGL extensions
|
||||||
// NOTE: GL procedures address loader is required to load extensions
|
// NOTE: GL procedures address loader is required to load extensions
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
|
||||||
rlLoadExtensions(glfwGetProcAddress);
|
|
||||||
#else
|
|
||||||
rlLoadExtensions(eglGetProcAddress);
|
rlLoadExtensions(eglGetProcAddress);
|
||||||
#endif
|
|
||||||
|
|
||||||
// Initialize OpenGL context (states and resources)
|
// Initialize OpenGL context (states and resources)
|
||||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||||
|
|
@ -876,10 +501,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
||||||
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID)
|
|
||||||
CORE.Window.ready = true;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "raylib.h"
|
|
||||||
#include "rcore.h"
|
#include "rcore.h"
|
||||||
|
|
||||||
#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
|
#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
|
||||||
|
|
@ -35,6 +34,19 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
||||||
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
|
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
|
||||||
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
|
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
|
||||||
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
|
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
|
||||||
|
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
|
||||||
|
// Window callbacks events
|
||||||
|
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
|
||||||
|
static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
|
||||||
|
static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
|
||||||
|
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
|
||||||
|
// Input callbacks events
|
||||||
|
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
|
||||||
|
static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
|
||||||
|
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
|
||||||
|
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
|
||||||
|
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
|
||||||
|
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
|
||||||
|
|
||||||
// Initialize window and OpenGL context
|
// Initialize window and OpenGL context
|
||||||
// NOTE: data parameter could be used to pass any kind of required data to the initialization
|
// NOTE: data parameter could be used to pass any kind of required data to the initialization
|
||||||
|
|
@ -1341,3 +1353,9 @@ void SetWindowFocused(void)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_INFO, "SetWindowFocused not implemented in rcore_web.c");
|
TRACELOG(LOG_INFO, "SetWindowFocused not implemented in rcore_web.c");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GLFW3 Error Callback, runs on GLFW3 error
|
||||||
|
static void ErrorCallback(int error, const char *description)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user