From 2957c1555f8b428a4362ef99528f06a6598b0031 Mon Sep 17 00:00:00 2001 From: Brett Date: Tue, 10 Oct 2023 04:14:38 -0400 Subject: [PATCH] [raymath] Hotfix for Vector2Angle and corresponding example --- src/raymath.h | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/raymath.h b/src/raymath.h index 8d4fd0feb..9c28e5762 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -324,15 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; -<<<<<<< HEAD -<<<<<<< HEAD result = atan2f(det, dot); -======= -======= ->>>>>>> origin - // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior - result = -atan2f(det, dot); ->>>>>>> b5edafafe17c950722d4c5fd6c705f6aff74a65f return result; } @@ -344,8 +336,7 @@ RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) { float result = 0.0f; - // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior - result = -atan2f(end.y - start.y, end.x - start.x); + result = atan2f(end.y - start.y, end.x - start.x); return result; }