Fix BeginScissorMode for high DPI. Add comment to set FLAG_WINDOW_HIGHDPI flag.
This commit is contained in:
parent
4d3c79f91f
commit
28a20218d2
|
|
@ -20,6 +20,9 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
// If you have a high DPI screen you'll have to set the High DPI flag.
|
||||||
|
// SetConfigFlags(FLAG_WINDOW_HIGHDPI);
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
|
||||||
|
|
||||||
Rectangle scissorArea = { 0, 0, 300, 300 };
|
Rectangle scissorArea = { 0, 0, 300, 300 };
|
||||||
|
|
|
||||||
|
|
@ -2188,7 +2188,8 @@ void BeginScissorMode(int x, int y, int width, int height)
|
||||||
{
|
{
|
||||||
Vector2 scale = GetWindowScaleDPI();
|
Vector2 scale = GetWindowScaleDPI();
|
||||||
|
|
||||||
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
|
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - y*scale.y - height/scale.y),
|
||||||
|
(int)(width*scale.x), (int)(height*scale.y));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user