[rshapes] Add function signatures to raylib.h
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src/raylib.h
17
src/raylib.h
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@ -1298,6 +1298,7 @@ RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4
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RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
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RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
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RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
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RLAPI void DrawSplineSegmentBezierCubicVar(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, const float* thicks, int thickCount, Color color); // Draw spline segment with variable thickness: Cubic Bezier, 2 points, 2 control points, 1 or more thickness
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// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
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RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
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@ -1306,6 +1307,22 @@ RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vecto
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RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
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RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
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// Spline segment slope evaluation functions, for a given t [0.0f .. 1.0f]
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RLAPI Vector2 GetSplineVelocityLinear(Vector2 startPos, Vector2 endPos); // Get (evaluate) spline velocity: Linear
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RLAPI Vector2 GetSplineVelocityBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos, float t); // Get (evaluate) spline velocity: Quadratic Bezier
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RLAPI Vector2 GetSplineVelocityBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos, float t); // Get (evaluate) spline velocity: Cubic Bezier
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RLAPI Vector2 GetSplineAccelerationBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos); // Get (evaluate) spline acceleration: Quadratic Bezier
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RLAPI Vector2 GetSplineAccelerationBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos, float t); // Get (evaluate) spline acceleration: Cubic Bezier
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RLAPI Vector2 GetSplineJoltBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos); // Get (evaluate) spline jolt: Cubic Bezier
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// Spline segment bounds evaluation functions
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RLAPI Rectangle GetSplineBoundsBezierLinear(Vector2 startPos, Vector2 endPos); // Get (evaluate) spline bounds rectangle: Linear
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RLAPI Rectangle GetSplineBoundsBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos); // Get (evaluate) spline bounds rectangle: Quadratic Bezier
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RLAPI Rectangle GetSplineBoundsBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos); // Get (evaluate) spline bounds rectangle: Cubic Bezier
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RLAPI float GetSplineCurvatureBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos, float t); // Get (evaluate) spline curvature: Cubic Bezier
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RLAPI float GetSplineNearestTLinear(Vector2 startPos, Vector2 endPos, Vector2 point); // Get (evaluate) nearest t value to point: Linear
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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