moved update out of draw area

This commit is contained in:
CrackedPixel 2024-10-21 20:22:06 -05:00
parent 2a0963ce09
commit 283847145a

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@ -81,6 +81,8 @@ int main(void)
// Update model animation
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw
@ -92,8 +94,6 @@ int main(void)
BeginMode3D(camera);
// Draw character
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
DrawGrid(10, 1.0f);