use device sample rate instead of separate var
let config define a device sample rate if it wants to, but let the default be 0 for native rate.
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74df385b20
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2812702e6f
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@ -195,6 +195,7 @@
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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26
src/raudio.c
26
src/raudio.c
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@ -256,8 +256,10 @@ typedef struct tagBITMAPINFOHEADER {
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#ifndef AUDIO_DEVICE_CHANNELS
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#endif
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int AUDIO_DEVICE_SAMPLE_RATE = 0;
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#ifndef AUDIO_DEVICE_SAMPLE_RATE
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output channels: stereo
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#endif
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#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#endif
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@ -433,7 +435,7 @@ void InitAudioDevice(void)
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config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
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config.capture.format = ma_format_s16;
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config.capture.channels = 1;
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config.sampleRate = 0;
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config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
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config.dataCallback = OnSendAudioDataToDevice;
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config.pUserData = NULL;
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@ -456,8 +458,6 @@ void InitAudioDevice(void)
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return;
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}
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AUDIO_DEVICE_SAMPLE_RATE = AUDIO.System.device.sampleRate;
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// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
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@ -473,7 +473,7 @@ void InitAudioDevice(void)
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{
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// WARNING: An empty audioBuffer is created (data = 0)
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// AudioBuffer data just points to loaded sound data
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AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
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AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
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}
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TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
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@ -546,7 +546,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
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// Audio data runs through a format converter
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ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE);
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ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
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converterConfig.resampling.allowDynamicSampleRate = true; // Required for pitch shifting
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ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter);
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@ -782,21 +782,21 @@ Sound LoadSoundFromWave(Wave wave)
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ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
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ma_uint32 frameCountIn = wave.sampleCount/wave.channels;
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ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
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ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
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if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
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AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
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AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC);
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if (audioBuffer == NULL)
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{
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TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
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return sound; // early return to avoid dereferencing the audioBuffer null pointer
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}
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frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
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frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
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if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
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sound.sampleCount = frameCount*AUDIO_DEVICE_CHANNELS;
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sound.stream.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
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sound.stream.sampleRate = AUDIO.System.device.sampleRate;
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sound.stream.sampleSize = 32;
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sound.stream.channels = AUDIO_DEVICE_CHANNELS;
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sound.stream.buffer = audioBuffer;
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@ -1220,7 +1220,7 @@ Music LoadMusicStream(const char *fileName)
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else if (IsFileExtension(fileName, ".xm"))
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{
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jar_xm_context_t *ctxXm = NULL;
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int result = jar_xm_create_context_from_file(&ctxXm, AUDIO_DEVICE_SAMPLE_RATE, fileName);
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int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName);
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music.ctxType = MUSIC_MODULE_XM;
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music.ctxData = ctxXm;
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@ -1230,7 +1230,7 @@ Music LoadMusicStream(const char *fileName)
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jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
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// NOTE: Only stereo is supported for XM
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music.stream = InitAudioStream(AUDIO_DEVICE_SAMPLE_RATE, 16, AUDIO_DEVICE_CHANNELS);
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music.stream = InitAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
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music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
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@ -1251,7 +1251,7 @@ Music LoadMusicStream(const char *fileName)
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if (result > 0)
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{
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// NOTE: Only stereo is supported for MOD
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music.stream = InitAudioStream(AUDIO_DEVICE_SAMPLE_RATE, 16, AUDIO_DEVICE_CHANNELS);
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music.stream = InitAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
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music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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