moves color conversion to math part
This commit is contained in:
parent
6bacc7de2e
commit
2803a8f164
216
src/external/rlsw.h
vendored
216
src/external/rlsw.h
vendored
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@ -1066,7 +1066,7 @@ typedef struct {
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static sw_context_t RLSW = { 0 };
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static sw_context_t RLSW = { 0 };
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#if SW_USE_COLOR_LUT
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#if SW_USE_COLOR_LUT
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static float SW_LUT_U8_TO_F32[256] = { 0 };
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static float SW_LUT_UINT8_TO_FLOAT[256] = { 0 };
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#endif
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -1415,6 +1415,100 @@ static inline uint32_t sw_compress_8to3(uint8_t v) { return v >> 5; }
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static inline uint32_t sw_compress_8to4(uint8_t v) { return v >> 4; }
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static inline uint32_t sw_compress_8to4(uint8_t v) { return v >> 4; }
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static inline uint32_t sw_compress_8to5(uint8_t v) { return v >> 3; }
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static inline uint32_t sw_compress_8to5(uint8_t v) { return v >> 3; }
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static inline uint32_t sw_compress_8to6(uint8_t v) { return v >> 2; }
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static inline uint32_t sw_compress_8to6(uint8_t v) { return v >> 2; }
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static inline void sw_color8_to_color(float *SW_RESTRICT dst, const uint8_t *SW_RESTRICT src)
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{
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#if defined(SW_HAS_NEON)
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uint8x8_t bytes = vreinterpret_u8_u32(vld1_dup_u32((const uint32_t *)src));
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uint16x8_t words = vmovl_u8(bytes);
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uint32x4_t dwords = vmovl_u16(vget_low_u16(words));
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float32x4_t fvals = vmulq_f32(vcvtq_f32_u32(dwords), vdupq_n_f32(SW_INV_255));
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vst1q_f32(dst, fvals);
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#elif defined(SW_HAS_SSE41)
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__m128i bytes = _mm_loadu_si32(src);
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(_mm_cvtepu8_epi32(bytes)), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(dst, fvals);
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#elif defined(SW_HAS_SSE2)
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__m128i zero = _mm_setzero_si128();
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__m128i bytes = _mm_loadu_si32(src);
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__m128i words = _mm_unpacklo_epi8(bytes, zero);
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__m128i dwords = _mm_unpacklo_epi16(words, zero);
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(dwords), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(dst, fvals);
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#elif defined(SW_HAS_RVV)
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// TODO: WARNING: Sample code generated by AI, needs testing and review
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size_t vl = __riscv_vsetvl_e8m1(4); // Set vector length for 8-bit input elements
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vuint8m1_t vsrc_u8 = __riscv_vle8_v_u8m1(src, vl); // Load 4 unsigned 8-bit integers
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vuint32m1_t vsrc_u32 = __riscv_vwcvt_xu_u_v_u32m1(vsrc_u8, vl); // Widen to 32-bit unsigned integers
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vfloat32m1_t vsrc_f32 = __riscv_vfcvt_f_xu_v_f32m1(vsrc_u32, vl); // Convert to float32
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vfloat32m1_t vnorm = __riscv_vfmul_vf_f32m1(vsrc_f32, SW_INV_255, vl); // Multiply by 1/255.0 to normalize
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__riscv_vse32_v_f32m1(dst, vnorm, vl); // Store result
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#elif SW_USE_COLOR_LUT
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dst[0] = SW_LUT_UINT8_TO_FLOAT[src[0]];
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dst[1] = SW_LUT_UINT8_TO_FLOAT[src[1]];
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dst[2] = SW_LUT_UINT8_TO_FLOAT[src[2]];
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dst[3] = SW_LUT_UINT8_TO_FLOAT[src[3]];
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#else
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dst[0] = (float)src[0]*SW_INV_255;
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dst[1] = (float)src[1]*SW_INV_255;
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dst[2] = (float)src[2]*SW_INV_255;
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dst[3] = (float)src[3]*SW_INV_255;
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#endif
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}
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static inline void sw_color_to_color8(uint8_t *SW_RESTRICT dst, const float *SW_RESTRICT src)
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{
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#if defined(SW_HAS_NEON)
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float32x4_t fvals = vmulq_f32(vld1q_f32(src), vdupq_n_f32(255.0f));
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uint32x4_t i32 = vcvtq_u32_f32(fvals);
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uint16x4_t i16 = vmovn_u32(i32);
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uint8x8_t i8 = vmovn_u16(vcombine_u16(i16, i16));
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vst1_lane_u32((uint32_t *)dst, vreinterpret_u32_u8(i8), 0);
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#elif defined(SW_HAS_SSE41)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(src), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packus_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_SSE2)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(src), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packs_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_RVV)
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// TODO: WARNING: Sample code generated by AI, needs testing and review
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// REVIEW: It shouldn't perform so many operations; take inspiration from other versions
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// NOTE: RVV 1.0 specs define the use of __riscv_ prefix for instrinsic functions
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size_t vl = __riscv_vsetvl_e32m1(4); // Load up to 4 floats into a vector register
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vfloat32m1_t vsrc = __riscv_vle32_v_f32m1(src, vl); // Load float32 values
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// Multiply by 255.0f and add 0.5f for rounding
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vfloat32m1_t vscaled = __riscv_vfmul_vf_f32m1(vsrc, 255.0f, vl);
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vscaled = __riscv_vfadd_vf_f32m1(vscaled, 0.5f, vl);
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// Convert to unsigned integer (truncate toward zero)
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vuint32m1_t vu32 = __riscv_vfcvt_xu_f_v_u32m1(vscaled, vl);
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// Narrow from u32 -> u8
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vuint8m1_t vu8 = __riscv_vnclipu_wx_u8m1(vu32, 0, vl); // Round toward zero
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__riscv_vse8_v_u8m1(dst, vu8, vl); // Store result
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#else
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dst[0] = (uint8_t)(src[0]*255.0f);
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dst[1] = (uint8_t)(src[1]*255.0f);
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dst[2] = (uint8_t)(src[2]*255.0f);
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dst[3] = (uint8_t)(src[3]*255.0f);
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#endif
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}
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//-------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------
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// Object pool functions
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// Object pool functions
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@ -1655,100 +1749,6 @@ static inline bool sw_pixel_is_depth_format(sw_pixelformat_t format)
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return false;
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return false;
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}
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}
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static inline void sw_pixel_color8_to_color(float *SW_RESTRICT dst, const uint8_t *SW_RESTRICT src)
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{
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#if defined(SW_HAS_NEON)
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uint8x8_t bytes = vreinterpret_u8_u32(vld1_dup_u32((const uint32_t *)src));
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uint16x8_t words = vmovl_u8(bytes);
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uint32x4_t dwords = vmovl_u16(vget_low_u16(words));
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float32x4_t fvals = vmulq_f32(vcvtq_f32_u32(dwords), vdupq_n_f32(SW_INV_255));
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vst1q_f32(dst, fvals);
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#elif defined(SW_HAS_SSE41)
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__m128i bytes = _mm_loadu_si32(src);
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(_mm_cvtepu8_epi32(bytes)), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(dst, fvals);
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#elif defined(SW_HAS_SSE2)
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__m128i zero = _mm_setzero_si128();
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__m128i bytes = _mm_loadu_si32(src);
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__m128i words = _mm_unpacklo_epi8(bytes, zero);
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__m128i dwords = _mm_unpacklo_epi16(words, zero);
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(dwords), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(dst, fvals);
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#elif defined(SW_HAS_RVV)
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// TODO: WARNING: Sample code generated by AI, needs testing and review
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size_t vl = __riscv_vsetvl_e8m1(4); // Set vector length for 8-bit input elements
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vuint8m1_t vsrc_u8 = __riscv_vle8_v_u8m1(src, vl); // Load 4 unsigned 8-bit integers
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vuint32m1_t vsrc_u32 = __riscv_vwcvt_xu_u_v_u32m1(vsrc_u8, vl); // Widen to 32-bit unsigned integers
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vfloat32m1_t vsrc_f32 = __riscv_vfcvt_f_xu_v_f32m1(vsrc_u32, vl); // Convert to float32
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vfloat32m1_t vnorm = __riscv_vfmul_vf_f32m1(vsrc_f32, SW_INV_255, vl); // Multiply by 1/255.0 to normalize
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__riscv_vse32_v_f32m1(dst, vnorm, vl); // Store result
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#elif SW_USE_COLOR_LUT
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dst[0] = SW_LUT_U8_TO_F32[src[0]];
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dst[1] = SW_LUT_U8_TO_F32[src[1]];
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dst[2] = SW_LUT_U8_TO_F32[src[2]];
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dst[3] = SW_LUT_U8_TO_F32[src[3]];
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#else
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dst[0] = (float)src[0]*SW_INV_255;
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dst[1] = (float)src[1]*SW_INV_255;
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dst[2] = (float)src[2]*SW_INV_255;
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dst[3] = (float)src[3]*SW_INV_255;
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#endif
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}
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static inline void sw_pixel_color_to_color8(uint8_t *SW_RESTRICT dst, const float *SW_RESTRICT src)
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{
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#if defined(SW_HAS_NEON)
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float32x4_t fvals = vmulq_f32(vld1q_f32(src), vdupq_n_f32(255.0f));
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uint32x4_t i32 = vcvtq_u32_f32(fvals);
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uint16x4_t i16 = vmovn_u32(i32);
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uint8x8_t i8 = vmovn_u16(vcombine_u16(i16, i16));
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vst1_lane_u32((uint32_t *)dst, vreinterpret_u32_u8(i8), 0);
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#elif defined(SW_HAS_SSE41)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(src), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packus_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_SSE2)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(src), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packs_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_RVV)
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// TODO: WARNING: Sample code generated by AI, needs testing and review
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// REVIEW: It shouldn't perform so many operations; take inspiration from other versions
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// NOTE: RVV 1.0 specs define the use of __riscv_ prefix for instrinsic functions
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size_t vl = __riscv_vsetvl_e32m1(4); // Load up to 4 floats into a vector register
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vfloat32m1_t vsrc = __riscv_vle32_v_f32m1(src, vl); // Load float32 values
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// Multiply by 255.0f and add 0.5f for rounding
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vfloat32m1_t vscaled = __riscv_vfmul_vf_f32m1(vsrc, 255.0f, vl);
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vscaled = __riscv_vfadd_vf_f32m1(vscaled, 0.5f, vl);
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// Convert to unsigned integer (truncate toward zero)
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vuint32m1_t vu32 = __riscv_vfcvt_xu_f_v_u32m1(vscaled, vl);
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// Narrow from u32 -> u8
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vuint8m1_t vu8 = __riscv_vnclipu_wx_u8m1(vu32, 0, vl); // Round toward zero
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__riscv_vse8_v_u8m1(dst, vu8, vl); // Store result
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#else
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dst[0] = (uint8_t)(src[0]*255.0f);
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dst[1] = (uint8_t)(src[1]*255.0f);
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dst[2] = (uint8_t)(src[2]*255.0f);
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dst[3] = (uint8_t)(src[3]*255.0f);
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#endif
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}
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static inline void sw_pixel_read_color8_GRAYSCALE(uint8_t *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color8_GRAYSCALE(uint8_t *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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uint8_t gray = ((const uint8_t *)pixels)[offset];
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uint8_t gray = ((const uint8_t *)pixels)[offset];
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@ -2065,40 +2065,40 @@ static inline void sw_pixel_read_color_R3G3B2(float *SW_RESTRICT color, const vo
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{
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{
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uint8_t unpack[4];
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uint8_t unpack[4];
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sw_pixel_read_color8_R3G3B2(unpack, pixels, offset);
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sw_pixel_read_color8_R3G3B2(unpack, pixels, offset);
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sw_pixel_color8_to_color(color, unpack);
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sw_color8_to_color(color, unpack);
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}
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}
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static inline void sw_pixel_read_color_R5G6B5(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color_R5G6B5(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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uint8_t unpack[4];
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uint8_t unpack[4];
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sw_pixel_read_color8_R5G6B5(unpack, pixels, offset);
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sw_pixel_read_color8_R5G6B5(unpack, pixels, offset);
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sw_pixel_color8_to_color(color, unpack);
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sw_color8_to_color(color, unpack);
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}
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}
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static inline void sw_pixel_read_color_R8G8B8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color_R8G8B8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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uint8_t unpack[4];
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uint8_t unpack[4];
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sw_pixel_read_color8_R8G8B8(unpack, pixels, offset);
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sw_pixel_read_color8_R8G8B8(unpack, pixels, offset);
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sw_pixel_color8_to_color(color, unpack);
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sw_color8_to_color(color, unpack);
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}
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}
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static inline void sw_pixel_read_color_R5G5B5A1(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color_R5G5B5A1(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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uint8_t unpack[4];
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uint8_t unpack[4];
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sw_pixel_read_color8_R5G5B5A1(unpack, pixels, offset);
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sw_pixel_read_color8_R5G5B5A1(unpack, pixels, offset);
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sw_pixel_color8_to_color(color, unpack);
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sw_color8_to_color(color, unpack);
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}
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}
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static inline void sw_pixel_read_color_R4G4B4A4(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color_R4G4B4A4(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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uint8_t unpack[4];
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uint8_t unpack[4];
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sw_pixel_read_color8_R4G4B4A4(unpack, pixels, offset);
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sw_pixel_read_color8_R4G4B4A4(unpack, pixels, offset);
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sw_pixel_color8_to_color(color, unpack);
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sw_color8_to_color(color, unpack);
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}
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}
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static inline void sw_pixel_read_color_R8G8B8A8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_read_color_R8G8B8A8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
|
||||||
{
|
{
|
||||||
sw_pixel_color8_to_color(color, &((const uint8_t *)pixels)[offset*4]);
|
sw_color8_to_color(color, &((const uint8_t *)pixels)[offset*4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_read_color_R32(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
|
static inline void sw_pixel_read_color_R32(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
|
||||||
|
|
@ -2200,41 +2200,41 @@ static inline void sw_pixel_write_color_GRAYALPHA(void *SW_RESTRICT pixels, cons
|
||||||
static inline void sw_pixel_write_color_R3G3B2(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R3G3B2(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
uint8_t color8[4];
|
uint8_t color8[4];
|
||||||
sw_pixel_color_to_color8(color8, color);
|
sw_color_to_color8(color8, color);
|
||||||
sw_pixel_write_color8_R3G3B2(pixels, color8, offset);
|
sw_pixel_write_color8_R3G3B2(pixels, color8, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R5G6B5(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R5G6B5(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
uint8_t color8[4];
|
uint8_t color8[4];
|
||||||
sw_pixel_color_to_color8(color8, color);
|
sw_color_to_color8(color8, color);
|
||||||
sw_pixel_write_color8_R5G6B5(pixels, color8, offset);
|
sw_pixel_write_color8_R5G6B5(pixels, color8, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R8G8B8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R8G8B8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
uint8_t color8[4];
|
uint8_t color8[4];
|
||||||
sw_pixel_color_to_color8(color8, color);
|
sw_color_to_color8(color8, color);
|
||||||
sw_pixel_write_color8_R8G8B8(pixels, color8, offset);
|
sw_pixel_write_color8_R8G8B8(pixels, color8, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R5G5B5A1(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R5G5B5A1(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
uint8_t color8[4];
|
uint8_t color8[4];
|
||||||
sw_pixel_color_to_color8(color8, color);
|
sw_color_to_color8(color8, color);
|
||||||
sw_pixel_write_color8_R5G5B5A1(pixels, color8, offset);
|
sw_pixel_write_color8_R5G5B5A1(pixels, color8, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R4G4B4A4(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R4G4B4A4(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
uint8_t color8[4];
|
uint8_t color8[4];
|
||||||
sw_pixel_color_to_color8(color8, color);
|
sw_color_to_color8(color8, color);
|
||||||
sw_pixel_write_color8_R4G4B4A4(pixels, color8, offset);
|
sw_pixel_write_color8_R4G4B4A4(pixels, color8, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R8G8B8A8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R8G8B8A8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
{
|
{
|
||||||
sw_pixel_color_to_color8(&((uint8_t *)pixels)[offset*4], color);
|
sw_color_to_color8(&((uint8_t *)pixels)[offset*4], color);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_pixel_write_color_R32(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
static inline void sw_pixel_write_color_R32(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
|
||||||
|
|
@ -3952,7 +3952,7 @@ bool swInit(int w, int h)
|
||||||
RLSW.cullFace = SW_BACK;
|
RLSW.cullFace = SW_BACK;
|
||||||
|
|
||||||
#if SW_USE_COLOR_LUT
|
#if SW_USE_COLOR_LUT
|
||||||
for (int i = 0; i < 256; i++) SW_LUT_U8_TO_F32[i] = (float)i*SW_INV_255;
|
for (int i = 0; i < 256; i++) SW_LUT_UINT8_TO_FLOAT[i] = (float)i*SW_INV_255;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SW_LOG("INFO: RLSW: Software renderer initialized successfully\n");
|
SW_LOG("INFO: RLSW: Software renderer initialized successfully\n");
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user