diff --git a/src/rlgl.h b/src/rlgl.h index f80a2776a..501dcc259 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -5045,6 +5045,7 @@ static void rlLoadShaderDefault(void) " fragTexCoord = vertexTexCoord; \n" " fragColor = vertexColor; \n" " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" + " gl_PointSize = 1.0; \n" // Some systems set PointSize as 0.0 by default "} \n"; // Fragment shader directly defined, no external file required