send fake screensize
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8dc647153c
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6
src/external/RGFW.h
vendored
6
src/external/RGFW.h
vendored
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@ -8318,10 +8318,10 @@ EM_BOOL Emscripten_on_resize(int eventType, const EmscriptenUiEvent* e, void* us
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}
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EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreenChangeEvent* e, void* userData) {
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static bool fullscreen = false;
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static u8 fullscreen = RGFW_FALSE;
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static RGFW_rect ogRect;
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if (fullscreen == false) {
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if (fullscreen == RGFW_FALSE) {
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ogRect = RGFW_root->r;
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}
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@ -8334,7 +8334,7 @@ EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreen
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RGFW_root->r = RGFW_RECT(0, 0, e->elementWidth, e->elementHeight);
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if (fullscreen == false) {
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if (fullscreen == RGFW_FALSE) {
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emscripten_set_canvas_element_size("#canvas", ogRect.w, ogRect.h);
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RGFW_root->r = RGFW_RECT(0, 0, ogRect.w, ogRect.h);
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}
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@ -1279,15 +1279,20 @@ int InitPlatform(void)
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platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
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#ifndef PLATFORM_WEB_RGFW
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RGFW_area screenSize = RGFW_getScreenSize();
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CORE.Window.display.width = screenSize.w;
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CORE.Window.display.height = screenSize.h;
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/*
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#else
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CORE.Window.display.width = CORE.Window.screen.width;
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CORE.Window.display.height = CORE.Window.screen.height;
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#endif
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/*
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I think this is needed by Raylib now ?
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If so, rcore_destkop_sdl should be updated too
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*/
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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RGFW_window_makeCurrent(platform.window);
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@ -1301,12 +1306,6 @@ int InitPlatform(void)
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CORE.Window.render.height = CORE.Window.screen.height;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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else
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{
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