rcore.c : InitWindow() check InitPlatform() success.
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@ -631,7 +631,12 @@ void InitWindow(int width, int height, const char *title)
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// Initialize platform
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//--------------------------------------------------------------
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InitPlatform();
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if ( InitPlatform() != 0 )
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{
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TRACELOG(LOG_ERROR, "Platform backend: Window initialization failed.");
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CORE.Window.ready = false;
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return;
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}
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//--------------------------------------------------------------
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// Initialize rlgl default data (buffers and shaders)
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