diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index 791d318c1..feb219243 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -88,7 +88,8 @@ int main(void) SetTargetFPS(currentFps); } - // Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. GetFrameTime() returns this frame's delta time. + // Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. + // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time). // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison. deltaX += GetFrameTime() * 6.0 * speed; // This circle can move faster or slower visually depending on the FPS.