[rcore][glfw] fix IsWindowFocused() inverted logic

This commit is contained in:
JohnnyCena123 2025-11-04 18:46:12 +02:00
parent cfb43fa999
commit 26c5c3f3fc

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@ -1863,8 +1863,8 @@ static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
// GLFW3 WindowFocus Callback, runs when window get/lose focus // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowFocusCallback(GLFWwindow *window, int focused) static void WindowFocusCallback(GLFWwindow *window, int focused)
{ {
if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
} }
// GLFW3 Window Drop Callback, runs when drop files into window // GLFW3 Window Drop Callback, runs when drop files into window