diff --git a/examples/shapes/shapes_rlgl_color_wheel.c b/examples/shapes/shapes_rlgl_color_wheel.c index 80fd81dcc..8d1af95ad 100644 --- a/examples/shapes/shapes_rlgl_color_wheel.c +++ b/examples/shapes/shapes_rlgl_color_wheel.c @@ -84,8 +84,10 @@ int main(void) bool sliderHover = (mousePosition.x >= sliderRectangle.x && mousePosition.y >= sliderRectangle.y && mousePosition.x < sliderRectangle.x + sliderRectangle.width && mousePosition.y < sliderRectangle.y + sliderRectangle.height); // Copy color as hex - if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyDown(KEY_C)) { - if (IsKeyPressed(KEY_C)) { + if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyDown(KEY_C)) + { + if (IsKeyPressed(KEY_C)) + { SetClipboardText(TextFormat("#%02X%02X%02X", color.r, color.g, color.b)); } } @@ -128,7 +130,8 @@ int main(void) } // Checks if the user clicked on the color wheel - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && Vector2Distance(GetMousePosition(), center) <= pointScale + 10.0f) { + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && Vector2Distance(GetMousePosition(), center) <= pointScale + 10.0f) + { settingColor = true; } @@ -259,7 +262,8 @@ int main(void) GuiSliderBar(sliderRectangle, "value: ", "", &value, 0.0f, 1.0f); // If the slider was clicked, update the current color - if (sliderClicked) { + if (sliderClicked) + { float distance = Vector2Distance(center, circlePosition) / pointScale; float angle = ((Vector2Angle((Vector2){ 0.0f, -pointScale }, Vector2Subtract(center, circlePosition)) / PI + 1.0f) / 2.0f); float angle360 = angle * 360.0f;