rlUpdateVertexBuffer - bufferId is an unsigned int

This commit is contained in:
Jason Penick 2021-08-11 22:09:50 -05:00
parent 7d2eee484f
commit 25901a2881

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@ -584,7 +584,7 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture for r
RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported
RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer
RLAPI void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data
RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data
RLAPI void rlUnloadVertexArray(unsigned int vaoId);
RLAPI void rlUnloadVertexBuffer(unsigned int vboId);
RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer);
@ -3209,7 +3209,7 @@ void rlDisableVertexBufferElement(void)
// Update GPU buffer with new data
// NOTE: dataSize and offset must be provided in bytes
void rlUpdateVertexBuffer(int bufferId, void *data, int dataSize, int offset)
void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindBuffer(GL_ARRAY_BUFFER, bufferId);