Major updates
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57fafad066
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2569d101da
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@ -45,8 +45,20 @@ int main(void)
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{
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{
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if (IsGamepadAvailable(i))
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if (IsGamepadAvailable(i))
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{
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{
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DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
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DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
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y += 40;
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y += 30;
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DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
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y += 30;
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for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
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{
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DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
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y += 30;
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}
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for (int button = 0; button < 32; button++)
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{
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DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonPressed(i, button)), 10, y, 20, BLACK);
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y += 30;
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}
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}
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}
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}
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}
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@ -1339,7 +1339,7 @@ void PollInputEvents(void)
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// Reset last gamepad button/axis registered state
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// Reset last gamepad button/axis registered state
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Input.Gamepad.axisCount = 0;
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//CORE.Input.Gamepad.axisCount = 0;
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// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
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// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
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// Register previous keys states
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// Register previous keys states
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@ -1439,7 +1439,7 @@ void PollInputEvents(void)
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1;
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CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1;
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}
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}
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}
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}
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@ -85,6 +85,11 @@
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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typedef struct {
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int min;
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int max;
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} GamepadAxisRange;
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typedef struct {
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typedef struct {
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pthread_t threadId; // Event reading thread id
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pthread_t threadId; // Event reading thread id
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@ -133,6 +138,10 @@ typedef struct {
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// Gamepad data
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// Gamepad data
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pthread_t gamepadThreadId; // Gamepad reading thread id
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pthread_t gamepadThreadId; // Gamepad reading thread id
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int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
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int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
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struct input_absinfo gamepadAxisFeatures[MAX_GAMEPADS][ABS_MAX]; // Store the features of each axis for each gamepad.
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int gamepadActiveAxes[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Map axis ID to actual axis, e.g. the first axis found will be axis 0 as far as raylib is concerned but might actually be ABS_HAT0X (16) for some gamepads.
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int gamepadButtonCount[MAX_GAMEPADS]; // Store the number of active buttons found, up to MAX_GAMEPAD_BUTTONS
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int gamepadActiveButtons[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Map button ID to actual key. e.g. the first key on a joystick might be KEY_A or KEY_X.
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} PlatformData;
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} PlatformData;
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@ -1479,7 +1488,7 @@ static void InitDrmInput(void)
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// Devices are in the format:
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// Devices are in the format:
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// /dev/input/by-id/usb-Name_of_Device-[event-joystick|event-kbd|event-mouse]
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// /dev/input/by-id/usb-Name_of_Device-[event-joystick|event-kbd|event-mouse]
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int len = strlen("event-joystick");
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int len = strlen("event-joystick");
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if (strncmp("event-joystick", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
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if (strncmp("event-joystick", entity->d_name + (strlen(entity->d_name)-len), len) == 0) // If the device id ends with "event-joystick"
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{
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{
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TraceLog(LOG_INFO, TextFormat("Device %s is an event joystick", entity->d_name));
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TraceLog(LOG_INFO, TextFormat("Device %s is an event joystick", entity->d_name));
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for (int i = 0; i < MAX_GAMEPADS; i++)
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for (int i = 0; i < MAX_GAMEPADS; i++)
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@ -1493,13 +1502,13 @@ static void InitDrmInput(void)
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}
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}
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len = strlen("event-kbd");
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len = strlen("event-kbd");
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if (strncmp("event-kbd", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
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if (strncmp("event-kbd", entity->d_name + (strlen(entity->d_name)-len), len) == 0) // If the device id ends with "event-kbd"
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{
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{
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TraceLog(LOG_INFO, TextFormat("Device %s is an event keyboard", entity->d_name));
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TraceLog(LOG_INFO, TextFormat("Device %s is an event keyboard", entity->d_name));
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}
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}
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len = strlen("event-mouse");
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len = strlen("event-mouse");
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if (strncmp("event-mouse", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
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if (strncmp("event-mouse", entity->d_name + (strlen(entity->d_name)-len), len) == 0) // If the device id ends with "event-mouse"
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{
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{
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TraceLog(LOG_INFO, TextFormat("Device %s is an event mouse", entity->d_name));
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TraceLog(LOG_INFO, TextFormat("Device %s is an event mouse", entity->d_name));
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}
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}
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@ -1516,18 +1525,36 @@ static void InitDrmJoystick(int index, const char *path)
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int result = (platform.gamepadStreamFd[index] = open(path, O_RDONLY | O_NONBLOCK));
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int result = (platform.gamepadStreamFd[index] = open(path, O_RDONLY | O_NONBLOCK));
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printf("Result of file open: %d\n", result);
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printf("Result of file open: %d\n", result);
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// Get the name of the device.
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ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]);
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// Get the bits describing the buttons of the device.
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unsigned long key_bits[KEY_MAX / 8 + 1] = {0};
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ioctl(platform.gamepadStreamFd[index], EVIOCGBIT(EV_KEY, sizeof(key_bits)), &key_bits);
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// Count the buttons present and map a game button id (0-32) to the key code of the physical button.
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for (int key = 0; key < KEY_MAX; key++)
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{
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if (MI_IS_BIT_SET(key_bits, key) && platform.gamepadButtonCount[index] < MAX_GAMEPAD_BUTTONS)
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{
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platform.gamepadActiveButtons[index][platform.gamepadButtonCount[index]++] = key;
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}
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}
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// Get the bits describing the absolute axes of the device.
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// Get the bits describing the absolute axes of the device.
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unsigned long abs_bits[ABS_MAX / 8 + 1] = {0};
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unsigned long abs_bits[ABS_MAX / 8 + 1] = {0};
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ioctl(platform.gamepadStreamFd[index], EVIOCGBIT(EV_ABS, sizeof(abs_bits)), &abs_bits);
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ioctl(platform.gamepadStreamFd[index], EVIOCGBIT(EV_ABS, sizeof(abs_bits)), &abs_bits);
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ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]);
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// Count the axes present on the device.
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// Count the axes present on the device and read their features.
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CORE.Input.Gamepad.axisCount[index] = 0;
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CORE.Input.Gamepad.axisCount[index] = 0;
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for (int axis = 0; axis < ABS_MAX; axis++)
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for (int axis = 0; axis < ABS_MAX; axis++)
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{
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{
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if (MI_IS_BIT_SET(abs_bits, axis)) {
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// axis may be any number between 0x00 and 0x3f, and it is common for the first axis to be 0x10 (ABS_HAT0X). This maps the active axes to a range of IDs between 0 and MAX_GAMEPAD_AXIS
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if (MI_IS_BIT_SET(abs_bits, axis) && CORE.Input.Gamepad.axisCount < MAX_GAMEPAD_AXIS)
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{
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platform.gamepadActiveAxes[index][CORE.Input.Gamepad.axisCount[index]++] = axis;
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TraceLog(LOG_INFO, TextFormat("Gamepad %d has axis %d", index, axis));
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TraceLog(LOG_INFO, TextFormat("Gamepad %d has axis %d", index, axis));
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CORE.Input.Gamepad.axisCount[index]++;
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ioctl(platform.gamepadStreamFd[index], EVIOCGABS(axis), &platform.gamepadAxisFeatures[index][axis]);
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}
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}
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}
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}
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@ -1550,7 +1577,32 @@ static void PollDrmJoystickEvents()
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switch(ev.type)
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switch(ev.type)
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{
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{
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case EV_KEY:
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case EV_KEY:
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printf("Key %d = %d", ev.code, ev.value);
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if (ev.code < MAX_GAMEPAD_BUTTONS)
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{
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CORE.Input.Gamepad.currentButtonState[i][ev.code] = ev.value;
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for (int lookupButton = 0; lookupButton < MAX_GAMEPAD_BUTTONS; lookupButton++)
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{
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if (platform.gamepadActiveButtons[i][lookupButton] == ev.code)
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{
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CORE.Input.Gamepad.currentButtonState[i][lookupButton] = ev.value;
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break;
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}
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}
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}
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break;
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case EV_ABS:
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if (ev.code < MAX_GAMEPAD_AXIS)
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{
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struct input_absinfo f = platform.gamepadAxisFeatures[i][ev.code];
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for (int lookupAxis = 0; lookupAxis < MAX_GAMEPAD_AXIS; lookupAxis++)
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{
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if (platform.gamepadActiveAxes[i][lookupAxis] == ev.code)
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{
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CORE.Input.Gamepad.axisState[i][lookupAxis] = ((float)ev.value - ((f.maximum - f.minimum) / 2.0f)) / (float)(f.maximum - f.minimum);
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break;
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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@ -2086,6 +2138,7 @@ static void *EventThread(void *arg)
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// }
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// }
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// }
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// }
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/*
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// Process Gamepad (/dev/input/js0)
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// Process Gamepad (/dev/input/js0)
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static void *GamepadThread(void *arg)
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static void *GamepadThread(void *arg)
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{
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{
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@ -2142,6 +2195,7 @@ static void *GamepadThread(void *arg)
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return NULL;
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return NULL;
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}
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}
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*/
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// Search matching DRM mode in connector's mode list
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// Search matching DRM mode in connector's mode list
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static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
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static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
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