Update raylib_api.* by CI
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@ -3872,7 +3872,7 @@
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]
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]
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},
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},
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{
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{
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"name": "GetMouseRay",
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"name": "GetScreenToWorldRay",
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"description": "Get a ray trace from mouse position",
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"description": "Get a ray trace from mouse position",
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"returnType": "Ray",
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"returnType": "Ray",
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"params": [
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"params": [
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@ -3887,7 +3887,7 @@
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]
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]
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},
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},
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{
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{
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"name": "GetViewRay",
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"name": "GetScreenToWorldRayEx",
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"description": "Get a ray trace from mouse position in a viewport",
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"description": "Get a ray trace from mouse position in a viewport",
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"returnType": "Ray",
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"returnType": "Ray",
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"params": [
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"params": [
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@ -3635,7 +3635,7 @@ return {
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}
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}
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},
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},
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{
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{
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name = "GetMouseRay",
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name = "GetScreenToWorldRay",
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description = "Get a ray trace from mouse position",
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description = "Get a ray trace from mouse position",
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returnType = "Ray",
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returnType = "Ray",
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params = {
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params = {
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@ -3644,7 +3644,7 @@ return {
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}
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}
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},
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},
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{
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{
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name = "GetViewRay",
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name = "GetScreenToWorldRayEx",
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description = "Get a ray trace from mouse position in a viewport",
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description = "Get a ray trace from mouse position in a viewport",
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returnType = "Ray",
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returnType = "Ray",
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params = {
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params = {
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@ -1421,14 +1421,14 @@ Function 083: UnloadShader() (1 input parameters)
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Return type: void
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Return type: void
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Description: Unload shader from GPU memory (VRAM)
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Description: Unload shader from GPU memory (VRAM)
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Param[1]: shader (type: Shader)
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Param[1]: shader (type: Shader)
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Function 084: GetMouseRay() (2 input parameters)
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Function 084: GetScreenToWorldRay() (2 input parameters)
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Name: GetMouseRay
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Name: GetScreenToWorldRay
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Return type: Ray
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Return type: Ray
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Description: Get a ray trace from mouse position
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Description: Get a ray trace from mouse position
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Param[1]: mousePosition (type: Vector2)
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Param[1]: mousePosition (type: Vector2)
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Param[2]: camera (type: Camera)
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Param[2]: camera (type: Camera)
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Function 085: GetViewRay() (4 input parameters)
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Function 085: GetScreenToWorldRayEx() (4 input parameters)
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Name: GetViewRay
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Name: GetScreenToWorldRayEx
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Return type: Ray
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Return type: Ray
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Description: Get a ray trace from mouse position in a viewport
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Description: Get a ray trace from mouse position in a viewport
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Param[1]: mousePosition (type: Vector2)
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Param[1]: mousePosition (type: Vector2)
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@ -902,11 +902,11 @@
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Param type="Shader" name="shader" desc="" />
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<Param type="Shader" name="shader" desc="" />
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</Function>
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</Function>
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<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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</Function>
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<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="width" desc="" />
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