Update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2024-02-25 07:43:02 +00:00
parent 946593c6f3
commit 2494f8db63
4 changed files with 10 additions and 10 deletions

View File

@ -3872,7 +3872,7 @@
] ]
}, },
{ {
"name": "GetMouseRay", "name": "GetScreenToWorldRay",
"description": "Get a ray trace from mouse position", "description": "Get a ray trace from mouse position",
"returnType": "Ray", "returnType": "Ray",
"params": [ "params": [
@ -3887,7 +3887,7 @@
] ]
}, },
{ {
"name": "GetViewRay", "name": "GetScreenToWorldRayEx",
"description": "Get a ray trace from mouse position in a viewport", "description": "Get a ray trace from mouse position in a viewport",
"returnType": "Ray", "returnType": "Ray",
"params": [ "params": [

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@ -3635,7 +3635,7 @@ return {
} }
}, },
{ {
name = "GetMouseRay", name = "GetScreenToWorldRay",
description = "Get a ray trace from mouse position", description = "Get a ray trace from mouse position",
returnType = "Ray", returnType = "Ray",
params = { params = {
@ -3644,7 +3644,7 @@ return {
} }
}, },
{ {
name = "GetViewRay", name = "GetScreenToWorldRayEx",
description = "Get a ray trace from mouse position in a viewport", description = "Get a ray trace from mouse position in a viewport",
returnType = "Ray", returnType = "Ray",
params = { params = {

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@ -1421,14 +1421,14 @@ Function 083: UnloadShader() (1 input parameters)
Return type: void Return type: void
Description: Unload shader from GPU memory (VRAM) Description: Unload shader from GPU memory (VRAM)
Param[1]: shader (type: Shader) Param[1]: shader (type: Shader)
Function 084: GetMouseRay() (2 input parameters) Function 084: GetScreenToWorldRay() (2 input parameters)
Name: GetMouseRay Name: GetScreenToWorldRay
Return type: Ray Return type: Ray
Description: Get a ray trace from mouse position Description: Get a ray trace from mouse position
Param[1]: mousePosition (type: Vector2) Param[1]: mousePosition (type: Vector2)
Param[2]: camera (type: Camera) Param[2]: camera (type: Camera)
Function 085: GetViewRay() (4 input parameters) Function 085: GetScreenToWorldRayEx() (4 input parameters)
Name: GetViewRay Name: GetScreenToWorldRayEx
Return type: Ray Return type: Ray
Description: Get a ray trace from mouse position in a viewport Description: Get a ray trace from mouse position in a viewport
Param[1]: mousePosition (type: Vector2) Param[1]: mousePosition (type: Vector2)

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@ -902,11 +902,11 @@
<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)"> <Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
<Param type="Shader" name="shader" desc="" /> <Param type="Shader" name="shader" desc="" />
</Function> </Function>
<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position"> <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
<Param type="Vector2" name="mousePosition" desc="" /> <Param type="Vector2" name="mousePosition" desc="" />
<Param type="Camera" name="camera" desc="" /> <Param type="Camera" name="camera" desc="" />
</Function> </Function>
<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport"> <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
<Param type="Vector2" name="mousePosition" desc="" /> <Param type="Vector2" name="mousePosition" desc="" />
<Param type="Camera" name="camera" desc="" /> <Param type="Camera" name="camera" desc="" />
<Param type="float" name="width" desc="" /> <Param type="float" name="width" desc="" />