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@ -1174,7 +1174,6 @@ RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);
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RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
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RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
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RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
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RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw a gradient-filled triangle with custom vertex colors (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
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@ -1323,47 +1323,6 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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#endif
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#endif
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}
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}
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// Draw a gradient-filled triangle
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
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{
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rlCheckRenderBatchLimit(4);
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlSetTexture(texShapes.id);
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rlBegin(RL_QUADS);
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rlColor4ub(c1.r, c1.g, c1.b, c1.a);
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(v1.x, v1.y);
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rlColor4ub(c2.r, c2.g, c2.b, c2.a);
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(v2.x, v2.y);
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rlColor4ub(c2.r, c2.g, c2.b, c2.a);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(v2.x, v2.y);
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rlColor4ub(c3.r, c3.g, c3.b, c3.a);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(v3.x, v3.y);
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rlEnd();
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rlSetTexture(0);
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#else
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rlBegin(RL_TRIANGLES);
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rlColor4ub(c1.r, c1.g, c1.b, c1.a);
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rlVertex2f(v1.x, v1.y);
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rlColor4ub(c2.r, c2.g, c2.b, c2.a);
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rlVertex2f(v2.x, v2.y);
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rlColor4ub(c3.r, c3.g, c3.b, c3.a);
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rlVertex2f(v3.x, v3.y);
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rlEnd();
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#endif
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}
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// Draw a triangle using lines
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// Draw a triangle using lines
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// NOTE: Vertex must be provided in counter-clockwise order
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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