From 3341e63854f8c6ad051d06b452ee584d19dc27b5 Mon Sep 17 00:00:00 2001 From: Wytek01 <101928745+Wytekol@users.noreply.github.com> Date: Sat, 27 May 2023 21:33:34 +0200 Subject: [PATCH] Add function LoadTextureFromMemory(); --- src/raylib.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/raylib.h b/src/raylib.h index b2b825831..6c4fe582a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1307,6 +1307,7 @@ RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 posi // NOTE: These functions require GPU access RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI Texture2D LoadTextureFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);// Load texture from memory buffer, fileType refers to extension: i.e. '.png' RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready