Add ToggleBorderlessWindowed

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Le Juez Victor 2023-10-18 19:07:24 +02:00 committed by GitHub
parent fced1f8660
commit 232a0615ea
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@ -227,7 +227,57 @@ void ToggleFullscreen(void)
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
//SDL_SetWindowFullscreen
// Leave fullscreen before attempting to set borderless windowed mode and get screen position from it
bool wasOnFullscreen = false;
if (CORE.Window.fullscreen)
{
CORE.Window.previousPosition = CORE.Window.position;
ToggleFullscreen();
wasOnFullscreen = true;
}
if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE))
{
// Store the window's current position and size
SDL_GetWindowPosition(platform.window, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y);
CORE.Window.previousScreen = CORE.Window.screen;
// Set screen position and size inside valid bounds
SDL_Rect displayBounds;
if (SDL_GetDisplayBounds(GetCurrentMonitor(), &displayBounds) == 0)
{
SDL_SetWindowPosition(platform.window, displayBounds.x, displayBounds.y);
SDL_SetWindowSize(platform.window, displayBounds.w, displayBounds.h);
}
// Set borderless mode and flag
SDL_SetWindowBordered(platform.window, SDL_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
// Set topmost modes and flag
SDL_SetWindowAlwaysOnTop(platform.window, SDL_TRUE);
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
// Set borderless windowed flag
CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
}
else
{
// Remove borderless mode and flag
SDL_SetWindowBordered(platform.window, SDL_TRUE);
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
// Remove topmost modes and flag
SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
// Restore the window's previous size and position
SDL_SetWindowSize(platform.window, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
SDL_SetWindowPosition(platform.window, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y);
// Remove borderless windowed flag
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
}
}
// Set window state: maximized, if resizable
@ -1042,7 +1092,7 @@ static int InitPlatform(void)
CORE.Window.ready = true;
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(platform.window), &displayMode);
SDL_GetCurrentDisplayMode(GetCurrentMonitor(), &displayMode);
CORE.Window.display.width = displayMode.w;
CORE.Window.display.height = displayMode.h;