diff --git a/src/config.h b/src/config.h index 34d2e9648..65fe422fa 100644 --- a/src/config.h +++ b/src/config.h @@ -81,6 +81,7 @@ #define MAX_GAMEPADS 4 // Maximum number of gamepads supported #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +#define MAX_GAMEPAD_VIBRATION_TIME 2 // Maximum vibration time in seconds #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index d8e85fde8..23b8f4369 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -614,7 +614,7 @@ int SetGamepadMappings(const char *mappings) } // Set gamepad vibration -void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs) +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); } diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c index 62a729765..dbfc29e01 100644 --- a/src/platforms/rcore_desktop.c +++ b/src/platforms/rcore_desktop.c @@ -1051,7 +1051,7 @@ int SetGamepadMappings(const char *mappings) } // Set gamepad vibration -void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs) +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform"); } diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 09e17e96d..113bab243 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -939,11 +939,17 @@ int SetGamepadMappings(const char *mappings) } // Set gamepad vibration -void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs) +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { + //Limit input values to between 0.0f and 1.0f + leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor; + rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor; + leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor; + rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor; + if (IsGamepadAvailable(gamepad)) { - SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*0xFFFF), (Uint16)(rightMotor*0xFFFF), durationMs); + SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), MAX_GAMEPAD_VIBRATION_TIME*1000); } } diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 5161c928b..d303ab1da 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -520,7 +520,7 @@ int SetGamepadMappings(const char *mappings) } // Set gamepad vibration -void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs) +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); } diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index c94711f58..9328b8c9b 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -851,7 +851,7 @@ int SetGamepadMappings(const char *mappings) } // Set gamepad vibration -void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs) +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) { TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); } diff --git a/src/raylib.h b/src/raylib.h index 2b5536c66..d857f1c74 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1162,17 +1162,17 @@ RLAPI int GetCharPressed(void); // Get char presse RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) -RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs); // Set gamepad vibration for both motors +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors // Input-related functions: mouse RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once diff --git a/src/rcore.c b/src/rcore.c index f4abe117a..f7dc11afd 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -224,6 +224,9 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne #ifndef MAX_GAMEPAD_BUTTONS #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) #endif +#ifndef MAX_GAMEPAD_BUTTONS + #define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds +#endif #ifndef MAX_TOUCH_POINTS #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported #endif