catch curser in SetCameraMode
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@ -231,6 +231,12 @@ void SetCameraMode(Camera3D *camera, int mode)
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{
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camera->swingCounter = 0; // Disable
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}
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// Catch cursor
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#ifndef CAMERA_STANDALONE
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// Note: This is engine specific functionality
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DisableCursor();
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#endif
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}
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// Returns the cameras forward vector (normalized)
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