Update shaders_mesh_instancing.c
adding a missing 'locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform");'
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@ -73,6 +73,7 @@ int main(void)
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// Get shader locations
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shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
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shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
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shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform");
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// Set shader value: ambient light level
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int ambientLoc = GetShaderLocation(shader, "ambient");
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