fixed seg faults and leaks
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parent
08f66e867c
commit
2188c2efdf
16
src/models.c
16
src/models.c
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@ -3341,10 +3341,11 @@ static unsigned char *DecodeBase64(char *input, int *size)
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return buf;
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}
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static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
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//static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
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static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, const char* texPath)
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{
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Texture texture = {0};
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cgltf_image *image = view->texture->image;
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//cgltf_image *image = view->texture->image;
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if (image->uri)
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{
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@ -3413,6 +3414,8 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color t
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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UnloadImage(rimage);
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free(raw);
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free(data);
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}
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else
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{
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@ -3515,8 +3518,11 @@ static Model LoadGLTF(const char *fileName)
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float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
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float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
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if (model.materials[i].name && data->materials[i].name) {
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strcpy(model.materials[i].name, data->materials[i].name);
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}
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// shouldn't these be *255 ???
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255.99f);
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255.99f);
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tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255.99f);
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@ -3526,14 +3532,20 @@ static Model LoadGLTF(const char *fileName)
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//tint isn't need for other textures.. pass null or clear?
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tint = (Color){ 0.0f, 0.0f, 0.0f, 0.0f };
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if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) {
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model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
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}
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model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
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model.materials[i].maps[MAP_METALNESS].value = metallic;
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if (data->materials[i].normal_texture.texture) {
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model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
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}
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if (data->materials[i].occlusion_texture.texture) {
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model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
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}
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}
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}
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model.materials[model.materialCount - 1] = LoadMaterialDefault();
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