fixed seg faults and leaks

This commit is contained in:
Chris 2019-10-16 21:30:23 +01:00
parent 08f66e867c
commit 2188c2efdf

View File

@ -3341,10 +3341,11 @@ static unsigned char *DecodeBase64(char *input, int *size)
return buf;
}
static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
//static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, const char* texPath)
{
Texture texture = {0};
cgltf_image *image = view->texture->image;
//cgltf_image *image = view->texture->image;
if (image->uri)
{
@ -3413,6 +3414,8 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color t
ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage);
UnloadImage(rimage);
free(raw);
free(data);
}
else
{
@ -3515,8 +3518,11 @@ static Model LoadGLTF(const char *fileName)
float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
if (model.materials[i].name && data->materials[i].name) {
strcpy(model.materials[i].name, data->materials[i].name);
}
// shouldn't these be *255 ???
tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255.99f);
tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255.99f);
tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255.99f);
@ -3526,14 +3532,20 @@ static Model LoadGLTF(const char *fileName)
//tint isn't need for other textures.. pass null or clear?
tint = (Color){ 0.0f, 0.0f, 0.0f, 0.0f };
if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) {
model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
}
model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
model.materials[i].maps[MAP_METALNESS].value = metallic;
if (data->materials[i].normal_texture.texture) {
model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
}
if (data->materials[i].occlusion_texture.texture) {
model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
}
}
}
model.materials[model.materialCount - 1] = LoadMaterialDefault();