fix formatting
This commit is contained in:
parent
d222955ac3
commit
216f5f4047
|
|
@ -35,7 +35,7 @@ int main(void)
|
||||||
|
|
||||||
// Loaf gltf model
|
// Loaf gltf model
|
||||||
Model model = LoadModel("resources/models/gltf/robot.glb");
|
Model model = LoadModel("resources/models/gltf/robot.glb");
|
||||||
unsigned int animsCount;
|
unsigned int animsCount = 0;
|
||||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||||
|
|
||||||
unsigned int animIndex = 0;
|
unsigned int animIndex = 0;
|
||||||
|
|
@ -55,10 +55,11 @@ int main(void)
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
ModelAnimation anim = modelAnimations[animIndex];
|
ModelAnimation anim = modelAnimations[animIndex];
|
||||||
if(IsKeyPressed(KEY_UP)) {
|
if (IsKeyPressed(KEY_UP)) {
|
||||||
animIndex = (animIndex + 1) % animsCount;
|
animIndex = (animIndex + 1) % animsCount;
|
||||||
}
|
}
|
||||||
if(IsKeyPressed(KEY_DOWN)) {
|
|
||||||
|
if (IsKeyPressed(KEY_DOWN)) {
|
||||||
animIndex = (animIndex + animsCount - 1) % animsCount;
|
animIndex = (animIndex + animsCount - 1) % animsCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4689,20 +4689,21 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
|
||||||
|
|
||||||
static BoneInfo *LoadGLTFBoneInfo(cgltf_skin skin, int *boneCount) {
|
static BoneInfo *LoadGLTFBoneInfo(cgltf_skin skin, int *boneCount) {
|
||||||
*boneCount = skin.joints_count;
|
*boneCount = skin.joints_count;
|
||||||
BoneInfo *bones = RL_MALLOC(skin.joints_count * sizeof(BoneInfo));
|
BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo));
|
||||||
|
|
||||||
for(unsigned int i = 0; i < skin.joints_count; i++) {
|
for (unsigned int i = 0; i < skin.joints_count; i++) {
|
||||||
cgltf_node node = *skin.joints[i];
|
cgltf_node node = *skin.joints[i];
|
||||||
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||||
|
|
||||||
// find parent bone index
|
// find parent bone index
|
||||||
unsigned int parentIndex = -1;
|
unsigned int parentIndex = -1;
|
||||||
for(unsigned int j = 0; j < skin.joints_count; j++) {
|
for (unsigned int j = 0; j < skin.joints_count; j++) {
|
||||||
if(skin.joints[j] == node.parent) {
|
if (skin.joints[j] == node.parent) {
|
||||||
parentIndex = j;
|
parentIndex = j;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bones[i].parent = parentIndex;
|
bones[i].parent = parentIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -5073,12 +5074,12 @@ static Model LoadGLTF(const char *fileName)
|
||||||
// REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes
|
// REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes
|
||||||
//----------------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
if(data->skins_count == 1) {
|
if (data->skins_count == 1) {
|
||||||
cgltf_skin skin = data->skins[0];
|
cgltf_skin skin = data->skins[0];
|
||||||
model.bones = LoadGLTFBoneInfo(skin, &model.boneCount);
|
model.bones = LoadGLTFBoneInfo(skin, &model.boneCount);
|
||||||
model.bindPose = RL_MALLOC(model.boneCount * sizeof(Transform));
|
model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform));
|
||||||
|
|
||||||
for(unsigned int i = 0; i < model.boneCount; i++) {
|
for (unsigned int i = 0; i < model.boneCount; i++) {
|
||||||
cgltf_node node = *skin.joints[i];
|
cgltf_node node = *skin.joints[i];
|
||||||
model.bindPose[i].translation.x = node.translation[0];
|
model.bindPose[i].translation.x = node.translation[0];
|
||||||
model.bindPose[i].translation.y = node.translation[1];
|
model.bindPose[i].translation.y = node.translation[1];
|
||||||
|
|
@ -5095,7 +5096,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose);
|
BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose);
|
||||||
} else if(data->skins_count > 1) {
|
} else if (data->skins_count > 1) {
|
||||||
TRACELOG(LOG_ERROR, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i", fileName, data->skins_count);
|
TRACELOG(LOG_ERROR, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i", fileName, data->skins_count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -5176,25 +5177,25 @@ static void GetGLTFPoseAtTime(cgltf_accessor* input, cgltf_accessor *output, flo
|
||||||
float tend = 0;
|
float tend = 0;
|
||||||
|
|
||||||
int keyframe = 0; // defaults to first pose
|
int keyframe = 0; // defaults to first pose
|
||||||
for(int i = 0; i < input->count - 1; i++) {
|
for (int i = 0; i < input->count - 1; i++) {
|
||||||
cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1);
|
cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1);
|
||||||
assert(r1);
|
assert(r1);
|
||||||
cgltf_bool r2 = cgltf_accessor_read_float(input, i+1, &tend, 1);
|
cgltf_bool r2 = cgltf_accessor_read_float(input, i+1, &tend, 1);
|
||||||
assert(r2);
|
assert(r2);
|
||||||
|
|
||||||
if(tstart <= time && time < tend) {
|
if ((tstart <= time) && (time < tend)) {
|
||||||
keyframe = i;
|
keyframe = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float t = (time - tstart) / (tend - tstart);
|
float t = (time - tstart)/(tend - tstart);
|
||||||
t = t < 0 ? 0 : t;
|
t = (t < 0)? 0 : t;
|
||||||
t = t > 1 ? 1 : t;
|
t = (t > 1)? 1 : t;
|
||||||
|
|
||||||
assert(output->component_type == cgltf_component_type_r_32f);
|
assert(output->component_type == cgltf_component_type_r_32f);
|
||||||
if(output->type == cgltf_type_vec3) {
|
if (output->type == cgltf_type_vec3) {
|
||||||
float tmp[3];
|
float tmp[3] = { 0 };
|
||||||
cgltf_accessor_read_float(output, keyframe, tmp, 3);
|
cgltf_accessor_read_float(output, keyframe, tmp, 3);
|
||||||
Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
|
Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
|
||||||
cgltf_accessor_read_float(output, keyframe+1, tmp, 3);
|
cgltf_accessor_read_float(output, keyframe+1, tmp, 3);
|
||||||
|
|
@ -5202,7 +5203,7 @@ static void GetGLTFPoseAtTime(cgltf_accessor* input, cgltf_accessor *output, flo
|
||||||
Vector3 *r = data;
|
Vector3 *r = data;
|
||||||
*r = Vector3Lerp(v1, v2, t);
|
*r = Vector3Lerp(v1, v2, t);
|
||||||
} else if (output->type == cgltf_type_vec4) {
|
} else if (output->type == cgltf_type_vec4) {
|
||||||
float tmp[4];
|
float tmp[4] = { 0 };
|
||||||
cgltf_accessor_read_float(output, keyframe, tmp, 4);
|
cgltf_accessor_read_float(output, keyframe, tmp, 4);
|
||||||
Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
|
Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
|
||||||
cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
|
cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
|
||||||
|
|
@ -5233,11 +5234,11 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
||||||
result = cgltf_load_buffers(&options, data, fileName);
|
result = cgltf_load_buffers(&options, data, fileName);
|
||||||
if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load animation buffers", fileName);
|
if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load animation buffers", fileName);
|
||||||
|
|
||||||
if(result == cgltf_result_success) {
|
if (result == cgltf_result_success) {
|
||||||
if(data->skins_count == 1) {
|
if (data->skins_count == 1) {
|
||||||
cgltf_skin skin = data->skins[0];
|
cgltf_skin skin = data->skins[0];
|
||||||
*animCount = data->animations_count;
|
*animCount = data->animations_count;
|
||||||
animations = RL_MALLOC(data->animations_count * sizeof(ModelAnimation));
|
animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation));
|
||||||
for(unsigned int i = 0; i < data->animations_count; i++) {
|
for(unsigned int i = 0; i < data->animations_count; i++) {
|
||||||
animations[i].bones = LoadGLTFBoneInfo(skin, &animations[i].boneCount);
|
animations[i].bones = LoadGLTFBoneInfo(skin, &animations[i].boneCount);
|
||||||
|
|
||||||
|
|
@ -5251,65 +5252,65 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
||||||
|
|
||||||
struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
|
struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
|
||||||
float animDuration = 0;
|
float animDuration = 0;
|
||||||
for(unsigned int j = 0; j < animData.channels_count; j++) {
|
for (unsigned int j = 0; j < animData.channels_count; j++) {
|
||||||
cgltf_animation_channel channel = animData.channels[j];
|
cgltf_animation_channel channel = animData.channels[j];
|
||||||
int boneIndex = -1;
|
int boneIndex = -1;
|
||||||
for(unsigned int k = 0; k < skin.joints_count; k++) {
|
for (unsigned int k = 0; k < skin.joints_count; k++) {
|
||||||
if(animData.channels[j].target_node == skin.joints[k]) {
|
if (animData.channels[j].target_node == skin.joints[k]) {
|
||||||
boneIndex = k;
|
boneIndex = k;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(boneIndex == -1) {
|
|
||||||
|
if (boneIndex == -1) {
|
||||||
// animation channel for a node not in the armature.
|
// animation channel for a node not in the armature.
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(animData.channels[j].sampler->interpolation == cgltf_interpolation_type_linear) {
|
if (animData.channels[j].sampler->interpolation == cgltf_interpolation_type_linear) {
|
||||||
if(channel.target_path == cgltf_animation_path_type_translation) {
|
if (channel.target_path == cgltf_animation_path_type_translation) {
|
||||||
boneChannels[boneIndex].translate = &animData.channels[j];
|
boneChannels[boneIndex].translate = &animData.channels[j];
|
||||||
} else if(channel.target_path == cgltf_animation_path_type_rotation) {
|
} else if (channel.target_path == cgltf_animation_path_type_rotation) {
|
||||||
boneChannels[boneIndex].rotate = &animData.channels[j];
|
boneChannels[boneIndex].rotate = &animData.channels[j];
|
||||||
} else if(channel.target_path == cgltf_animation_path_type_scale) {
|
} else if (channel.target_path == cgltf_animation_path_type_scale) {
|
||||||
boneChannels[boneIndex].scale = &animData.channels[j];
|
boneChannels[boneIndex].scale = &animData.channels[j];
|
||||||
} else {
|
} else {
|
||||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i);
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i);
|
||||||
}
|
}
|
||||||
} else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName);
|
} else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName);
|
||||||
|
|
||||||
|
|
||||||
float t;
|
float t;
|
||||||
cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1);
|
cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1);
|
||||||
assert(r);
|
assert(r);
|
||||||
|
|
||||||
animDuration = t > animDuration ? t : animDuration;
|
animDuration = (t > animDuration)? t : animDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
animations[i].frameCount = (int)(animDuration * 1000 / GLTF_ANIMDELAY);
|
animations[i].frameCount = (int)(animDuration*1000/GLTF_ANIMDELAY);
|
||||||
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
||||||
|
|
||||||
for(unsigned int j = 0; j < animations[i].frameCount; j++) {
|
for (unsigned int j = 0; j < animations[i].frameCount; j++) {
|
||||||
animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform));
|
animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform));
|
||||||
float time = ((float) j * GLTF_ANIMDELAY) / 1000;
|
float time = ((float) j*GLTF_ANIMDELAY)/1000;
|
||||||
for(unsigned int k = 0; k < animations[i].boneCount; k++) {
|
for (unsigned int k = 0; k < animations[i].boneCount; k++) {
|
||||||
Vector3 translation = {0, 0, 0};
|
Vector3 translation = {0, 0, 0};
|
||||||
Quaternion rotation = {0, 0, 0, 1};
|
Quaternion rotation = {0, 0, 0, 1};
|
||||||
Vector3 scale = {1, 1, 1};
|
Vector3 scale = {1, 1, 1};
|
||||||
if(boneChannels[k].translate) {
|
if (boneChannels[k].translate) {
|
||||||
GetGLTFPoseAtTime(boneChannels[k].translate->sampler->input,
|
GetGLTFPoseAtTime(boneChannels[k].translate->sampler->input,
|
||||||
boneChannels[k].translate->sampler->output,
|
boneChannels[k].translate->sampler->output,
|
||||||
time,
|
time,
|
||||||
&translation);
|
&translation);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(boneChannels[k].rotate) {
|
if (boneChannels[k].rotate) {
|
||||||
GetGLTFPoseAtTime(boneChannels[k].rotate->sampler->input,
|
GetGLTFPoseAtTime(boneChannels[k].rotate->sampler->input,
|
||||||
boneChannels[k].rotate->sampler->output,
|
boneChannels[k].rotate->sampler->output,
|
||||||
time,
|
time,
|
||||||
&rotation);
|
&rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(boneChannels[k].scale) {
|
if (boneChannels[k].scale) {
|
||||||
GetGLTFPoseAtTime(boneChannels[k].scale->sampler->input,
|
GetGLTFPoseAtTime(boneChannels[k].scale->sampler->input,
|
||||||
boneChannels[k].scale->sampler->output,
|
boneChannels[k].scale->sampler->output,
|
||||||
time,
|
time,
|
||||||
|
|
@ -5321,6 +5322,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
||||||
.rotation = rotation,
|
.rotation = rotation,
|
||||||
.scale = scale};
|
.scale = scale};
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildPoseFromParentJoints(animations[i].bones, animations[i].boneCount, animations[i].framePoses[j]);
|
BuildPoseFromParentJoints(animations[i].bones, animations[i].boneCount, animations[i].framePoses[j]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -5328,6 +5330,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
||||||
RL_FREE(boneChannels);
|
RL_FREE(boneChannels);
|
||||||
}
|
}
|
||||||
} else TRACELOG(LOG_ERROR, "MODEL: [%s] expected exactly one skin to load animation data from, but found %i", fileName, data->skins_count);
|
} else TRACELOG(LOG_ERROR, "MODEL: [%s] expected exactly one skin to load animation data from, but found %i", fileName, data->skins_count);
|
||||||
|
|
||||||
cgltf_free(data);
|
cgltf_free(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user