This commit is contained in:
Artem Borovik 2024-10-04 20:43:04 +03:00
parent 542f070ab4
commit 20b95c88e0

View File

@ -1451,7 +1451,7 @@ void rlBegin(int mode)
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode)
{ {
int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId;
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0)
{ {
// Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4,
// that way, following QUADS drawing will keep aligned with index processing // that way, following QUADS drawing will keep aligned with index processing