manual fix script issues
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@ -1,6 +1,8 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib example - procedural mesh generation
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* raylib [models] example - procedural mesh generation
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
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*
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*
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@ -28,8 +30,6 @@ int main(void)
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
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*
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* Example complexity rating: [★★☆☆] 2/4
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// We generate a checked image for texturing
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// We generate a checked image for texturing
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Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);
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Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [textures] example - Texture drawing
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* raylib [shaders] example - Texture drawing
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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* NOTE: This example illustrates how to draw into a blank texture using a shader
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* NOTE: This example illustrates how to draw into a blank texture using a shader
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*
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*
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@ -34,8 +36,6 @@ int main(void)
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
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*
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* Example complexity rating: [★★☆☆] 2/4
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Image imBlank = GenImageColor(1024, 1024, BLANK);
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Image imBlank = GenImageColor(1024, 1024, BLANK);
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Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader
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Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader
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@ -1,6 +1,8 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib example - particles blending
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* raylib [textures] example - particles blending
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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* Example originally created with raylib 1.7, last time updated with raylib 3.5
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* Example originally created with raylib 1.7, last time updated with raylib 3.5
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*
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*
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@ -36,8 +38,6 @@ int main(void)
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
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*
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* Example complexity rating: [★☆☆☆] 1/4
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// Particles pool, reuse them!
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// Particles pool, reuse them!
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Particle mouseTail[MAX_PARTICLES] = { 0 };
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Particle mouseTail[MAX_PARTICLES] = { 0 };
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